Dev Tracker — Blog

Excited for the new map update this week? Get a dev perspective with some of the Fortnite team!

David Spalinski, Lead Level Designer:

Since the initial release of Battle Royale in September we’ve been keeping an eye on opportunities to improve and add to the map. We had some initial predictions about what would make it better for you, but chose to take the time to watch, listen, and play with the community to learn about various things we couldn’t have known at the onset. We’ve taken that knowledge and built it into this update, which represents a major iteration on the Battle Royale map.

One of the primary things we identified needed improvement was the density of the points of interests (POIs) on the western side of the map. The density on the eastern side has offered a good pacing for loot, traversal, and combat engagement frequency, so we wanted to bring some of that to the western side. As a result, many new POIs have been added west of the river, each with their own identity.

Tilted Towers is a city located just south of Loot Lake, which adds a hotspot close to the center of the map. It offers a fair amount of vertical gameplay through taller buildings that players can land on, fight through, or even defend against other nearby fortified buildings. When constructing this POI, we wanted to create something on the larger end of the scale, similar in size to Pleasant Park or Retail Row. We targeted it as a place where many players could choose to land, and still be able to get enough weapons to be able to hold their own.

 

Sidney Rauchberger, Lead Level Designer:

Another point of interest just west of the river is an underground mine called Shifty Shafts. Unlike the heights of the buildings in Tilted Towers, this POI is all about tighter underground tunnels, which present opportunities to sneak up on or flank your opposition. From the beginning we thought that the idea of adding a mine just sounded fun, and now we’ve been able get one in there.  This location is one to be explored, not scouted from a distance, since all of the good loot is on the inside.

Snobby Shores is a private residential neighborhood on the west coast of the island made up of multiple fenced houses. By fencing in the houses, they act as self-contained combat areas, allowing for intimate combat engagements that are focused on the immediate surroundings. Additionally, the housing plots are arranged in a line, which organizes and brings clarity to the combat relationship from house to neighboring house.

When identifying which specific areas of the map were under utilized, the northwest was near the top of the list. Beyond visiting Pleasant Park or being forced there by the storm, there wasn’t much of a draw to go there. As a result, we’ve added Junk Junction. This point of interest is a junkyard full of crushed cars stacked upon each other. We took care to ensure that among this junk you would be free to build around it, or jump from pile to pile without a need for building. This offers player’s flexibility in how they want to pursue their opponents or loot.

 

Stuart Fitzsimmons, Senior Level Designer:

Separate from the new POIs, we also wanted to add visual variety to larger sections of the map. To accomplish this, the map is now divided into four biomes. The grassland has a similar look to what you’ve come to expect from the map until now, but the swamp, farmland, and mountain areas bring their own visual identity. This is mostly done with changes in color tones evident on the terrain, as well as different looking trees & vegetation. To accomplish this, we reworked the core of how the terrain is computed for display, making it more flexible in order to add these biomes. Beyond adding visual variety, the idea behind this was to allow players to associate where they are on the island with the look of the environment surrounding them. You’ll be able to easily spot these biomes from the battle bus or when bringing up the map.

We’re looking forward to seeing how players adapt their strategies as a result of the changes and additions present in this map update. We’re hoping you will find a new favorite place to land, route to take, or building to fortify during the end game. We’ll be continuing to watch, listen, and play with everyone to identify ways to improve upon the map from here, and look forward to your feedback.

  
Patch V.2.2.0 is planned to release January 18. The Battle Royale Winter event ends ends on January 18.
Fortnite fans,
This patch includes the long awaited Battle Royale map update, along with a number of significant improvements to the Scoped AR, voice chat, and much more. Dive into the full notes below.
Map Update   Discover a new city, underground mine and a number of other brand new locations scattered across the Western side of the map. Biomes are also premiering in this patch, enriching the environment and personalizing each area. Where are you going to drop?     Battle Pass Bonuses
  • Get a free 5 tier head start in Season 3 when you purchase the Season 2 Battle Pass.
  • <!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}--> Buy ten Battle Pass tiers for the price of six with this special bundle in the store. On sale now for a limited time!
Winter Event Wrap Up
Thank you all for being a part of our 2017 Battle Royale Winter event! We couldn’t ask for a better community to spend our holidays with. The Save the World winter event has been extended until January 24.

Voice Chat

Continue your conversation in the pre-game lobby, which now fully supports voice chat!

Patch Notes - Battle Royale

Weapons

  • Removed the Scoped AR from Supply Drops.
  • Updated the scope for the Scoped AR.
    • Replaced the old arrow reticle with a more modern design. It should be easier to tell where you are aiming and where your crosshair actually is.
  • The Snowball Launcher has been replaced by the normal Grenade Launcher.
  • Slightly increased the size of the grenade (loot).
Bug Fixes
  • Fixed frag and smoke grenades exploding on impact when hitting shallow water.
  • Fixed an issue where the grenade toss animation ended prematurely when tossing the last grenade in a stack.
  • The Boogie Bomb effect will now kick players out of weapon targeting.
  • Players can no longer place traps while affected by the Boogie Bomb.
  • Explosion effects now play properly on water surfaces.

Gameplay

  • Friendly Fire is now disabled. This is exploratory and subject to change. We will be closely evaluating this and want your feedback!
  • Players will now immediately aim their weapon upon landing on the ground if they press and hold the aim button while in the air.
  • Pickups no longer take priority over reviving DBNO squad members.
  • Empty chests and metal street lights will no longer block players from building.
  • Corn stalks are now destroyed upon taking any damage.
Bug Fixes
  • Adjusted how ammo crates drop ammo so that they don't overlap the ammo box itself.
  • Attempting to use a scope while playing an emote will now cancel the animation.
  • Fixed an issue that prevented players from picking up eliminated player's items.
  • Fixed a few issues which caused supply drops to pass through player built structures.
  • Fixed an issue which caused a trap to deal no damage if a ramp or roof is placed in front of the trap.
  • Build mode visuals no longer persist when using a Launch Pad or when knocked into the DBNO state.
  • Fixed an issue that allowed players to see through the smoke grenade effect while scoped.
  • You can now move forward and backward while gliding when facing straight up and down.
  • The Cozy Campfire trap no longer heals eliminated players.
  • Fixed an issue which caused the glider to sometimes deploy sideways after using a launchpad.

World

  • The map has been updated with many new points of interest, biomes, and more!
  • Players now interact with grass and foliage as they walk through it.
  • Added water effects when entering and exiting water.
  • Added a new post-process effect for when your camera goes below the water surface.
    • It will now look like you are actually underwater, and you can no longer see for an infinite distance.
  • Added Ammo Boxes to Dusty Depot.
  • Increased the amount of metal harvested from shipping containers.
Bug Fixes
  • Water no longer blocks bullets and projectiles.

Item Shop

  • Starting on January 17th, 2018 players should see six daily store slots instead of four.
  • Starting on January 21st, 2018 the Weekly Item shop is changing to the Featured Item Shop.
    • Offers will update twice weekly instead of once.

UI

  • Sniper elimination feed messages now include elimination distance in meters.
  • When spectating a far away player, a “loading” message may be displayed for a short time, and the game world will appear after loading completes.  You cannot switch to another spectated player until the load completes.
  • The "Reset Building Choice" option now defaults to "Off" in Battle Royale.
  • sAdded a new option to select which voice chat input device to use.
Bug Fixes
  • The "Select Mode" button is now greyed out and unselectable after readying up.
  • When selecting "Report Player" the "Name" field will no longer auto-fill the the player's own name.
  • Adjusted the "Cancel/Unready" button so it looks more like the "Ready" button.
  • The “Press E to Pickup” prompt no longer persists for DBNO players.
  • Fixed an issue that made the voice chat icon appear to be active if the player disabled their voice chat while it was active.
  • Fixed an issue which caused the revive icon to remain over a player if two players revived them at the same time.
  • Players will now be able to unready if the party leader cancels matchmaking while in the "Loading Content" phase.
  • The matchmaking UI will now properly update when joining a different Battle Royale lobby while the user is set to Ready.
  • Fixed local user always showing up in the global leaderboard with 0 wins if they aren't in the global top 50 list.

Performance

  • Added level streaming, which loads the world on-the-fly as you move around, enabling a richer map and improved performance.
    • Improved frame rate by greatly reducing the number of objects that need to be updated.
    • Loading times have been greatly improved.  It’s over twice as fast to load into the match on PS4 and Xbox One!
    • Loading content before matchmaking now completes quicker.
    • Greatly reduced hitching when garbage collecting memory every minute.
    • Greatly reduced hitching caused by updating objects when the time of day changes from day to night, and vice-versa.
  • Reduced the amount of system and GPU memory used.
  • Optimized the visual effects played when distant buildings are hit.
  • Improved overall frame rate by optimizing how player animation and footsteps are handled.
  • Cozy Campfire and Boogie Bomb items no longer cause a hitch when seen the first time in a match.
  • Encountering players with specific skins for the first time in a match no longer causes a hitch.

Art/Animation

  • Greatly improved the visual quality of distant trees by using impostor billboards instead of regular meshes. This also improves overall frame rate and reduces visual popping as you approach the trees.
Bug Fixes
  • Fixed an issue that could cause remote players to look like they have stopped animating.
  • Improved the "Ride the Pony" animation so the character's arm no longer pops.
  • Players will no longer appear as if they are still holding a weapon after being hit by a Boogie Bomb.
  • Fixed an issue that prevented the character's launch animation from playing if a Launch Pad is placed directly at a player's feet.
  • Adjusted the color of the Shield Potion so that’s easier to see.
  • Fixed an issue that caused teammates to appear stuck in the sliding animation if they were knocked DBNO while in the air or sliding.
  • Cozy Campfire special effects are now visible on low and medium settings.

Audio

  • Added new audio for pickaxes that were previously using default swing sounds.
  • Added a pick-up sound effect for the damage trap.
Bug Fixes
  • Fixed an issue which caused footstep sounds to play at an incorrect cadence or not at all while a player is not on screen.
  • Consumable item audio is now adjusted with the SFX volume slider rather than the Dialogue slider.
  • Fixed an issue which caused players to hear bullet “whiz-by” sounds from their own shots.
  • Fixed an issue that sometimes caused a falling wind sound to loop repeatedly after being eliminated.
  • Gunfire audio will no longer pan to the left & right as you move away from where you shot.
  • Reduced volume of consumable pick-up sounds.
  • Reduced volume of collection sound when harvesting wood.
  • Fixed issues with rapid left/right panning when dropping weapons, and attempting to build in an invalid location.
  • Removed the jarring stone impact sound from the AC/DC pickaxe.

General

  • Voice chat now supported in the pre-game lobby.
  • Cosmetic items can now be rotated in the locker and store pages. Left click and drag or use the right thumbstick on the controller to rotate them.
  • Removed the winter theme from the pre-game lobby.
Bug Fixes
  • Fixed an issue which allowed players to get credit for completing challenges that were not completed.
  • Fixed an issue which allowed aim assist to function while using a mouse.
  • Friend requests can now be sent to players that have left the match, using the + icon next to their name.
  • Clicking “Join” on a Discord invite when the client is not open would will no longer cause you to fail when trying to join a party.

Patch Notes - Save the World

Gameplay

Bug Fixes
  • Shielders will now properly drop quest items for “Loks Book of Monsters” quest.
  • Fixed an issue with the Grenade Generation perk. The player is now rewarded with a grenade after eliminating 20 enemies rather than 21.
  • Fixed an issue where the pickaxe heavy attack was not harvesting resources.
  • Fixed an issue where the Shielder enemy would flicker after the Husk it was shielding was defeated.
  • Fixed an issue that caused quest highlights on objects to disappear when building near the object.
  • Fixed an issue that caused some parties to disband after a game.

Heroes

  • Added clarification to the tooltip of the Constructor ability, “DECOY”.
    • It now states it’s made of metal, and thus vulnerable to nature damage.
Bug Fixes
  • Impact from abilities will now properly scale with Hero Ability Damage. As a result abilities will now correctly stagger, stun, and knockback enemies at high levels.
  • Fixed an issue where proximity mines wouldn’t disappear when the player who placed them left the match or died.
  • Fixed an issue where frag grenades could still be used even when the player didn’t have enough stamina to use it.
  • Fixed an issue where the Soldier's “Advanced Tactics” health bonus wasn’t properly  scaling in the late game.
  • Fixed an issue where the Frag Grenade perk “Cluster Bomb” was triggering twice rather than just once.
  • Fixed the tool-tip for Air Strike which incorrectly stated that Air Strike drops 12 bombs, instead of 13.
  • Fixed an issue where the Outlander Fragment abilities TEDDY and Shock Tower weren’t receiving the energy damage bonus from the Energized support perk.

