Dev Tracker — Reddit

Originally posted by [deleted]

[deleted]

We will be addressing this soon.

Originally posted by ZibbityBopBow

Has anyone experienced the glitch where everyone in the game can’t move? They can look around and stuff, but they can’t move, and the storm keeps coming. Then we get kicked from the server.

That’s what happens when the server you’re playing on has crashed. We had some issues with 50s servers crashing this morning, guessing that’s what you experienced.

Thanks for the heads up guys, just a mistake on our end. We'll fix in 3.6.

Thanks for the heads up guys, just a mistake on our end. We'll fix in 3.6.

Originally posted by BabyLetsCruise

I would imagine UAH works correctly because if it worked like these abilities it would be virtually unnoticeable. But it's probably worth testing to be sure.

UAH is working correctly. The perks on Jonesy were not being calculated correctly and we are fixing this in 3.6. (Next Release)

Originally posted by BabyLetsCruise

TLDR: No.

The rate of fire skills on the new Soldier class are, like many other modifiers in this game, additive and only amount to a 5-10% increase in fire rate, not 48% as the tool tip suggests. That or the skill is broken and doesn't work at all (less likely but plausible). In either event do not waste evo mats on this hero because he is by far the worst soldier.

Title. I did some hand testing with a 70 round clip and the results were definitely not indicative of the skill having any effect. I timed how long it took to deplete a 70 round clip from a slow firing hydraulic assault with bullet storm ranked to 20 and another random hero and the results were almost identical (~13.8-13.9 seconds). I am in the process of getting the last few rain to evolve Jonesy so i can try with the tier 2 skill but judging from the first round of testing something is wrong. I just wanted to know if anyone else has tried him and verified that the skill works.

Edit: I just tested with the second tier and the skills do not work. Each shot increases your fire rate by .24, so after 20 shots your guns fire rate is increase by .48 TOTAL. Not 48%. 0.48 shots per second. On my super slow firing rifle that fires 5 bullets per second that is a 9.6% increase in fire rate, only 1/5 if the purported 48%. On something faster firing like a scar/nocturno which starts with a fire rate of 12 bullets per second and only goes up to 12.48 that is only a 4% increase in fire rate, 1/12 of the suggested 48% increase and thats after firing off two thirds of the magazine.

We're aware that this is an issue. We have a bug in set for 3.6 (our next release). The perks weren't being properly calculated (additive instead of multiplicative)

We're aware that this is an issue. We have done some digging and found that the perks aren't being properly calculated. We have a fix for this set for 3.6 (next release).

You can find this on our Community Trello Board

Originally posted by Stiix75

Is he working properly now since update ?

The perks are not being calculated properly which is why they feel off. We have a fix set for our next release.

Originally posted by blueruckus

To anyone who has ever played UAH and then tried playing Bullet Storm Jonesy, it feels like something is definitely off. Both of these heroes specialize in Rate of Fire and are similar in their respective numbers. 50% on UAH, 48% on BS. Kinda crummy that BS has a lower RoF in comparison but that's a whole 'nother argument, this is not what this is about.

Using the new Mercury LMG as an example, let's look at the numbers using the in-game tooltip for the gun while in a match.


LMG Fire Rate: 7.5

UAH with perk: 11.25 - 50% increase, as her perks indicate on her hero card

BS with perk: 7.98 - 6.4% increase... WHAT?! This should be 48%.


After every shot with BS, you can see the fire rate on tool tip slowly go up to the eventual 7.98 after 20 shots.

Numbers aside, anyone who plays this character at level 30 will definitely feel that his fire rate doesn't feel like it changes much at all, and if it is only increasing to 6.4% at max, then this certainly explains it. I don't believe this is a visual tooltip bug.

Epic, plz fix

We're aware of the issue and should have a fix in our next patch. You can check on the status of that on our Trello page here.

Originally posted by thelonegoldfish

What does "each day" mean?

Is it a flag that gets reset at 8pm ET every day? or is it like alert missions where you will get another 24h* after you last got one?

...* This should really be like 22h so people can play at the same time every day.

The store will rotate every day at 8pm (ET). This is the window you have to claim the llamas! Don't forget!

