Originally posted by
It has always been loud I think? Still remember when I first started playing this game, my most terrifying fear was harvesting material because I thought that "BONG!" sound could be heard from really far away. Takes a while to figure out what sounds are clientside vs serverside if you're new to the game.
Paging /u/sweedinmusic! Do you know if the crit harvest sound was meant to only be played client side and if its volume was changed in 3.0?
Hey there, the volume for hitting crits when harvesting was unintentionally changed in FNBR for 3.0. The assets in question are shared between StW and BR so boosting it in one game mode affects the other, etc. Unless you use what's called a "SoundMix" in UE4. This will be fixed for the next update! We'll aim to not do this again. :)
It has been meant to play client-side only, but your experience as a new player is interesting and something to consider for sure.
As for the sound of the Hand Cannon and Windmill mentioned in this thread, both are receiving a volume reduction for next patch. Hand Cannon will closely match the Revolver in terms of volume (a bit louder), and the Windmill will sit better in the mix with the background ambient sounds that play.