UI

  • The Commander XP curve has been inflated to make way for front-end crafting. This is to ensure that low-value items (e.g. ammo) are worth at least 1 Commander XP when crafted in the main menus.
    • Commander XP will appear larger than it did previously, but the amount of Commander XP you have earned toward your next level has been preserved, and the time it takes to level up remains unchanged.
    • Increased players’ current Daily Bonus XP and current Boost XP reserves to match the new Commander XP scale.
  • Squad screens will no longer show health and shield as being buffed at all times. It will instead properly show the buff/debuff arrows on health and shield stats when previewing slotting.
Bug Fixes
  • Fixed a localization issue in the Transform menu.
  • Fixed an issue where the game background would move while using a controller to view the mission details.
  • Fixed an issue which caused players to lose menu functionality after leaving a party.
  • Fixed a Research skill tree node that was missing a prerequisite.
    • Now the Research Tier 3 Party Resistance node requires Party Tech and Party Resistance.
  • Fixed an issue where recent player lists weren’t populating immediately after a game.

Art/Animation

Bug Fixes
  • Corrected flame animation rotation on the Lobber head.

General

  • Searched chests and containers will no longer block players from building.
  • Cornstalks are no longer searchable.
  • Your game window will now properly appear on the primary monitor.
Bug Fixes
  • Fixed a rare crash on Xbox One.

​​​Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

Heya folks,

We have a brand new feature for NVIDIA owners coming in that will allow you to quickly share those hype Fortnite Battle Royale plays. NVIDIA ShadowPlay Highlights is supported for all PC gamers using GeForce GTX 650 and above graphics cards.

Introducing, ShadowPlay Highlights from NVIDIA! No longer will your friends have to “take your word” when you tell them about that mountain sliding snipe headshot. ShadowPlay will save plays automatically by default. You are also able to manually configure which plays get saved to customize it to fit your style.

More info on ShadowPlay features can be found below the contest!

Contest

To celebrate the launch of ShadowPlay Highlights, we are hosting a contest with a grand prize of four GTX 1070 graphics cards! The contest runs from Wednesday, January 10 until Thursday, January 18. Send us your clips by 11:59 PM EST on January 18 to be eligible.

After receiving all submissions, we will review them and announce the winners and runners-up in four different categories starting on January 19. All entries must be submitted during the contest period. You can see the full rules here.

If you are selected as a winner in your respective category you will receive a GTX 1070 graphics card. Runners Up in each category will win the following:

  • FNBR “Victory Royale” Hat
  • FNBR Shirt

Judgement Criteria:

We will be judging based on three different criteria:

Creativity

  • Did you manage to represent the category in a creative or innovative manner?

Quality

  • Did the content display a high level of quality while remaining in the category?

Clarity

  • How well was the category represented in your content?

In order to enter the contest, you must submit you play as a Youtube clip with #shadowplayhighlights somewhere in the title of your video. Submit your plays (YT submissions only) to ShadowPlay-FNBR@fortnite.com, with the subject line "ShadowPlay Highlights Contest" and include your full name and email address.

Categories:

Best Solo Play

  • Highlight an amazing solo performance using building, shooting skills or hype battles!

Best Squad Play

  • Show us your top tier teamwork as a squad and how you earn those Victory Royales.

Best Unexpected Play

  • “Oops, sure glad that worked out” - Pretty much describes this category :)  

Best Trick Shot/Stylish Play

  • Show us your 360 snipes, rocket ride madness, and more.

Now get out there and make some plays! Want to share your submission with the community? Post a link to your submission on the Official Forums or Tweet @FortniteGame using #shadowplayhighlights

ShadowPlay Features

ShadowPlay Highlights will Auto-Save your Plays and key moments:

  • Double, Triple and Multi Kills
  • Wins and Deaths

Following a match, the end game screen will have a ShadowPlay Highlights button allowing you to directly access your plays from the previous game.

You can also find this button located in the Pre-Lobby screen, where you can view the last match highlights.
Head over to this article from NVIDIA for further details on how to use ShadowPlay Highlights in Fortnite.

Patch V.2.1.0 is planned to release January 10.

Happy New Year!

We know you have all been asking for bug fixes over the holiday season, and we are here to deliver. We’ve patched up a number of issues across Battle Royale and Save the World and made a number of quality of life improvements in this patch.

Cozy Campfire

It’s cold outside! Gather around the fire with friends and heal up before your next battle. This healing trap must be placed on a floor and persists for 25 seconds.

  • Heals 2 HP per second
  • Blue rarity
  • Can be found anywhere

NVIDIA ShadowPlay Highlights

Introducing ShadowPlay Highlights from NVIDIA! No longer will your friends have to “take your word” when you tell them about that mountain sliding snipe headshot. ShadowPlay will save plays automatically by default. You are also able to manually configure which plays get saved and customize it to fit your style. NVIDIA ShadowPlay Highlights is supported for all PC gamers using GeForce GTX 650 and above graphics cards.

To celebrate the launch of ShadowPlay Highlights, we are hosting a contest with a grand prize of four GTX 1070 graphics cards! Jump over to the ShadowPlay Highlights blog for more info on the contest and new features.
 


Patch Notes - Battle Royale

Weapons

  • The Boogie Bomb dance effect is now removed upon taking any damage. We will continue to monitor and iterate on this item’s functionality.
  • Changed the Boogie Bomb rarity to blue/rare to more accurately represent its true rarity.

Gameplay

  • Fixed an issue which caused players to pass through their recently built and edited structures.
  • Fixed an issue which allowed sniper bullets to pass through players without applying any damage.
  • Fixed an animation issue caused by entering the DBNO state while in the air.

Audio

  • Increased the audible range of enemy footsteps, as well as their overall volume.
    • We're aware of an issue causing footsteps to sometimes play at irregular intervals when offscreen. We’re working on a fix now, expect it next update.
  • Enemy footsteps are easier to hear when performing certain actions such as building, shooting, or collecting resources.
  • Fixed an issue which caused sniper bullet impact sounds to trigger more than once per shot.
  • Fixed the phantom bullet sounds that are sometimes heard throughout a match.
  • Adjusted the volume of the AC/DC Pickaxe.
  • Reduced the volume of the drone that teleports player out of each match.

UI

  • Fixed an issue which caused the "Push to Talk" setting to disappear from the Battle Royale settings when restoring default settings in Save the World.
  • Shortened a few Daily Challenge descriptions which would run off the screen in a few languages.
  • Daily challenge rewards are automatically collected if another challenge is completed in the same category.
    • For instance, if you complete a Battle Pass daily challenge but do not “collect” the reward, the reward will automatically be collected upon completing the next Battle Pass daily challenge.

General

  • Fortnite Battle Royale now supports NVIDIA ShadowPlay highlights on PC.
  • Fixed a rare Battle Royale server crash.

 

Patch Notes - Save the World

Gameplay

  • Fixed an issue which caused crafting to fail even when there was space in your inventory.

Heroes

  • Fixed an issue that caused Ninja smoke bombs to heal players even when the “Medicinal Fumes” perk wasn’t unlocked.
  • The BASE MD perk now heals all allies on affected floors, and the perk properly applies only to the BASE placed by the Constructor.
  • The Energized support perk now properly increases the damage of energy attacks.
    • Known Issue: This perk is still failing to boost abilities like Shock Tower and BASE that spawn an object that deals energy damage.
  • Fixed an issue that prevented players from receiving the Raider Nomad hero from the collection book.
    • Players will be granted this hero automatically if they have reached Collection Book level 100.

Missions

  • The “Winter’s Chill”, “Cold as Ice” and “Deep Freeze” quests specify that you and your team must complete a 7-day 15 zone survival mission. These quests could unintentionally be completed by finishing a 3-day 15, 40 or 70 zone survival mission.
  • Fixed an issue that would award large amounts of seasonal gold even when failing an Evacuate the Shelter mission.

General

Fixed a rare crash that occurred when selecting “Reward Info” in the Collection Book.
 



​​​Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

Battle Royale Silenced Pistol Update

Fortnite friends,

It’s time for the first Battle Royale update of the year! This update is planned to go live on Jan. 2 at 8am (13:00 GMT). Show off your stealthy skills in the new Sneaky Silencer Limited Time Mode, (Jan. 5 - Jan. 8) featuring the new Silenced Pistol.


Silenced Pistol

  • Can be found as Epic and Legendary rarity.
  • Can be found in treasure chests, supply drops or as floor loot.

Sneaky Silencers

This Limited Time Mode is available January 5 and ends on January 8.
  • Weapons are limited to Suppressed SMG and Suppressed Pistols only.
  • Traps are disabled.
  • Greatly increased drop rate of the Bush.

There will be no downtime, and no update required. Keep an eye on our official twitter for immediate updates. See you in game!


Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Battle Royale Boogie Bomb Update

Happy Holidays!

Get in the holiday spirit with another Battle Royale update, incoming Dec. 23, 11:00am Eastern Time (16:00 GMT) . Throw a party with the Boogie bomb and rocket ride to victory all in the new Limited Time Mode, High Explosives, available Dec. 28 to Jan. 2.


Boogie Bomb

  • Thrown like a normal grenade, but this explosion is dazzling.
    • Any players inside the blast radius are forced to dance.
    • When boogie dancing, you are prevented from building, firing weapons, or using items.
  • Drops in stacks of 1 with a stack limit of 10
  • Uncommon
  • Can be found in treasure chests and supply drops

High Explosives

This Limited Time event is available on Dec 28 and ends on Jan 2
  • Weapons are limited to only … Snowball Launchers, Rocket Launchers and all types of Grenades.
  • Traps are disabled.
  • Regular consumables are still available.

There will be no downtime, and no update required. Keep an eye on our official twitter for immediate updates. See you in game!



Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

Fortnite Fans!

Prepare yourselves for a Battle Royale update incoming Dec. 19, 8am ET (13:00 GMT). We’re improving trap usability and introducing the Small Shield Potion for the survivor on the go.



Small Shield Potion

  • Grants 25 Shield, to a maximum of 50.
  • Drops in stacks of 3 with a stack limit of 10.
  • Uncommon rarity.
  • Can be found in floor loot, treasure chests, and supply drops.
  • Consumed in 2 seconds.
  • Cannot be consumed while moving.

Trap Usability Update

  • The Spike Trap, Wall Zapper, and Ceiling Zapper have been combined into a single “Damage Trap.”
    • When this trap is in placement mode, it will automatically swap between floors, walls, and ceilings.
  • The Launch Pad, Vertical Jump Pad, and Horizontal Jump Pad has been combined to just “Launch Pad.”
    • The Launch Pad can still only be placed on floors.
  • You can now switch between traps using the same key binding as “Change Building Material.”
  • The radial menu to select different traps has been removed.

Our plan is to revisit a few of the traps going away in this update. There is a chance some of these traps may return at some point in a different state. There will be no downtime, and no update required. Keep an eye on our official Twitter for immediate updates. See you in game!



Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Battle Royale V.1.11 Patch Notes

Patch V.1.11 is planned to release on Dec. 14. Tune into the Survive the Holiday's Dev Stream on Dec. 13 @ 4:00pm - 5:00pm EST!

Howdy Fortnite Family,

We have a snow-packed update for you in our V.1.11 patch, including the beginning of Season 2 for Fortnite Battle Royale and the new Battle Pass! In addition, we have “The Fortnite Guide to Holiday Survival” Winter Event for Save the World, featuring global inventory, a new questline, holiday heroes, weapons, and an event currency store (hype!).

Season 2 Battle Pass - Fortnite Battle Royale 

<!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}--> The TL;DR is … buy the Battle Pass to get cosmetic loot now. Play to level up your Battle Pass, unlocking 65+ rewards by the end of the season. (It typically takes 75 to 150 hours of play to get everything.) Got questions? Ask them here!

