Mission Alerts


Expire in 4h 52m

9 flash_on Ingredient: Active Powercell (x2)
9 flash_on Mini Reward Llama
9 flash_on Hero XP (x750)
5 storm mutations active


Expire in 4h 52m

28 flash_on Pure Drop of Rain (x7)
34 flash_on Schematic XP (x1700)
34 flash_on Hero XP (x1900)
8 storm mutations active

Canny Valley

Expire in 5h 33m

46 flash_on Lightning in a Bottle (x5)
52 flash_on Schematic: Scythe (Uncommon)
52 flash_on Schematic: Floor Launcher (Uncommon)
9 storm mutations active

Twine Peaks

Expire in 4h 52m

88 flash_on Survivor XP (x3350)
100 flash_on Survivor XP (x4800)
100 flash_on Lightning in a Bottle (x15)
10 storm mutations active
Stonewood: New missions in 22m
Plankerton: New missions in 22m
Canny Valley: New missions in 3m
Twine Peaks: New missions in 22m

Daily Llama

Six Pack Llama

x10 @ 540v

It's like six Upgrade Llamas in one! Lots of items with a high upgrade chance.

Expires in 20h 40m

Originally posted by JustMooney1


So Ill take the egg on my face for this one, jumped the gun talking about this being fixed. We fixed the volume of the gun itself and a radius issue, the overall reload volume fix will be going in within next week (Xbox users may still experience it).

Apologies, and thanks for the patience

I understand. Sometimes things come in hot.

Originally posted by Chris_Attalus

If John Cena was in there, we'd never see him ;)


Forum GuidelinesThe Fortnite forums are for discussion of topics directly related to Fortnite.The forums here are specifically to discuss the game ...
Originally posted by DragonDai

It has a really strong connotation and is usually reserved for things that are detested or loathed due to tradition/religion. You know, like how Epic has a tradition of hating patch notes and religiously don’t give us complete ones. ;)

Just like they are important to you they are important to us, but we have definitely missed some stuff. For the StS update the notes ended up being later than we’d typically want to post. Today is going to be a little different than a normal update. I think once it goes live and notes go up it should make a little more sense.

Originally posted by Deruow

maybe we will get some super hot patchnotes tomorrow :D

Too soon!

Originally posted by Deucalion2S

I would like to prepare a consolidated post for Epic to review and take into the consideration when they discuss game issues in the next development update video, the game at it’s current state is very unfriendly to ninjas in the late stages of the game and I have yet to hear anything about the future of the class, now I’m not saying Ninjas are outright broken but the effort and skill required to keep up with other heros is much higher and many players find it easier to just player Soldiers instead which should not be a viable solution to this problem.

  • Bee damage
  • Throwing Stars nerf
  • Changes to ninjas passives such as Swordmaster Ken (lowered damage bonus for swords)
  • 10% reduced fall damage passive compared to other heros
  • No health regen or life leach when fighting husks
  • Stamina shortage and high stamina cost of abilities

I personally believe if the development teams wants to change anything else for Ninjas specially nerfs they must have buffs ready to fill the gap of the nerfs, it’s unfair to nerf throwing stars, passives etc. and offer nothing in return when the class is clearly under performing…

I could be wrong in my assumptions and I would like other experts to pitch in with their feedback and opinions as well thanks.

Watching this one.

I know it’s marked shitpost but I’d love to hear some feedback specifically on bees and where you feel like you’re running into trouble.

Originally posted by Hecate2014

Met a lot of people in public matchmaking. AFKers, Griefers, Solo storm chest and did not pass the 25 mark, Not building in radar mission.

I know it’s public matchmaking so I respect all playstyle as different people have different preference, and I basically have no right to force those people play the way I want them to play, that is, being a useful contributing team member. I just want an option to ignore them from then on.

Can we add an Ignore List please? So I am never going to get into a same lobby with those on my ignore list?

The things you mention in the first sentence are definitely important in the sense that they are all reasons why you might not find the experience you’re looking for. Ignore list likely doesn’t solve some of those things, but it’s an interesting idea and I see where you’re going with it. I want you to know that first part where you’re explaining why you might run into an experience you’d rather avoid are things we care about and we are discussing them.

Originally posted by aeralure

Does not. I don’t have the link but they confirmed via Twitter that STS does not end tomorrow and that we will have ample notice before it does. This sounds additional to the Storm.

That’s correct. The event will still be live tomorrow.

Thank you so much for the report on this. We're checking.

Originally posted by TrueCoins

We all have our part in the wars to come.


That is so cool!

Originally posted by TrueCoins

In honor of the upcoming game of thrones season finale... I bring you Plankerton Watch by the Hills....And so my watch begins fellas.


PS...Also a working death tunnel underneath.

Edit*2...It should be called the Storms Watch hehe.

Nice job! Mine seems so insignificant now :p

Originally posted by Agarwa3n

No, you are wrong. Tim Sweeney clearly said that instead of "Paying your way through it, you should Get Gud". Trust me, he is very frustrated that you chose to give him $500 dollars, rather than playing the game "as intended". This is sarcasm, for those wondering (or the average FortNite defender)

Quotation marks are intended to capture actual statements made by the quotee, however I did not write those words inside those quotes.

LOL I used to live near there. I always think of it when people build Stairways to heaven.

Originally posted by [deleted]


I'm here reading the threads and also the emails, and since launch day have been thoroughly impressed by the polite discussions and the analytic and deliberative nature of the Fortnite community. This is an amazing group!

In general, there are dozens of ways we want to improve and tweak the game, some of it realized as we went through closed beta and some of it recognized in response to feedback in early access. We're working on lots of these things as we speak. In general, the difficulty progression is slow at first and then much faster, more so that we expected, which is often interpreted as a paywall, but isn't intended to be, and can only effectively be crossed through gains in skill and technique (which I presume must lead to enormous frustration from folks who try to pay through it and find that ineffective.)

The countless planned improvements and future evolutionary decisions aside, the game is largely what we intended it to be: an early access version of what will eventually be a free-to-play game.

Some folks love it, and some folks hate it, and we totally understand the feedback, as it's a change from the business models of Epic's episodic shareware games and then PC and Xbox retail games of the past. However we encourage keeping an open mind, especially on play strategies that reduce the grind.

This is thoroughly an Epic game though, built out of passion for the underlying design and art style, and a desire to build the foundations for a game that we can improve and evolve for years to come, and eventually enable anyone to play without paying up-front, while paying the bills and supporting the team.

LOVE it!!

Originally posted by ikatsukun

Input lag is now excruciatingly noticeable at what, maybe 200 ms? I quit playing until it is fixed.

Ps4 pro

Update from Zak: https://www.epicgames.com/fortnite/forums/fortnite-discussion/general-discussion/31331-working-on-server-hitching-and-ps4-client-hitching-introduced-in-ea1-4-patch