Originally posted by ServiceDenied

Llama at 8 PM ET.

Llamas will rotate into the store at 8pm (ET) as stated in post :)

Originally posted by sonny0jim

Take it the each day of free llamas is a way to get as many people onto the server. A stress test to see if whatever new system works..

Or is Epic genuinely gifting it us as a sorry.

We're genuinely gifting these as free llamas for the weekend.

Originally posted by HeggerTheHorrible

Remember, you MUST log in and collect your free llama each day to get them all.

What constitutes a day? 8PM ET - 8PM ET?

Correct. The store resets every night at 8pm (ET). So that is the window you'll have to log in and collect the llama.

Originally posted by Tails420

up-voting for visibility this also happened to me.

The seasonal gold was granted to your account. You would have already gotten the gold if the box appeared and your gold didn't increase.

This is a visual bug with the gift box.

Originally posted by harakirixx

old post

https://www.reddit.com/r/FORTnITE/comments/84r2q3/still_cant_level_up_my_wukong_because_a_bug/

i hope epic remember this post.

You should be good to go now.

As always, thanks for this Sushii! Everybody should check these folks out, they're super awesome and have a ton of knowledge of the game.

Hey everyone,

In our post last week we talked about some upcoming changes that were coming to Canny Valley and Twine Peaks in v3.6. After hearing your feedback we’ve decided to hold these changes for the time being. We plan to implement an improved version of them at a later date, and are investigating adding power level restrictions to address the concerns raised about low-level players in high-level missions. We’ll keep you guys in the loop as our plans evolve.

Jason

Senior Systems Designer

Originally posted by Bungles_Danforth

Please let us export the replays, so they stay watchable.

We've got plans to extend the times in which they'll be watchable within the client as I mentioned in the post but I don't currently have any additional information on being able to export them to watch indefinitely outside the client.

Originally posted by afrosheep

Thanks for sharing! My concern is the inability to save replays on my ps4. Some insight or eta for a fix to the problem would be much appreciated.

I can confirm that's an issue we're aware of and investigating. While I don't have an ETA at the moment I can guarantee once we get closer to a fix date we'll let you know.

Originally posted by TheLightOfDawn57

I've already completed it and got my legendary heavy base and leveled him. Im gonna be pissed if it resets.

We're not doing any resets to the quest line. Your Kyle is safe :)

Heya,

We've been seeing some confusion around "Corrupted Replays" today so I figured I'd drop in and clarify some things.

As of now any replays that were saved in a previous update will not work once a new one is released.

Example:

  • A replay saved in v3.5 will not be watchable in v3.5.1

However, in the future, we are working towards making replays work for the entirety of each major patch. This means that your replays would work until we have another major patch, which is usually every two weeks.

Example:

  • A replay saved in v3.5 will work in every v3.5 version (v3.5.1, v3.5.2, etc) but will be unwatchable once v3.6 releases.

So for the time being keep this in mind when planning your editing sessions and keep creating and sending us your Epic Fortnite submissions to the #ReplayRoyale contest!

Originally posted by EpicDustyDevo

Looks like we missed it in the hotfix guys, sorry about that - we will have it sorted out and added to the mode shortly.

Update, should be live now.

Battle Royale Is The LMG In 50v50?
Originally posted by EpicDustyDevo

Looks like we missed it in the hotfix guys, sorry about that - we will have it sorted out and added to the mode shortly.

Update, should be live now.

Originally posted by ScalaZen

Thank you! Much appreciated.

As for the quest, if we started it yesterday will that be reset or do we continue from where we left off?

We're not doing anything to the quest! You will be able to continue where you left off.

Hey Fortnite Folks,

 

We granted 1600 seasonal gold as a thanks for your patience during our extended downtime last week. There is currently an issue where the gift box may not appear on your first log in, the gold is still granted and the box will appear on relaunch. (You will not receive double seasonal gold). You may need to access the Event Store for the gold to pop up.

 

Also, beginning at 8pm (ET) we’re going to be granting one free “Into the Storm” Llama every day from 4/19/2018 to 4/22/2018. These llamas will not stack and will rotate out when the new one rotates in. Remember, you MUST log in and collect your free llama each day to get them all.

 

Thanks!

Magyst