Save the World - The Fortnite Guide to Holiday Survival

Event Store
A new store with items you can purchase using in-game currency!

Play any mission and earn Seasonal Gold. Use this currency to snag some seasonal items or see what the weekly section has to offer. Items rotate weekly.

Access Your Inventory from Everywhere!
Manage all your storage with our new global inventory. You can now access your inventory from the menu without having to load into a mission!

Pssst...Save the World global crafting coming soon!
 


Battle Royale - V.1.11 Patch Notes

Highlights

  • Season 2 of Battle Royale begins Dec. 14!
    • Season store is replaced with the Season 2 Battle Pass.
  • Get in the Holday Spirit!
    • The update includes the limited-time Snowball Grenade Launcher, a festive Battle Bus, and other gifts waiting for you around the island.
  • Express Yourself!
    • Emotes and emoticons can be earned as rewards via the Battle Pass or can be purchased in the Shop.
    • Equip up to 6 and trigger them in game with B (keyboard) or Down on the D-Pad (controller).

Gameplay

  • Compete in solos or with friends to complete the two new Daily Quests.
    • Top 50 Solo
    • Top 12 Squad
  • Updated a few Daily Quests:
    • “Search Chests” changed from 5 to 7
    • “Search Ammo Boxes” changed from 10 to 7
    • “Pistol Eliminations” changed from 3 to 2
    • Anyone already on these quests with have their progress reset.
  • Added support for 21:9 displays and any other ultrawide resolutions.
  • Added animations for sliding down cliff sides.
  • Added animations to turn head to reticle while sprinting diagonally.
  • The “Combat Pro” controller configuration will now be the default configuration for new players.
    • No change has been made to existing users.
  • Soccer and Basketballs now have smoother movement. How long can you keep the ball in play?
Bug Fixes
  • Fixed an issue that caused actual damage dealt to not match up with damage numbers on screen.
    • Floating damage numbers would sometimes be one digit higher than the actual damage dealt due to rounding issues.
  • Chests no longer appear unopened at a distance when they have already been looted.
  • Fixed an issue that prevented players from picking up items that overlapped looted chests and ammo crates.
  • Build mode blueprints are now hidden after using a Launch Pad and while DBNO.
  • Fixed an issue that prevented players from taking fall damage if they had 1HP remaining.
  • Fixed a broken animation that occurred while switching between certain equipped items.
  • Fixed the Renegade Raider outfit’s head so it doesn't clip through the helmet anymore.
  • Character models now animate properly when rotating in place.
  • Fixed an issue that allowed players to "search" items like bushes and furniture, causing them to wiggle and play an audio cue.
    • These types of items are now only searchable in the Save the World co-op mode.
  • Reduced aim assist prioritizing DBNO players.

Weapons

  • When throwing grenades, a short trajectory will now be visible that previews the arc the grenade will follow.
  • Renamed some weapons for consistency.
    • “Assault Rifle (Scope)” is now “Assault Rifle with Scope”.
    • “Assault Rifle (Burst)” is now “Burst Assault Rifle”.
    • “Submachine Gun (Suppressor)” is now “Suppressed Submachine Gun”.
  • Legendary assault rifle drop rate decreased by 25% in floor loot and chests. Drop rate from Supply Drops will be unchanged.
  • Reduced pump shotgun shot queueing time.
    • Reduced from 0.4 to 0.2 seconds. (It is now the same as all other weapons.)
    • This will reduce the chance that players will misfire the weapon.
  • Updated the icon for the standard grenade.
Bug Fixes
  • Removed controller aim assist slow while scoped.
    • This will make it easier to use sniper rifles with a controller.
  • Pump Shotgun now correctly queues shots the same as all other weapons, reducing chances of an accidental extra shot being fired.
  • Sniper rifle projectiles no longer pass through other players under non-ideal network conditions.
  • Hit impacts from a sniper rifle play on the correct location of the enemy player now.
  • Fixed an issue that allowed bullets to pass through player built pyramid structures.
  • Fixed issue causing smoke beams to not play when weapons were fired.

UI

  • Improved the game mode selection flow and UI.
    • This should make it much easier to select a game mode with a controller.
  • When opening your inventory, the mouse cursor will now always appear in the center of the screen on PC and Mac.
  • The Code of Conduct is now displayed directly in the game UI, rather than opening an external page.
  • The Inspect button for Battle Royale Daily Challenges has been moved to the bottom bar.
Bug Fixes
  • Fixed an issue causing the "Push to Talk" binding from being removed when selecting the "Reset to Default" button in the Save the World settings.
  • Using the "Report Player" option in Duo or Squad will now auto-fill with the name of the player that eliminated you instead of your teammates name.
  • Fixed some missing localized text in various languages.
  • Fixed an issue that prevented the "Daily Challenges" scroll bar from working with a controller.
  • Improved visibility of the number of players remaining on each team in 50v50 mode.
  • Fixed an issue that caused some options in the settings menu to disappear when the player was eliminated while the setting menu was open.
  • Fixed an issue that caused player's health and shield bars to appear empty on the victory screen.

Audio

  • Improved the audio cue that plays when hitting the generators found in the world.
    • Previously, it was playing similar audio to the ceiling/wall traps.
Bug Fixes
  • Clap audio is now adjusted by the SFX slider in the audio settings.
  • Fixed an issue that caused players to hear bullet whiz-by audio that was not heard by the person they were spectating.
  • Dance emote music no longer continues to play for others when the dance is cancelled.

Performance

  • Various optimizations to interactive objects such as doors to improve overall frame rate.
  • Minor frame rate improvements by optimizing weapons.
  • Eliminated many hitches which could happen the first time you encountered a player’s skin or weapon in a match.
  • Fixed an issue with particles that caused hitching as the time of day changes.
  • Improved server performance by optimizing how physics is updated.
  • Fixed performance issues with ladybug ambient particles in the world.
  • Fixed an issue with the storm safe zones that could cause poor server performance.
  • Greatly reduced CPU usage of in-game party and chat systems.
  • Fixed an issue with the memory allocator on XB1 and PC which caused degraded CPU performance
  • Improved CPU rendering performance on Xbox One and PS4
  • Xbox One X scalability tweaks to improve CPU performance under heavy load

Match Stats

  • "View Match Results" is now bound to V by default.
Bug Fixes
  • Fixed an issue causing the total XP earned on the Match Stats screen to be inaccurate.
  • Traps now add to the "assists" and "damage dealt" stats.
  • Fixed an issue that incorrectly gave an assist credit to a player for simply hitting another player with a pickaxe before being eliminated.
  • "Total Headshots" is now equal to the number of headshots achieved instead of the amount of headshot damage that the player dealt.
  • Fixed an issue that caused the "Damage Taken" stat to be less than 100 after being eliminated.
  • Shots fired during the warm-up zone no longer affect the player's "Accuracy" stat.
  • Fixed an issue that incorrectly awarded the "First Kill" XP bonus to every player that got an elimination during the match.
  • Projectile weapons will now add to the "Accuracy", "Hits", and "Critical Hits" stats.

Social

  • Added the ability to invite players to your party through Discord on PC.
  • Added full voice chat support to Mac.
  • Enabled Twitch login support for Battle Royale.
Bug Fixes
  • Fixed an issue preventing players from connecting to the "Friends Only" leaderboards.
  • Fixed a crash related to the voice chat feature.

Save the World - Survive the Holidays

Highlights

The Fortnite Guide to Holiday Survival is here!
  • Holiday Survival Event
    • Help Ray bring the holiday spirit to everyone in the husk-ridden world in this new event questline.
    • Earn an avalanche of Snowflake Tickets by participating in the event.
    • Players will receive Mission Alert updates for the duration of the holiday event!
    • Holiday Survival Llamas are available for purchase (1000 Snowflake Tickets.)
    • Be on the lookout for secret holiday-themed activities!
  • With the end of the Mutant Storms event, every 1,000 unspent Storm Tickets will be converted to a storm llama that will be available in their loot tab. All other unspent tickets will be lost after this event is over.
  • Mini-Boss
    • These are super-tough versions of the Husk, Husky, and Smasher that have up to four randomized gameplay modifiers attached.
    • Mini-Bosses can appear in many different mission types, indicated by new Mini-Boss Mission Alerts that appear on the theater map.
      • These new Mission Alerts reward event tickets and up to 10 can be completed each day.
      • Note that while Mutant Storms are also present on the map to provide evolution materials, these do not reward event tickets.
    • Mini-Bosses will also appear in the updated Survival mode, detailed below.
    • There is a new repeatable quest that gives Seasonal Gold each time you manage to take out a Mini-Boss in a successful mission.
    • Look for this feature to expand in the future! 
  • Survive the Storm
    • We have listened to player feedback and present to you the improved Survive the Storm mode:
      • New Winter survival map, with festive trees, snow and a mountain vista.
      • Players now have the ability to skip the day by voting.
      • There are now two versions of Survival: 3-day and 7-day.
        • No voting to extend, just show up prepared to fight!
      • New generators
        • Vindertech upgraded the traditional generators. They are more resilient but cannot be fixed in the field.
        • Generator placement spots differ from game to game.
      • New enemies
        • Expect a Mini-Boss to drop in the fight on days 3 and 7.
      • Adjusted and rebalanced difficulty, resourcing and rewards.
    • 3-day and 7-day Survival Mission Alerts award Snowflake Tickets (scaled by difficulty.)
    • 3-day Survival Mission Alerts
      • Every day, the first three missions grant bonus loot.
    • 7-day Survival Mission Alerts
      • Every day your first mission win grants bonus loot.
    • Snowflake Tickets can continue to be earned during Survival Mode after the Mission Alert quota has been reached but at a much smaller rate.
    • Grab yourself a stocking stuffer! Holiday Survival Banners can be earned by completing Survive the Storm event quests.
  • Holiday Heroes
    • Four new hero builds are in town for the holiday event.
    • Sarah Claus: Alchemist - Gradually regenerates health through melee combat while wearing down enemies with corrosion.
    • Blitzen BASE Kyle: Warden - Heals himself during melee combat, has Hardware weapon boosts, and has a BASE that regenerates the health of allies who stand inside it.
    • Snow Stalker Jonesy: Demolisher - Specializes in fighting crowds of enemies with explosive shells and grenades that regenerate more quickly in combat.
    • Fragment Flurry Jess: Reclaimer - Fragment specialist with an energy beam equipped TEDDY who can charge their abilities by defeating enemies in combat.
    • In addition to finding these heroes in Holiday Survival Llamas:
      • Legendary Sarah Claus is available in the Event Store.
      • Epic Jonesy, Epic Jess, and Legendary Kyle are available via quests.
  • Wintery Weapons
    • Ralphie’s Revenge - A low-damage sniper rifle with a MASSIVE headshot multiplier. Remember to wear eye protection!
      • Available in the Event Store.
    • Frostbite - A wintery sniper rifle that deals Water damage and gets a damage bonus after headshot streaks.
      • Earned by completing Survival mission quests.
    • Snowball Launcher - Fires snowballs that damage and snare groups of enemies.
      • Winter storyline quest reward.
  • In addition to that, we’re also introducing the Vacuum Tube Weapon Set!
    • These electrified weapons use energy cell ammo and deal Nature damage.
    • Sniper Rifle - Fires a long-range high-damage continuous beam of lightning.
    • Auto Pistol - A shorter-range lightning beam pistol.
    • Revolver - Fires powerful zaps of lightning that damage and stun foes.
    • Assault Rifle - A semi-auto rifle with a good amount of impact that stuns enemies.
    • Shotgun - Discharges 3 quick short-range bursts of lightning.
    • Axe, Sword, and Spear - Heavy electrified melee weapons that stun enemies rather than knocking them back.
    • Ball Lightning Launcher - Fires 3 balls of lightning that damage and stun enemies in a large radius.
    • All of these weapons are available in the Holiday Survival Llama.
  • Hero Rarity Upgrades
    • Hero upgrading allows you to upgrade your Hero cards to higher rarities!
      • Players may notice an outfit change when upgrading Hero rarities.
    • A new type of resource called “Flux” is used to upgrade the rarity of heroes. It can be purchased from the Event Store.

