Dev Tracker — Reddit

Originally posted by Sno_Jon

How much downtime will there be? I'm off work and there's only 1 thing I plan on doing!

No downtime will be needed now ;)

Originally posted by iFlak

Fortnite premieres in Korea tomorrow, January 22 at 8:00 AM Eastern, 1:00 PM GMT. Patch Details: http://epic.gm/c9mk

UPDATE: We will not need downtime for this patch, but you will be prompted for a new download.

UPDATE: We will not need downtime for this patch, but you will be prompted for a new download.

Originally posted by Sno_Jon

How much downtime will there be? I'm off work and there's only 1 thing I plan on doing!

I'm afraid I don't know for sure. We'll try to keep it as short as possible.

Fortnite premieres in Korea tomorrow, January 22 at 8:00 AM Eastern, 1:00 PM GMT. Patch Details: http://epic.gm/c9mk

UPDATE: We will not need downtime for this patch, but you will be prompted for a new download.

Originally posted by kreedzsenpai

Tunisia, i use european servers in most games

Gotcha - they might run servers closer to you :-/

Originally posted by NickelN9nee

It might feel good, but it's a proven fact you get more if you alternate between hitting the target and not 1 for 1.

Not true, the reason it might seem this way is because objects have some variance in how many resources they give you. Might just be confirmation bias :-/

Originally posted by joacoleon

No, you are right. Hitting the blue circle deals 100 damage, not hitting it deals 50. So you get more resources per hit but if a tree gives 60 wood, it will give 60 no matter if you hit it 3 or 6 times.

Yea this is right

Originally posted by DVidojkovic

And when will you start responding to tickets? :)

Support should be pretty caught up, if it has been more than 72 hours, DM me your ticket number I can check into it.

Originally posted by iFlak

We are preparing to deploy a small update to improve server stability. Also, we will sending out a patch to improve client stability tomorrow morning, Eastern time. Stay tuned for more information on when these updates will land.

Update: We are deploying a patch to improve client stability in a few moments. There will be no downtime with this update, but you will be prompted for a download.

Update: We are experiencing an issue with the login service and some players may have trouble logging into the launcher.

We are experiencing an issue with the login service and some players may have trouble logging into the launcher.

Originally posted by iFlak

We are preparing to deploy a small update to improve server stability. Also, we will sending out a patch to improve client stability tomorrow morning, Eastern time. Stay tuned for more information on when these updates will land.

Update: We are deploying a patch to improve client stability in a few moments. There will be no downtime with this update, but you will be prompted for a download.

Update: We are experiencing an issue with the login service and some players may have trouble logging into the launcher.

We are deploying a patch to improve client stability in a few moments. There will be no downtime with this update, but you will be prompted for a download.

Originally posted by cwsker

How big will the patch be?

Bigger than we would like, but not huge. Estimated patch deltas: PC: 308 MB PS4: 390 MB Xbox: 1.7 GB

We are actively working on driving down patch sizes in general and especially digging into whatever is causing our Xbox patches to be so much larger atm. In the meantime, very sorry to our Xbox players for the larger-than-expected patch, but we do believe the stability gains are still worth the patch size here.

Originally posted by [deleted]

[deleted]

Well you see... the new server is now live, but I wasn't sure at the time if the operation had actually started yet. And the patch sizes should be small, but I wasn't sure how small yet. You could say I was being unclear-ish, and that would probably be fair. I'm sorry-ish.

Originally posted by Unix33

Wait client stability? Is there any way you can elaborate on how this could affect us?

Crash rates have increased a bit on this patch on all client platforms and server. Not catastrophic rates of crashing but we have definitely regressed more than we are comfortable letting sit without a quick fix.

The server we are deploying now-ish should significantly decrease server crashes. Client patches tomorrow morning should significantly decrease client crashes.

Server update should be totally invisible to players. Client update should be small-ish download tomorrow. Dudes are working on gathering actual patch sizes atm, but I expect a few hundred MB patch size.

Tangent = we are actively working to drive down patch sizes so these emergent updates are less disruptive.

We are preparing to deploy a small update to improve server stability. Also, we will sending out a patch to improve client stability tomorrow morning, Eastern time. Stay tuned for more information on when these updates will land.

Update: We are deploying a patch to improve client stability in a few moments. There will be no downtime with this update, but you will be prompted for a download.

Update: We are experiencing an issue with the login service and some players may have trouble logging into the launcher.

Originally posted by DarkenMoon97

Do you have any ETA? My buddies are having to play with 80 - 100 ping, and that's not fun at all. I'm personally sitting at 65 - 70 ping.

Week after next with a stretch goal of next week. Lots of stuff happening infrastructure wise right now keeping us busy :-/

Originally posted by kreedzsenpai

https://i.imgur.com/X8u6wiS.png

btw i get 45-55 ms in Overwatch, and i have no other downloads in the background, why is that ? i also have Europe selected and i am using google's dns

Blizzard might run data centers closer to you. Where are you located?

Originally posted by iFlak

Players may notice intermittent issues with VOIP. We are aware of these issues and we're working to correct them. We hope to have you back giving out those voice commands ASAP.

Not yet, they are still working on it.

Originally posted by profcr

and people can’t rocket ride irl, we’re not thinking logically here

I know! Maybe we can just put rockets under items in loot lake to hold them up.

Originally posted by Sno_Jon

That's great, thank you. Are there any plans to allow us to re-arrange the building menu? I know some people like it as is.

But allot of us would also like to have the option to have stairs next to walls (since you tend to always build stairs after the walls)

And it would save time when panic building as you can skip scrolling over the floor.

Thanks for the work you guys do and communicating with players

We talked about changing order but IMO we just need to bite the bullet and make it configurable.

Originally posted by Sno_Jon

Thanks for at least acknowledging the issue.

For the long term, I think most players want to see this solution which was written by another player, being able to bind buttons for building.

link: https://www.reddit.com/r/FortNiteBR/comments/7pqmrz/suggestion_for_new_building_set_up_on_consoles/?st=JCKT31AM&sh=fc2d4623

It seems to be input lag mostly.

In the short term it would be cool if we could have an option to re-arrange the building structures (an option to have stairs next to walls) I know some people like it the way it is.

I am from the UK.

Thank you guys for the awesome communication and keep up the good work!

2.3.0 next week should make switching between building pieces insensitive to ping. There are still issues with stutter quickly going through quickbar in general.

Originally posted by deletein6months

Out of all the posts on this reddit you respond to a man child raging his dick off?

I pick threads based on whether I know the answer and/or it is the first time I encounter an issue.

I’m not very sensitive to delivery of message - IMO it is important to try to find root cause especially in heavily negative sentiment as it highlights where we need to improve.

We don’t have profile versioning which is what prevents us from introducing options that default to behavior different than status quo for new players. Something we need and will be working on. We also need to be more diligent calling out changes in MOTD and such.

Hey! We're aware of a rare issue where the new stadium doesn't load in, so you're stuck with the distant representation of it that isn't very fun to play in. Sorry! We'll try to fix it super fast.

Originally posted by sardomin1

It's not new, they just changed the default to off instead of on

Valid point. :) Forgive my title. Shame me.

Originally posted by [deleted]

[deleted]

While this feature isn't new(forgive the title), the default option was changed to off. Meaning people are just noticing it now for the first time. If you don't want to use this feature just go to "Options" and change the "Reset Building Choice" selection to "On". This will return it back to how it was prior to V.2.2.0. This is just a little video I thought might help anyone curious about the "Reset Building Choice" option that was added. Hope this helps! :)