Event Store

  • All-new store with items available to purchase using in-game currency! This store has two sections:
    • The Event section has items available for the current major event!
    • The Weekly section has new items to check out every week.
    • These items can be purchased with new currencies: Seasonal Gold and Daily Coins.
    • Seasonal Gold can be earned by playing any mission. Drop rate scales with difficulty.
    • Daily Coins are earned by completing Daily Quests

Gameplay

Access Your Backpack and Storage before loading into the world!
  • Players can now view and interact with their Backpack and Storm Shield Storage via the Armory screen before entering the world!
  • Use the Backpack screen to equip weapons and recycle world items.
  • Use the Storage screen to transfer items between backpack and storage.
  • No more guessing where those quest rewards landed - new item notifications will lead you to them.
  • Crafting in the frontend backpack is coming soon!
  • You can now complete up to four Mutant Storms per day for rewards.
  • The Collection Book now offers rewards up to level 350.
  • Removed the following mission daily quests from the daily rotation (if you are already on this mission you will still be able to complete it):
    • A Little Van That Could.
    • Gate Crasher.
    • Data Retrieval.
Bug Fixes
  • Fixed an issue where players could get stuck in the Save the World tutorial after playing a match of Battle Royale

Heroes

  • Raider Nomad - A new shotgun focused soldier hero. Get to level 100 in the collection book to unlock him.
Outlander Fragments
  • Outlanders now start with the ability to hold one Charge Fragment, down from two.
  • However, both TEDDY and Shock Tower now increase this Fragment capacity by one.
  • As a result Outlanders with one Fragment ability have the same capacity as before (two) while Outlanders with both TEDDY and Shock Tower can carry one extra (three).

Hero Rarity Upgrade

  • The 2-Star Hero Evolution nodes (located in the Tier 1 skill tree page) have been updated to also include Hero Upgrades for that class. For example:
    • The 'Unlock 2-Star Constructor Evolution' node has now become the 'Unlock 2-Star Constructor Evolution & Constructor Promotions' node.
    • If you already owned one of these nodes, then you have also been granted the ability to promote that class of hero.
  • Added Tutorial Quest for upgrading a Hero’s rarity.
    • Granted after the Supply Run Quest in Stonewood has been completed.

Balance Changes

  • Rucksack soldier perk now grants two extra Frag Grenades, down from three.

Bug Fixes

  • 'Adjustable Choke' support bonus now properly modifies critical rate with shotguns.
  • Fixed an issue that was causing the Goin’ Commando ability to scale with both Tech and Offense. It now only scales with Tech.

Missions

  • Quest Items now drop from props or enemies no matter who destroys them.
  • Storm Chest duration timer now starts when the first enemy spawns, this is fairer as it sometimes takes a couple of seconds to spawn enemies.
  • Drone Salvage mission now gives 15 more seconds to reach the site and build defenses before it crashes.
  • Drone Salvage mission now gives tiered mechanical crafting ingredients in addition to its previous rewards.
Bug Fixes
  • Added missing daily discovery quest updates to some parks and parking lots.
  • Fixed an issue where survivors wouldn’t spawn on Building the Relay missions.
  • Fixed an issue where The Storm Chest wouldn’t complete correctly when only one Mist Monster spawned and was eliminated.

UI

  • Characters in pregame and postgame lobbies now have a floor to stand on. No more floating!
  • New Hero View Screen where you can spin your selected hero 360 degrees.
  • Changed the text on the multi-Upgrade-Llama purchase options to clarify that the Llamas do not have a higher chance to upgrade than a normal Upgrade Llama does.
Bug Fixes
  • Stat comparisons have been updated to display Build Cost reductions as a positive rather than a negative.
  • When a crafting action fails, the crafting queue is cleared and the ingredient list is immediately refreshed to show refunded resources.
  • Fixed an issue where the remaining amount of llamas wasn't being shown to the player on the loot tab screen.
  • The Proximity Mine node description now shows “explosion radius” instead of “detonation radius”.
  • Fixed rift icons not showing up on the main map until they appeared on the mini-map.
  • Reduced auto-scrolling of the schematics list during crafting.
  • Fixed the Goin' Commando weapon showing up in inventory during use.

Audio

  • New suppressed pistol sounds.
  • Transformer zap sound updated to use new electrical sounds.

Performance

  • Removed unnecessary collision work on the server to improve server performance.
  • Reduced number of objects updating each frame to improve performance.

General

  • Added support for 21:9 displays and any other ultrawide resolutions.

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Battle Royale V.1.11 Patch Notes

Patch V.1.11 is planned to release on Dec. 14. Tune into the Survive the Holiday's Dev Stream on Dec. 13 @ 4:00pm - 5:00pm EST!

Howdy Fortnite Family,

We have a snow-packed update for you in our V.1.11 patch, including the beginning of Season 2 for Fortnite Battle Royale and the new Battle Pass! In addition, we have “The Fortnite Guide to Holiday Survival” Winter Event for Save the World, featuring global inventory, a new questline, holiday heroes, weapons, and an event currency store (hype!).

Season 2 Battle Pass - Fortnite Battle Royale 

<!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}--> The TL;DR is … buy the Battle Pass to get cosmetic loot now. Play to level up your Battle Pass, unlocking 65+ rewards by the end of the season. (It typically takes 75 to 150 hours of play to get everything.) Season 2 begins on Dec. 14 and ends on Feb 20. Got questions? Ask them here!

Save the World - The Fortnite Guide to Holiday Survival

Event Store
A new store with items you can purchase using in-game currency!

Play any mission and earn Seasonal Gold. Use this currency to snag some seasonal items or see what the weekly section has to offer. Items rotate weekly.

Access Your Inventory from Everywhere!
Manage all your storage with our new global inventory. You can now access your inventory from the menu without having to load into a mission!

Pssst...Save the World global crafting coming soon!
 


Battle Royale - V.1.11 Patch Notes

Highlights

  • Season 2 of Battle Royale begins Dec. 14!
    • Season store is replaced with the Season 2 Battle Pass.
  • Get in the Holiday Spirit!
    • The update includes the limited-time Snowball Grenade Launcher, a festive Battle Bus, and other gifts waiting for you around the island.
  • Express Yourself!
    • Emotes and emoticons can be earned as rewards via the Battle Pass or can be purchased in the Shop.
    • Equip up to 6 and trigger them in game with B (keyboard) or Down on the D-Pad (controller).

Gameplay

  • Compete in solos or with friends to complete the two new Daily Quests.
    • Top 50 Solo
    • Top 12 Squad
  • Updated a few Daily Quests:
    • “Search Chests” changed from 5 to 7
    • “Search Ammo Boxes” changed from 10 to 7
    • “Pistol Eliminations” changed from 3 to 2
    • Anyone already on these quests with have their progress reset.
  • Added support for 21:9 displays and any other ultrawide resolutions.
  • Added animations for sliding down cliff sides.
  • Added animations to turn head to reticle while sprinting diagonally.
  • The “Combat Pro” controller configuration will now be the default configuration for new players.
    • No change has been made to existing users.
  • Soccer and Basketballs now have smoother movement. How long can you keep the ball in play?
Bug Fixes
  • Fixed an issue that caused actual damage dealt to not match up with damage numbers on screen.
    • Floating damage numbers would sometimes be one digit higher than the actual damage dealt due to rounding issues.
  • Chests no longer appear unopened at a distance when they have already been looted.
  • Fixed an issue that prevented players from picking up items that overlapped looted chests and ammo crates.
  • Build mode blueprints are now hidden after using a Launch Pad and while DBNO.
  • Fixed an issue that prevented players from taking fall damage if they had 1HP remaining.
  • Fixed a broken animation that occurred while switching between certain equipped items.
  • Fixed the Renegade Raider outfit’s head so it doesn't clip through the helmet anymore.
  • Character models now animate properly when rotating in place.
  • Fixed an issue that allowed players to "search" items like bushes and furniture, causing them to wiggle and play an audio cue.
    • These types of items are now only searchable in the Save the World co-op mode.
  • Reduced aim assist prioritizing DBNO players.

Weapons

  • When throwing grenades, a trajectory will now be visible that previews the arc the grenade will follow.
  • Renamed some weapons for consistency.
    • “Assault Rifle (Scope)” is now “Assault Rifle with Scope”.
    • “Assault Rifle (Burst)” is now “Burst Assault Rifle”.
    • “Submachine Gun (Suppressor)” is now “Suppressed Submachine Gun”.
  • Legendary assault rifle drop rate decreased by 25% in floor loot and chests. Drop rate from Supply Drops will be unchanged.
  • Reduced pump shotgun shot queueing time.
    • Reduced from 0.4 to 0.2 seconds. (It is now the same as all other weapons.)
    • This will reduce the chance that players will misfire the weapon.
  • Updated the icon for the standard grenade.
Bug Fixes
  • Removed controller aim assist slow while scoped.
    • This will make it easier to use sniper rifles with a controller.
  • Pump Shotgun now correctly queues shots the same as all other weapons, reducing chances of an accidental extra shot being fired.
  • Sniper rifle projectiles no longer pass through other players under non-ideal network conditions.
  • Hit impacts from a sniper rifle play on the correct location of the enemy player now.
  • Fixed an issue that allowed bullets to pass through player built pyramid structures.
  • Fixed issue causing smoke beams to not play when weapons were fired.

UI

  • Improved the game mode selection flow and UI.
    • This should make it much easier to select a game mode with a controller.
  • When opening your inventory, the mouse cursor will now always appear in the center of the screen on PC and Mac.
  • The Code of Conduct is now displayed directly in the game UI, rather than opening an external page.
  • The Inspect button for Battle Royale Daily Challenges has been moved to the bottom bar.
Bug Fixes
  • Fixed an issue causing the "Push to Talk" binding from being removed when selecting the "Reset to Default" button in the Save the World settings.
  • Using the "Report Player" option in Duo or Squad will now auto-fill with the name of the player that eliminated you instead of your teammates name.
  • Fixed some missing localized text in various languages.
  • Fixed an issue that prevented the "Daily Challenges" scroll bar from working with a controller.
  • Improved visibility of the number of players remaining on each team in 50v50 mode.
  • Fixed an issue that caused some options in the settings menu to disappear when the player was eliminated while the setting menu was open.
  • Fixed an issue that caused player's health and shield bars to appear empty on the victory screen.

Audio

  • Improved the audio cue that plays when hitting the generators found in the world.
    • Previously, it was playing similar audio to the ceiling/wall traps.
Bug Fixes
  • Clap audio is now adjusted by the SFX slider in the audio settings.
  • Fixed an issue that caused players to hear bullet whiz-by audio that was not heard by the person they were spectating.
  • Dance emote music no longer continues to play for others when the dance is cancelled.

Performance

  • Various optimizations to interactive objects such as doors to improve overall frame rate.
  • Minor frame rate improvements by optimizing weapons.
  • Eliminated many hitches which could happen the first time you encountered a player’s skin or weapon in a match.
  • Fixed an issue with particles that caused hitching as the time of day changes.
  • Improved server performance by optimizing how physics is updated.
  • Fixed performance issues with ladybug ambient particles in the world.
  • Fixed an issue with the storm safe zones that could cause poor server performance.
  • Greatly reduced CPU usage of in-game party and chat systems.
  • Fixed an issue with the memory allocator on XB1 and PC which caused degraded CPU performance
  • Improved CPU rendering performance on Xbox One and PS4
  • Xbox One X scalability tweaks to improve CPU performance under heavy load

Match Stats

  • "View Match Results" is now bound to V by default.
Bug Fixes
  • Fixed an issue causing the total XP earned on the Match Stats screen to be inaccurate.
  • Traps now add to the "assists" and "damage dealt" stats.
  • Fixed an issue that incorrectly gave an assist credit to a player for simply hitting another player with a pickaxe before being eliminated.
  • "Total Headshots" is now equal to the number of headshots achieved instead of the amount of headshot damage that the player dealt.
  • Fixed an issue that caused the "Damage Taken" stat to be less than 100 after being eliminated.
  • Shots fired during the warm-up zone no longer affect the player's "Accuracy" stat.
  • Fixed an issue that incorrectly awarded the "First Kill" XP bonus to every player that got an elimination during the match.
  • Projectile weapons will now add to the "Accuracy", "Hits", and "Critical Hits" stats.

Social

  • Added the ability to invite players to your party through Discord on PC.
  • Added full voice chat support to Mac.
  • Enabled Twitch login support for Battle Royale.
Bug Fixes
  • Fixed an issue preventing players from connecting to the "Friends Only" leaderboards.
  • Fixed a crash related to the voice chat feature.

Save the World - Survive the Holidays

Highlights

The Fortnite Guide to Holiday Survival is here!
  • Holiday Survival Event
    • Help Ray bring the holiday spirit to everyone in the husk-ridden world in this new event questline.
    • Earn an avalanche of Snowflake Tickets by participating in the event.
    • Players will receive Mission Alert updates for the duration of the holiday event!
    • Holiday Survival Llamas are available for purchase (1000 Snowflake Tickets.)
    • Be on the lookout for secret holiday-themed activities!
  • With the end of the Mutant Storms event, every 1,000 unspent Storm Tickets will be converted to a storm llama that will be available in their loot tab. All other unspent tickets will be lost after this event is over.
  • Mini-Boss
    • These are super-tough versions of the Husk, Husky, and Smasher that have up to four randomized gameplay modifiers attached.
    • Mini-Bosses can appear in many different mission types, indicated by new Mini-Boss Mission Alerts that appear on the theater map.
      • These new Mission Alerts reward event tickets and up to 10 can be completed each day.
      • Note that while Mutant Storms are also present on the map to provide evolution materials, these do not reward event tickets.
    • Mini-Bosses will also appear in the updated Survival mode, detailed below.
    • There is a new repeatable quest that gives Seasonal Gold each time you manage to take out a Mini-Boss in a successful mission.
    • Look for this feature to expand in the future! 
  • Survive the Storm
    • We have listened to player feedback and present to you the improved Survive the Storm mode:
      • New Winter survival map, with festive trees, snow and a mountain vista.
      • Players now have the ability to skip the day by voting.
      • There are now two versions of Survival: 3-day and 7-day.
        • No voting to extend, just show up prepared to fight!
      • New generators
        • Vindertech upgraded the traditional generators. They are more resilient but cannot be fixed in the field.
        • Generator placement spots differ from game to game.
      • New enemies
        • Expect a Mini-Boss to drop in the fight on days 3 and 7.
      • Adjusted and rebalanced difficulty, resourcing and rewards.
    • 3-day and 7-day Survival Mission Alerts award Snowflake Tickets (scaled by difficulty.)
    • 3-day Survival Mission Alerts
      • Every day, the first three missions grant bonus loot.
    • 7-day Survival Mission Alerts
      • Every day your first mission win grants bonus loot.
    • Snowflake Tickets can continue to be earned during Survival Mode after the Mission Alert quota has been reached but at a much smaller rate.
    • Grab yourself a stocking stuffer! Holiday Survival Banners can be earned by completing Survive the Storm event quests.
  • Holiday Heroes
    • Four new hero builds are in town for the holiday event.
    • Sarah Claus: Alchemist - Gradually regenerates health through melee combat while wearing down enemies with corrosion.
    • Blitzen BASE Kyle: Warden - Heals himself during melee combat, has Hardware weapon boosts, and has a BASE that regenerates the health of allies who stand inside it.
    • Snow Stalker Jonesy: Demolisher - Specializes in fighting crowds of enemies with explosive shells and grenades that regenerate more quickly in combat.
    • Fragment Flurry Jess: Reclaimer - Fragment specialist with an energy beam equipped TEDDY who can charge their abilities by defeating enemies in combat.
    • In addition to finding these heroes in Holiday Survival Llamas:
      • Legendary Sarah Claus is available in the Event Store.
      • Epic Jonesy, Epic Jess, and Legendary Kyle are available via quests.
  • Wintery Weapons
    • Ralphie’s Revenge - A low-damage sniper rifle with a MASSIVE headshot multiplier. Remember to wear eye protection!
      • Available in the Event Store.
    • Frostbite - A wintery sniper rifle that deals Water damage and gets a damage bonus after headshot streaks.
      • Earned by completing Survival mission quests.
    • Snowball Launcher - Fires snowballs that damage and snare groups of enemies.
      • Winter storyline quest reward.
  • In addition to that, we’re also introducing the Vacuum Tube Weapon Set!
    • These electrified weapons use energy cell ammo and deal Nature damage.
    • Sniper Rifle - Fires a long-range high-damage continuous beam of lightning.
    • Auto Pistol - A shorter-range lightning beam pistol.
    • Revolver - Fires powerful zaps of lightning that damage and stun foes.
    • Assault Rifle - A semi-auto rifle with a good amount of impact that stuns enemies.
    • Shotgun - Discharges 3 quick short-range bursts of lightning.
    • Axe, Sword, and Spear - Heavy electrified melee weapons that stun enemies rather than knocking them back.
    • Ball Lightning Launcher - Fires 3 balls of lightning that damage and stun enemies in a large radius.
    • All of these weapons are available in the Holiday Survival Llama.
  • Hero Rarity Upgrades
    • Hero upgrading allows you to upgrade your Hero cards to higher rarities!
      • Players may notice an outfit change when upgrading Hero rarities.
    • A new type of resource called “Flux” is used to upgrade the rarity of heroes. It can be purchased from the Event Store.

Event Store

  • All-new store with items available to purchase using in-game currency! This store has two sections:
    • The Event section has items available for the current major event!
    • The Weekly section has new items to check out every week.
    • These items can be purchased with new currencies: Seasonal Gold and Daily Coins.
    • Seasonal Gold can be earned by playing any mission. Drop rate scales with difficulty.
    • Daily Coins are earned by completing Daily Quests

Gameplay

Access Your Backpack and Storage before loading into the world!
  • Players can now view and interact with their Backpack and Storm Shield Storage via the Armory screen before entering the world!
  • Use the Backpack screen to equip weapons and recycle world items.
  • Use the Storage screen to transfer items between backpack and storage.
  • No more guessing where those quest rewards landed - new item notifications will lead you to them.
  • Crafting in the frontend backpack is coming soon!
  • You can now complete up to four Mutant Storms per day for rewards.
  • The Collection Book now offers rewards up to level 350.
  • Removed the following mission daily quests from the daily rotation (if you are already on this mission you will still be able to complete it):
    • A Little Van That Could.
    • Gate Crasher.
    • Data Retrieval.
Bug Fixes
  • Fixed an issue where players could get stuck in the Save the World tutorial after playing a match of Battle Royale

Heroes

  • Raider Nomad - A new shotgun focused soldier hero. Get to level 100 in the collection book to unlock him.
Outlander Fragments
  • Outlanders now start with the ability to hold one Charge Fragment, down from two.
  • However, both TEDDY and Shock Tower now increase this Fragment capacity by one.
  • As a result Outlanders with one Fragment ability have the same capacity as before (two) while Outlanders with both TEDDY and Shock Tower can carry one extra (three).

Hero Rarity Upgrade

  • The 2-Star Hero Evolution nodes (located in the Tier 1 skill tree page) have been updated to also include Hero Upgrades for that class. For example:
    • The 'Unlock 2-Star Constructor Evolution' node has now become the 'Unlock 2-Star Constructor Evolution & Constructor Promotions' node.
    • If you already owned one of these nodes, then you have also been granted the ability to promote that class of hero.
  • Added Tutorial Quest for upgrading a Hero’s rarity.
    • Granted after the Supply Run Quest in Stonewood has been completed.

Balance Changes

  • Rucksack soldier perk now grants two extra Frag Grenades, down from three.

Bug Fixes

  • 'Adjustable Choke' support bonus now properly modifies critical rate with shotguns.
  • Fixed an issue that was causing the Goin’ Commando ability to scale with both Tech and Offense. It now only scales with Tech.

Missions

  • Quest Items now drop from props or enemies no matter who destroys them.
  • Storm Chest duration timer now starts when the first enemy spawns, this is fairer as it sometimes takes a couple of seconds to spawn enemies.
  • Drone Salvage mission now gives 15 more seconds to reach the site and build defenses before it crashes.
  • Drone Salvage mission now gives tiered mechanical crafting ingredients in addition to its previous rewards.
Bug Fixes
  • The "Clear!" quest will now update appropriatly once the Med-bot has been completed. 
  • Added missing daily discovery quest updates to some parks and parking lots.
  • Fixed an issue where survivors wouldn’t spawn on Building the Relay missions.
  • Fixed an issue where The Storm Chest wouldn’t complete correctly when only one Mist Monster spawned and was eliminated.

UI

  • Characters in pregame and postgame lobbies now have a floor to stand on. No more floating!
  • New Hero View Screen where you can spin your selected hero 360 degrees.
  • Changed the text on the multi-Upgrade-Llama purchase options to clarify that the Llamas do not have a higher chance to upgrade than a normal Upgrade Llama does.
Bug Fixes
  • Stat comparisons have been updated to display Build Cost reductions as a positive rather than a negative.
  • When a crafting action fails, the crafting queue is cleared and the ingredient list is immediately refreshed to show refunded resources.
  • Fixed an issue where the remaining amount of llamas wasn't being shown to the player on the loot tab screen.
  • The Proximity Mine node description now shows “explosion radius” instead of “detonation radius”.
  • Fixed rift icons not showing up on the main map until they appeared on the mini-map.
  • Reduced auto-scrolling of the schematics list during crafting.
  • Fixed the Goin' Commando weapon showing up in inventory during use.

Audio

  • New suppressed pistol sounds.
  • Transformer zap sound updated to use new electrical sounds.

Performance

  • Removed unnecessary collision work on the server to improve server performance.
  • Reduced number of objects updating each frame to improve performance.

General

  • Added support for 21:9 displays and any other ultrawide resolutions.

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Heya folks,

We’ve been teasing you about a new mode all week and the time has come. Starting right now you can hop into our first limited-time mode … 50v50.  Two teams battle it out in the most epic Battle Royale action yet. See for yourself in the action below.  
 

But for how long? Great question!

The 50v50 playlist is available from Dec. 8 to through Dec. 17, so make sure to grab your friends and jump into the battle for a limited time.

How does it work?
Just load up Battle Royale and select the 50v50 playlist. You can jump into the mode solo or with up to three friends. Once the Battle Bus gets flying, you’ll see your squad on the map and communicate like a normal squad/duo match. You’ll also see green markers on the map and above the heads of the remaining 50-player team. The circle closes in. Last team standing wins.

Are there any special rules? 
  • Friendly Fire Off (But you will still see hit indicators.) 
  • Limited visibility of non-squad teammates. 
  • Squad VoIP only. 
  • You can revive ANY friendly teammates.
  • You won’t see non-squad teammates until you land.

In the future we’ll be running additional event playlists and limited-time modes to spice up that Battle Royale action in unique and different ways!

Stay tuned for more info!
Greetings Fortnite Fans,

In this week's update, we’ve included some key Battle Royale changes to aim assist, consumable drop rates along with a whole lot of bug fixes and performance improvements. That’s not all! We’ve introduced our second iteration of the inventory screen. Take a look below.

Save the World stormchasers get access to 4 all-new heroes available to anyone who plays on Xbox One.

The Game Awards
Are you as excited as we are for The Game Awards? You should be, because Fortnite is nominated for Best Multiplayer title of 2017! Tune into The Game Awards Dec. 7 at 7:00pm PST. Details on a fun, new, limited-time mode will be revealed live!

Battle Royale - New Inventory UI
You’ve asked, we delivered. Peep the V2 inventory UI in this update.
We wanted to ease a lot of the pain points for controller players and mouse players alike. Let us know what you think on the Official Forums, Reddit, Discord.

Save the World - Exclusive Xbox One Heroes
We've introduced four free heroes for all Xbox One players to celebrate the launch of Xbox One 
X support. Sneak a peek below: Reminder: PlayStation 4 players have access to their own set of exclusive heroes.

V.1.10 Patch Notes - Battle Royale

Gameplay

  • Decreased chance of getting Bandages from Treasure Chests and Supply Drops by 35%.
  • Reduced aim assist on controllers.
    • This should make it easier to lead targets with Sniper Rifles.
    • The updated aim assist system allows us to iterate easily. Let us know how you think we can improve aim assist.
Bug Fixes
  • Improved network priority for doors, which reduces the likelihood of seeing players run through a closed door.
  • Improved network priority for chests, which reduces the likelihood of them appearing to remain closed for a short time after opening them.
  • Players will no longer fall through the world if they are eliminated while jumping.
  • Gliders will no longer deploy if a player uses a Launch Pad in the DBNO state.
  • Player will no longer jitter while falling and skydiving.
  • Dancing no longer goes on cooldown if it fails to play.
  • Chests in attics no will longer spawn loot on roofs or outside walls.
  • Fixed an issue which caused players to sometimes survive fatal fall damage with 1 HP.
  • Fixed an issue causing teammates names to jitter.
  • Fixed an error message that players would sometimes receive when being invited to a BR match when they hadn’t completed the Save the World tutorial mission yet.

Weapons

  • Removed tracers from the silenced SMG.
  • Sniper Rifles no longer reload while in scoped view.
Bug Fixes
  • Fixed an issue which prevented grenades from exploding.
  • Fixed an issue which caused crosshairs to disappear if a Sniper Rifle was fired right before the Battle Bus took off. 
  • Fixed several issues with the Smoke Grenade effect:
  • Smoke effects now appear the same in and out of the Storm.
    • Players can no longer see through smoke effects when using a scope from within the smoke.
    • Players will no longer experience a “flash” effect when multiple smoke grenades go off at once. 

Audio

  • Reduced volume for ambient trap sounds, and made them less frequent.
  • Added a new warning sound that activates when a player approaches a ceiling or wall trap.
  • Teammate footsteps now sound quieter than enemies.
  • If you are spectating a player, their footsteps are quieter.
  • Added different footstep sounds for wood, stone, metal, and dirt/grass surfaces.
  • It’s now easier to hear footsteps through walls.
  • Added "terminal velocity" wind sound when falling from large heights, and impact/pain sounds for when taking damage from falling.
  • Increased the audio range for the sniper gunshot from 180m to 250m.
  • Reduced gunshot sound volume for tactical shotguns. (Does not affect audio range)
  • Reduced volume of revolver equip/reload/fire sounds. 
  • New sounds for Medkit, Shield Potion, and Slurp Juice consumables.
  • It is now easier to hear the sound of an another player gliding towards you after using a Launch Pad.
  • All audio for the dance emote is now adjusted with the SFX slider instead of Music.
  • Wind volume reacts more dynamically while skydiving or using a glider/umbrella.
  • Removed low-frequency content in the "ticking clock" sound that plays prior to the storm eye shrinking. 
    • These frequencies could have previously been mistaken for footsteps while running.

Performance

  • Improved general framerate when multiple characters are nearby.
  • Improved server performance by reducing the number of redundant movement events sent from clients.
  • Improved Xbox One rendering by reducing CPU stalls.
  • Improved performance when rendering lighting and shadows.
  • Improved performance when rendering bushes and other clutter objects.
  • Improved game thread performance by converting more game logic BPs to C++.
  • Improved UI performance.
  • Improved PhysX performance.
  • Improved CPU performance on Xbox One and Windows by tweaking thread priorities.
  • Improved performance of particle systems by adding batching.
  • Improved performance of animation trail effects and particles.
  • Improved performance when using the glider.
  • Optimized particles associated with players/weapons.
  • Optimized audio for the safe zone indicator.
  • Tweaked how often animations update and optimized many other animation systems.
  • Reduced general hitching by optimizing garbage collection of objects loaded within memory.
  • Reduced network bandwidth used when spawning players in a squad match.
  • Fixed a server performance issue caused by building actors that moved every frame.
  • Fixed a server performance issue where rubber banding could be caused when jumping out of the Battle Bus.
  • Fixed various hitches that could occur during gameplay.

UI

  • You can now view your personal stats and XP gained at the end of a match or when spectating. 
  • You can now choose to abandon one of your Daily Challenges each day.
  • Added “Net Debug Stats” panel to the Battle Royale UI. 
    • This can be enabled by going to Settings > Game > HUD > Net Debug Stats 
    • This setting displays ping, bandwidth, packets per second, and packet loss for both uploading and downloading. 
    • If you haven't received a packet from the server in more than 1 second, the UI will also display a “Connection Lost” warning.
    • Currently this is only available on Windows and Mac platforms, but we hope to enable it on consoles in a future update!
  • Added the option to send a friend invite to squadmates on the Spectator and Victory screens (PC/Mac only.)
  • Added some look-and-feel polish to the matchmaking buttons.
  • Added a warning message that activates when players attempt to disguise themselves as a bush while already disguised.
  • Replaced the 60-second warm up timer with "Waiting for Players"
  • Increased the size of the large map so it takes up more screen space when open.
  • The revive timer now shows the revive progress for both keyboard and controller players
Bug Fixes
  • Sensitivity sliders for the mouse and gamepad will now stop at 0.1 instead of 0.0.
  • Disconnected squadmates will now remain on the HUD and will be listed as “Disconnected.”
  • Character models inspected in Save the World will no longer be displayed in the Locker tab.
  • The Up button on the D-Pad no longer closes the inventory tab while using the Pro Controller layout.
  • Settings will now properly save when players apply them and back out of the settings menu quickly.
  • Added descriptions to equipped items in the Locker tab.
  • Storm zone graphics will no longer flicker when the storm begins to close in.
  • You can now report players that have unicode and Chinese characters in their names.
  • Fixed the timers on the Global Wins leaderboard.
  • When knocked down by the storm, the elimination message will now properly read: 
    • [PLAYER] was knocked down by the storm.

Spectating

Bug Fixes
  • Smoke grenade effects are now visible to spectators when watching a player within the smoke.
  • Fixed bug where teammates could be invisible while spectating them.
  • Scope visuals will no longer be stuck on screen while switching between players in spectate mode.

General

  • Fixed a rare crash that could occur when backing out to the Main Menu.

 

Save the World

  • Xbox One Exclusive Heroes 
    • Xbox Exclusive heros are granted to all players who have purchased a Founders Pack on Xbox.
    • Players will receive all 4 exclusive heroes after completing the quest "Loot Llamas". This is the same point most other Founders items are granted.
    • Players who have already completed the quest will receive each heroes as they login.
  • Heroes:
    • Soldier: Commando Renegade
    • Constructor: Guardian Knox
    • Ninja: Jade Assassin Sarah
    • Outlander: Trailblazer Jess

Gameplay

  • Increased effective range of the Vindertech Scoped Handcannon from 7.5 to 8 tiles, decreased damage from 62 to 56 and impact from 100 to 90 to rebalance accordingly.
  • The “Head Explosion” alteration now scales up with the player's Tech attribute and Hero Level, rather than dealing a flat percentage of the player’s weapon damage.
Bug Fixes
  • Using the incorrect resource type when trying to build a blueprint (such as “Build the Radar Towers”) will now properly show as blue instead of red.
  • Vindertech weapons will use Crystal Energy and Ore Energy recipes as intended in the Crafting Recipes sheet.
  • All recycled world items will now be removed from your inventory before the resulting items are added, reducing the chance of overflow dropping items on the ground.
  • Tracks in “Deliver the Bomb” can now be placed where quest props or Outlander Fragments are. 
    • The cart will now pass through quest props and Outlander fragments so they won’t block players from using more direct routes.
  • Added the missing quest update from a Durrrburger restaurant in the city.
  • Picking up multiple items at once will no longer cause items to stretch into the player’s backpack and hang around for long periods.
  • Vindertech weapons no longer give Blast Powder when disassembled.
  • Legendary Hydraulic Hammers and Spears now correctly use Legendary level crafting requirements instead of Epic level crafting requirements.
  • Fixed an issue which caused items that are picked up to fall off the map and be destroyed.
    • Instead of being destroyed, they will be transported to their owner (if there is one) or to the closest player.
  • Fixed an issue which caused Floor Healing Traps to not take up inventory space.
  • Fixed an issue which resulted in transformation keys turning into a different item than intended.
  • Fixed an issue which caused some containers to become permanently highlighted.
  • Fixed an issue which caused the Head Clipper Spear to have an incorrect tier 1 power rating.

Missions

  • Added 5 new daily discovery quests. Explore the zones to find specific locations.
  • Drone Salvage activity now auto starts after 20 seconds if nobody starts it earlier. 
    • Players can now build around the crash site before it lands. The structures will take damage, so plan wisely.
  • New map icons have been added for all secondary activities to make it easier to locate the activities you want to play. 
  • You now only need to find missing modules during “Repair the Shelter” missions.
  • Mutant Storm Mission Alerts no longer spread. Instead, the number of Mission Alerts available at a time are set to a fixed target number.
    • Stonewood: 5
    • Plankerton: 15
    • Canny Valley: 15
    • Twine Peaks: 15
  • Mutant Storm Mission Alert quota remains unchanged at 10 per day.
Bug Fixes
  • The Epic Troll Stash quest now completes upon opening the chest.

Online

Bug Fixes
  • Fixed a rare crash on shutdown related to online cleanup.
  • Fixed Xbox One Rich-Presence text not updating in the Party Finder window.
  • Fixed an issue which caused an error to appear when accepting invites from a suspended state on Xbox One.

UI

  • Added an option to logout from the Main Menu on PC and Mac.
  • When comparing items, stat rows are now colored green or red based on which item's stats are better.
  • When upgrading items, the stat change arrows are oriented based on whether the stats are higher, but the arrow colors are still based on whether stats are better.
Bug Fixes
  • Clarified the pickup interact failure reason for M80s and bottle rockets, which are limited to a single stack in the backpack.
  • Improved friend invite menu flow when in game.
  • Larger stacks of items that are otherwise identical will now consistently sort before smaller stacks.
  • Rescued survivors will no longer appear as items in the backpack during play.
  • Fixed the bug where the item pickup notification might show the incorrect count.
  • Schematic craftability is now properly refreshed after any change to backpack space.
  • The Skills page alert will no longer appear for skill nodes that cannot be purchased.
  • The Pickaxe Damage stat now correctly displays the effects of the "Work, Work" support perk.
  • Corrected the interaction indicator HUD visibility toggle to control the proper HUD element.
  • Fixed a few graphical issues that occurred when selecting a mission region.
  • Fixed an issue which caused user options would not be saved.
  • Fixed some text that was cut off in the menus.
  • Fixed headshot damage display in the detailed stats menu.

Art/Animation

  • Updated art for the SEE-Bot and Hidden module found in Repair the Shelter missions to match the new models and animation.
  • Updated art for the Med-Bot module found in Wounded Survivor missions to match the new models and animation.

General

  • Multiple-in-one Upgrade Llamas now sell 25% off!
  • Updated quest titles for the Stonewood Storm Shield Defenses 1 through 10.

Undocumented Changes


The notes below are already live, and should have been included in previous notes. They are listed below to confirm any undocumented changes. Shoutout to the r/FORTnITE for catching these!

Bug Fixes
  • Scavenger Assault Rifle - Base damage reduced from 33 to 28, and impact from 87 to 73
  • Buzzcut - Base damage reduced from 36 to 30, and impact from 95 to 80
  • Scavenger Semi-Auto Shotgun - Base damage reduced from 149 to 124, and impact from 528 to 440
  • Husk Buster - Base damage reduced from 162 to 135, and impact from 576 to 480
  • Epic Halloween heroes now have epic stats instead of legendary stats.
  • Traps no longer set off propane tanks. This allows players more control over when the propane tank explodes and will prevent the explosion from damaging the players own traps.
  • Fixed an issue that caused Element+Affliction weapon perks to display as a common “gray” rarity perk. The color now reflects the correct rarity of the perk.  This was purely a visual change and had no effect on the chance of the bonus being rolled.

Xbox

We’ve been exploring how to reduce the size of patches for Xbox. We found a solution, but that means this particular update is larger than usual. (It’s about ~10 GB.) 

PlayStation 4

We are aware of an issue that occurs to some players where downloads are extended in duration and users may believe that a "hang" has occurred.  Our investigation tells us that the download is NOT hanging, but the process is taking longer than it should to complete.  In the meantime, please continue to let the download and install process complete naturally.  We are partnering with SIE to address this issue as quickly as possible.
Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Hey Fortnite friends, 

This weekend it’s Fortnite Battle Royale meets Anaheim at PlayStation Experience 2017! We’ll be set up at Booth #A260 where four featured streamers will squad up with YOU, the community, to achieve Victory Royale. Throughout the day, we will be randomly choosing players from the crowd to take the stage and battle for Fortnite swag and prizes! If you can’t make it to PSX 2017, you can tune into our livestream at twitch.tv/fortnitegame, where we will be broadcasting the entirety of the event.  

Follow PSX on Social

We’ll be giving out swag to those who attend in person as well as some lucky folks who are following the official Fortnite stream and social channels: PlayStation Featured Guests Shoutcasters

Where and When?

  • Anaheim Convention Center, 800 W Katella Ave, Anaheim, CA 92802
  • Booth #A260
Saturday, December 9
  • 10:00 AM: Day 1 Play Session Begins
  • 10:00 PM: Day 1 Play Session Ends
Sunday, December 10
  • 10:00 AM: Day 1 Play Session Begins
  • 6:00 PM: Day 2 Play Session Ends

Get ready to jump! #PSX 2017 kicks off in just a few days!

Playing With Friends


Duos and Squads are best when you can play with friends! We realize that our existing social features make it hard to make and/or find friends. We are working on making it easier to play again with people you had a great game with, make new friends, and import your friends lists from other social networks.

Certain regions don’t have the Duos playlist (we hear you Oceania!) and we continue to monitor population per platform and region. We are working on a system that is going to allow us to schedule Duos during popular hours so we can offer the mode while maintaining a good experience.

Team Killing


We dropped the ball on addressing team killing. We take action based on player reports, but the system isn’t straightforward to use, and doesn’t let you know whether we took action or not. This needs improvement. Last week we started casting a wider net to catch current and past team killers and issued numerous warnings and bans. We are also working on better analytical models to weed out the worst offenders and long term would love to have the ability to pair you with players with good reputation.

New Shooting Model


We've been internally playtesting an overhaul of our shooting model to remove random bullet spread while aiming down sights. We want to improve shooting while maintaining the usefulness of building cover while under fire and without changing engagement distances or the flow of the game.

The initial results are promising. The changes need more work and tuning. We are shooting (har har) to provide a test client and servers for you to provide feedback and iterate on this together with us in December.

Inventory Revamp


We are working on a big rework to the current inventory. The new interface is cleaner and many of the inventory management tasks are easier to perform. Dropping items is performed by dragging outside the main inventory box and there are quick buttons for splitting and dropping half of any loot to make sharing easier. Additionally, rearranging the quickbar with a controller is now simpler.

Post-Match Stats


We want to provide more feedback to you after your match. We’re working on our first stab at a Post-Match Stats screen you can view after you’re eliminated. The first iteration shows fun, interesting and relevant statistics from your game, and the experience you earned after you / your whole team has been eliminated. 

We’ve seen many great suggestions on Reddit and the forums to draw inspiration from -- please keep them coming!

Map Updates

We are adding new unique POIs (points of interest) to the map to better fill in some of the empty spaces and introduce more gameplay variety.

New City POI


We are also introducing more variety to the map by updating existing areas (e.g. mountain and swamp region) with unique art for flora and the landscape. You can quickly recognize different regions from up above and on the ground, providing an improved sense of location and place. 

Cosmetics


The umbrella aside, our initial version of gliders focused on texture changes (repaints). The next step is adding more unique detail, while still preserving the original mesh. Below is an example of what that could look like.


We don’t want to stop there though and understand that there is a desire for variations with strong personality, uniqueness, and a sense of cool and beautiful detail. Basically badass stuff :-)

We’re working on full remodels for gliders, pickaxes, and characters that achieve this vision; please keep checking the store for updates.

Audio


We’ve received a lot of great feedback on FNBR’s audio, and we’re working to improve mix clarity and provide better tactical information for sounds in the game. Here are some things we’re doing.

Footsteps on different surfaces: Right now we’ve got one set of footsteps for all surfaces in the game, so it’s very hard to tell when someone is in a building or right outside it. Wood, Stone, Metal, and Water footsteps are coming to give more information to you.

Quieter teammate footsteps: For squad players, we all know how loud it can be stomping around with four other people, so we’re reducing footsteps for nearby teammates.

Vertical audio: We’re aware of the issues here, especially for footsteps. Investigations are being made in how we can improve this for the future.

Trap audio: Tweaking is being done for trap audio to make them less consistently noisy and balance volume, while still providing an opportunity for players to hear and react to them.

Launch Pad audio: We're making tweaks to the audio of players when they use a Launch Pad. This is to make it a little easier to tell when a player is flying in and about to land near you. If you listen closely you'll have a better chance to react!

Weapon audio panning: While subtle, gunshot audio that you create doesn’t follow you, and instead gets left in the world at the point of the muzzle flash. This can cause the audio to pan to the left or right as you move away from it. We’re working on fixing this ASAP to reduce confusion during heated combat.

Other ongoing work


Limited Time Modes: We are introducing events in December. Limited time modes are temporary experience with special conditions that provide new ways to play and allow us to run fun experiments. We'll announce what our first limited time mode is soon... it’s going to be EPIC!

Server performance optimizations: To follow up on the performance blog -- we’ve made some good progress on optimizing server performance over the last two months. The below image shows the percent of time our servers are “hitching” (missing target frame rate). Solid green means 0% and red is 3% and above.


We clearly still have an issue in the beginning of the match, even with us throttling network connection updates to 50 connections per frame! 

To further disclaim the chart, an all green version would not be something we consider acceptable due to the aforementioned update throttling. We have a good understanding for the foundational networking changes required to reduce and hopefully long term eliminate the throttling. 

Map Streaming: A large foundational change we’re working hard to ship is extensive streaming. What this means is that as you move throughout the map all content is loaded / streamed in and out depending on your proximity to it. Right now this is only done for textures and there is a lot of opportunity to save memory by extending it.

There are a host of technical challenges related to persistence (making sure damaged areas are streamed back in as such), performance (eliminating hitches due to background streaming), and making sure the streaming system works fast enough to support rocket riding!

The main upside of streaming is having more memory available and this change is required for us to ship updated map POIs, badass cosmetics, etc.

Regions: We are still working on our matchmaking system and expect to run more data centers in the first quarter of 2018. One big change coming up before then is making sure we have better quality of service and experience in Asia.

Controls: Aim assist behavior is being adjusted to be more similar to other games you may know. This is taking a bit longer than we thought, but we’d rather get it right and are still tweaking it to avoid shipping it too early (*cough* scoped sensitivity *cough*).

Leaderboards and Stats: Our initial rollout of leaderboards and stats was quite feature limited. It however allowed us to gain insight into what kind of load they generate on the backend. Turns out the answer is “a lot”. Bad news is that we need to focus on scalability first; good news is that we have a better understanding of what we need to build.

We want more stats… a lot more stats. Stats and leaderboards serve a different purpose for different people, and we want to be inclusive to all types: pointing out areas where you are excelling, providing stats so you can see how you are improving over time, better metrics for leaderboards to compete with friends and the people around you, and yes, even global leaderboards for those of you with big ambitions. 

We can run static snapshots fed by our analytics like we did with an email a few weeks ago and the plan is to play with this a bit more while we are working on scale. There are also partybus.gg,  stormshield.one/pvp and fortnitetracker.com, which are third party interfaces to our existing stats.

Season Store: We’re significantly evolving the concept of the season store. The next season will combine a single purchase pass system containing tons of loot that can be acquired as you play and complete quests. We are also adding free seasonal loot that can be earned by just playing.

On the horizon


More Items and Weapons: We’ve added a number of items recently - the Bush, Launch Pad, Silenced SMG, Slurp Juice, Smoke Grenades… etc. We’re just beginning to scratch the surface of what we want to do here.

Custom games: We have early efforts exploring how we can expose tournament support, custom matches and leaderboards, and then combine that with the ability to modify some of the game rules as an offering. Custom games and tournament support also leans on spectator support. So yes, we’re working on a fully functioning spectator system and we look forward to sharing more details next year. 

Performance over visual fidelity: Our near term focus is providing a rock solid 30 FPS experience on consoles. We are figuring out the best ways to give you more choice on the latest next generation consoles.

Badges/Medals: We want to introduce medals we can give out during games that highlight amazing plays like e.g. a mid-air kill with the rocket launcher.

Your feedback is what allows us to improve the game and prioritize our efforts, and your enjoyment and support is what keeps us motivated to run at the pace we are! Thank you :-)

Our goal is to be transparent and accountable. We spend a lot time reading your comments and posts, so  please let us know when we are not living up to our goal!

The Fortnitemares event ends on Nov. 29 with the release of the V.1.9.1 patch. Weekly leaderboards will be reset once the V.1.9.1 patch is released.

Heya Fortnite Friends,

We hope you all enjoyed the holidays! 

One thing we are most thankful for is the opportunity to keep making this game better and better. We’ve honed in on improving quality of life features for both Battle Royale and Save the World, along the with introducing new content into each mode. Let’s dive right into the highlighted changes! Smoke Grenade - Battle Royale

This non-lethal grenade is thrown like a frag but obscures vision with a white smoke instead of splodin’ other players. This grenade can be found in all container types, and can spawn randomly as floor loot.

New Leaderboards - Battle Royale
So you say you are the best? It’s time to find out.

Introducing two new leaderboards:
  • Global Wins
    • A global leaderboard spotlighting the top 50 players for the selected match type. Measured by wins.
  • Score
    • Measured by the amount of total experience gained.
Vindertech Weapons - Save the World

Secure victory with Vindertech! Harness the power of nine, all new weapons available during this Mutant Storms season.

Mutant Storms Return - Save the World

Mutant storms are back! Stormchasers can earn storm tickets as they fight back hordes of mutated husks. Squad up, survive, and loot!

Patch Notes -Battle Royale

Gameplay

  • Per Playlist Loot
    • Duo Playlist:  Medium Ammo stack increased from 10 to14.
    • Squad Playlist: Medium Ammo stack increased from 10 to 18.
    • These changes now apply to medium ammo stacks that are found outside of crates and ammo cans.
  • Due to overwhelming popular demand, we have modified the normal Rocket Launcher to support rocket riding.
  • The “Outlive” Daily Challenge will no longer count members of your own team. 
Bug Fixes
  • Players no longer take fall damage when jumping onto a Launch Pad from high elevations.
  • Fixed an issue which caused the incorrect animation to play when bouncing on consecutive Launch Pads.
  • Fixed the firing and reloading animations for the new Silenced SMG.
  • Fixed an issue  which caused players to take fall damage when getting knocked out of skydive mode (after using a Launch Pad).
  • Fixed an incorrect animation that would play when being eliminated while using a Launch Pad.

UI

  • Players will now receive a pop-up confirmation before leaving a match if they accept an invite from a teammate that left the same match.
  • Updated “Gamepad” to “Wireless Controller” and “Controller” in the menus. 
  • Daily challenges no longer automatically collect when accepting an invite.
Bug Fixes
  • Fixed a few localization issues in the Season Shop.
  • Rich presence is now properly localized in all languages on all platforms.
  • Changing an item in your locker while servers are down will no longer soft-lock the game client.
  • Fixed an issue which prevented players from navigating the locker tab after they canceled a submenu.

World

  • Environmental bush locations have been changed across the world.
  • Bushes will no longer be in different locations on different platforms.

Performance

  • Reduced hitching by pre-loading additional assets during the loading screen instead of mid-game.

Online

  • The “Invite” button on the “Party Finder” may only be pressed once per 2 seconds to prevent accidental friend invite spam.
 

General

Xbox

  • Removed the black artifacts that appear while sprinting on Xbox One.
  • Fixed an Xbox One only issue which prevented players from logging in if they signed out and quickly signed back into their Xbox One live account in-game.

PlayStation 4
  • If a friend fails to join the party, they will no longer appear to be in party via the PS4 profile and friend’s status.

Save The World

Gameplay

  • Mutant Storms
    • The Fortnitemares event has ended and Mutant Storms have returned! 
    • For every 500 unspent Halloween tickets you will receive a Halloween llama, available in the loot tab.
    • Fight the storm and earn tickets from missions up to 10 times per day.
    • New Event Quests specific to Mutant Storms have been added.
  • Vindertech Weapons
    • Pulsar - Accurate burst assault rifle.
    • Burster - Pistol that fires powerful 3-shot bursts.
    • Blazer - Rapid-fire machine pistol.
    • Disintegrator - Shotgun that fires balls of plasma.
    • Jolter - Energy sniper rifle.
    • Blaster - Powerful scoped heavy pistol.
    • Slammer - High-speed rocket hammer.
    • Sever - Light energy axe with a fast attack speed.
    • Slicer - Medium energy sword.
    • Players can loot these weapons from event quests and event llamas.
  • The amount of Storm Tickets given out by Mutant Storms will now be consistent across all hexes of the same difficulty level.
  • Updated the Zapper pistol projectile to no longer inherit the velocity of the character wielding it.
    • This weapon is now more reliable and accurate.
Bug Fixes
  • Fixed an issue which caused some of green hexes to not award XP.

UI

  • Updated Rocket Hammer descriptions to be consistent across all rarities and tiers.
  • Improved controller navigation in the Options menu.

Bug Fixes

  • Fixed an issue which caused the Ninja icons to be tiny. 

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Battle Royale Xbox One X-travaganza
Heya folks,

To celebrate Fortnite’s support of Xbox One X we are hosting a Battle Royale Plays contest, with a grand prize of three Xbox One Xs! 

The contest runs from Friday, Dec. 1 until Friday, Dec. 12 for all of you making those highlight reel-worthy plays! Send us your clips by 11:59 PM EST on Dec. 12 to be eligible.

After receiving all submissions, we will review them and announce the winners and runners-up in three different categories starting on Dec. 12. All entries must be submitted during the contest period. You can see the full rules here.

If you are selected as a winner in your respective category you will receive an Xbox One X! Runners Up in each category will win the following:

  • FNBR “Victory Royale” Hat
  • FNBR Shirt

Judgement Criteria:

We will be judging based on three different criteria:

Creativity
  • Did you manage to represent the category in a creative or innovative manner?
Quality
  • Did the content display a high level of quality while remaining in the category?
Clarity
  • How well was the category represented in your content?

Submit your plays (Clip or YT video) by emailing us at XboxFNBR@epicgames.com, with the subject line - "Xbox One X-travaganza" and include your full name and email address. 

Categories:
 
  • Best Solo Play

Highlight an amazing solo performance using building, shooting skills or hype battles!
  • Best Squad Play

Show us your top tier teamwork as a squad and how you earn those Victory Royales.
  • Best Unexpected Play

“Oops, sure glad that worked out” - Pretty much describes this category :) 
 

Get ready to board the battle bus at DreamHack this winter (Dec 1-3). We’ll be travelling to Jonkoping, Sweden to host a series of Fortnite Battle Royale community competitions - so prepare to take down opponents, build your way to the top, and win awesome prizes!



At DreamHack, everyone with a BYOC seat will be eligible to join the solo or duo tournament. Qualified players from both days (Friday and Saturday) will be able to compete for a larger prize pool on Sunday. No sign-up required: just join the DreamHack Official Discord server, select the Fornite Battle Royale channel, and receive instructions there!

Tournament Dates and Times:

  • Friday, Dec 1: Top 50 qualifier from 17:00-00:00 (both Solo and Duos)
  • Saturday, Dec 2: Top 50 qualifier from 15:00-22:00 (both Solo and Duos)
  • Sunday, Dec 3: Finals from 13:00-17:00 (Solo), 17:00-20:00 (Duos)

On Friday and Saturday, admins will host a number of games between the times stated above. The results from those games will be displayed onto a dedicated DreamHack solo or duo leaderboard, which are ranked by a point system that rewards both placements and actions. On Sunday, players who have qualified will compete in a 5 game series to determine the final winners of solo and duo mode. 

Everyday the top players will be rewarded with cash prizes - with the prize pool totalling up to 12,000 euros. At the end of each day, the results will be announced on discord and displayed on the official leaderboard at the venue. 

Pack your battle gear and see you all in 2 weeks! 

Update V.1.9 releases on Tuesday, November 14. The Fortnitemares event is extended until Nov 29.

Numerous gameplay, controller sensitivity, and performance improvements are air-dropped into Fortnite Battle Royale. Save the World receives quality-of-life improvements across many of its systems and introduces a new set of stylish shotguns in the V.1.9 patch. 

Battle Royale Launch Pads

Prepare your gliders. The Launch Pad trap flings players high into the air and lets you re-deploy your glider mid-match! Traverse the battlefield in style as you soar over any obstacles in your path and surprise your enemies with an aerial assault.
  • Once deployed, the Launch Pad can be triggered by any player and has unlimited uses.
    • It cannot be picked back up.
    • It can be destroyed like any other trap.
Save the World Shotguns

Patch V.1.9 Introduces a brand new set of stylish shotguns! Each of these weapons can be looted throughout the world and their respective schematics can be found in Loot Llamas.
  • Semi-Auto Shotgun - Uncommon
  • Charger - Rare
  • Stallion - Epic
  • Stampede - Legendary

1.9 Patch Notes

Battle Royale

Weapons

  • Default controller sensitivity settings have been adjusted.
    • In previous updates, scoped sensitivity was too slow, even at the highest setting. This has been improved in V.1.9 to allow for a wider sensitivity range.
    • Controller sensitivity settings have been adjusted to range from 1 through 10 instead of 0.0 through 1.0.
    • You’re sensitivities may feel different with this update. As much as we didn’t want to change your preferred settings, it was necessary in order to improve the scoped sensitivity issue that many players have reported.
  • A new “Reset to Default” option has been added to the “Game” menu.
  • Firing, jumping, reloading, etc will no longer cancel targeting mode.

Gameplay

  • Introducing “Per Playlist Loot.”
    • Duo Playlist:  Medium Ammo stack increased from 10 to14.
    • Squad Playlist: Medium Ammo stack increased from 10 to 18.
    • This adjustment only applies to ammo found in Ammo Cans, Treasure Chests, and Supply Drops. Eventually this will be increased in Floor Loot as well.
  • Movement speed is now reduced by 20% when using your harvesting tool.
  • It’s now possible to build in many grass-covered areas that previously would not allow it.
  • Players can now build inside of shallow bodies of water such as Loot Lake.
  • Consumables will now appropriately fill to max item limit when picking up stacks of the same item.
  • Supply Drop health bar has been tweaked to reduce screen clutter.
Bug Fixes
  • Players who are in the Down But Not Out (DBNO) state no longer pick up resources and ammo automatically.
  • Fixed an issue which caused DBNO players to be eliminated if another teammate leaves the match even though another teammate is still alive.
  • You can no longer revive DBNO players through closed doors.
  • Fixed a bug which caused all hit effects to appear on the central point of a player.
  • You can now open and close doors while in build mode.
  • Players will no longer switch building pieces if they change material while targeting a structure. (Combat Pro controller configuration)
  • You will no longer automatically pick up resources if you have reached 999 resources of that type.
  • Damage numbers no longer overlap when damaging an enemy with a Sniper Rifle.
  • Clarified messaging notification that appears when a player is unable to loot during the reload animation.

Performance

  • Loading times have been improved.
  • Optimized visibility checks for objects to improve overall frame rate.
  • Improved performance when rendering shadows
  • Reduced lag spikes caused by server hitches.
  • Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match.
  • Fixed an issue that could cause the server to stall temporarily, resulting in rubber-banding.

Spectating

Bug Fixes

  • Storm effects are now visible while spectating a player that is outside the safe zone.

UI

Bug Fixes

  • The correct item slot will now be highlighted when switching between separate stacks of grenades.
  • Adjusted the Leaderboard page so the countdown timer is no longer clipping into the leaderboard.
  • Fixed a bug that resulted in a single consumed shield potion visually appearing as 100 points of shield.
  • The inventory menu no longer opens automatically when accesing the trap menu.
  • The “Combat Pro” controller config icons are now displayed correctly on the combat quickbar.
  • It is no longer possible to cancel matchmaking while trying to close the news window.
  • Upon leaving a match, the popup message no longer states: "Return to home base."
  • The “A Problem Occurred” message will no longer popup after each match has ended.
  • Fixed an issue which caused voice chat settings to not save properly.
  • The revive icon no longer turns red when another teammate is knocked into the DBNO state.
  • Moved the FPS display off the minimap when the “Show FPS” option is enabled on PC or Mac.
  • The “Code of Conduct” button links to the appropriately localized version of the CoC.

World

  • Trees are now animated on PS4 and Xbox One.
  • Added stairs to the Tomato Town tunnel that lead up to the top of the hill.
  • Swapped a few small shacks out for larger ruined houses on the west side of the island.
  • Adjusted the cliffs near the Risky River bridges.
    • We wanted to incentivize players to use the bridges a bit more.

Bug Fixes

  • You can no longer break the boats in Loot Lake by building on top of them. 
    • Breaking these boats would cause the treasure chests in them to be destroyed.
  • Fixed various LOD issues.
  • Patched up a few terrain seams.
  • Removed indestructibility of some objects.
  • Added collision to a number of objects.

Audio

  • Added 2D hit sound effects for shield, body, and head bullet impacts.
  • Added sound effects when highlighting locker items in the menus.
  • Lowered the volume of the DBNO alert by a small amount.
Bug Fixes
  • Fixed an issue which caused audio to occasionally cut out upon death.
  • Fixed an issue which caused bush audio to play randomly.
  • The “Friends Only” voice chat option now works as intended on Xbox One.
  • Footstep sounds no longer trigger after the player stops moving.
  • The Victory screen sound is now tied to the sound effect volume slider instead of the music volume slider.
  • Fixed an issue that would cause the DBNO alert to play when reviving squadmates.

General

  • Non-english keyboard keys can now be bound to inputs.
  • Fixed a couple of rare crashes.

Save the World

Gameplay

  • Added “Reset Game To Default” option to the Game Options menu.
  • It is no longer possible to craft ammo that will not fit in your backpack.
  • The Floor Freezing and Ceiling Drop traps can now be found in the world as loot from containers.
  • Shielder's now smoothly attach to enemies that are knocked back.
Bug Fixes
  • Players can now shoot down skull projectiles thrown by Lobbers and Flingers with double barrel shotguns.
  • Falling Traps will now show their max tier.
  • The upgraded Adrenaline Rush ability will once again resurrect players.
  • Fixed an issue that prevented players from purchasing the Increased Backpack Size node in the Research Tier 2 Skill Tree.
  • Fixed an issue which prevented the player from building after activating an ability in build mode.
  • Fixed an issue which prevented the wall attached to the Wall Launcher Trap from taking damage from a harvesting weapon.
  • Fixed an issue which caused the Atlas to spawn inside of terrain in the Hexylvania zone. 
  • Heroes
  • Added physics reactions to the Constructor’s DECOY ability when it is damaged.

Missions

Bug Fixes
  • Players were previously receiving lower reward chests than intended.
    • We will be compensating players shortly after the release of V.1.9.

UI

  • Updated the storm shield storage screen. 
    • Now sorts by rating.
    • Item filters now impact both backpack and storage panels. 
    • Inventory limits are enforced when depositing and withdrawing items.
    • Items can only be transferred highlighted and when your storage has sufficient capacity.
    • Items will now be transferred as full stacks.
    • The Switch Panel is only visible with the gamepad enabled 
  • FPS will now display above the minimap when enabled.
  • You can now scroll through item details with a controller when recycling items or schematics.
  • The crafting material list is now hidden when recycling schematics.
  • Hang-glider expedition slots in the skill tree have been renamed to 'Prop Plane.'
  • Updated hero perk’s descriptions to be consistent when describing magnitude changes such as energy cost, damage dealt, range.
  • A “Backpack full” message will now appear when attempting to pickup an item when your inventory is full. 
  • A “Can’t hold more of this item” message will now appear when attempting to pick up ammo and building materials when your inventory is full.
Bug Fixes
  • After rejoining a game in progress, gadget cooldown durations will now show the correct values.
  • Survivors are no longer referred to as workers in the Skill Tree.
  • The confirm button will no longer become unresponsive when crafting an item in the recycling menu.
  • The “slot item” button is no longer off center in the Collection Book.
  • Star level information will now correctly update for the Tire Drop trap.
  • Error messages will no longer become stuck on screen.
  • Fixed an issue which caused text to be cut off in the squad set bonus list.
  • Fixed an issue which caused text to be cut off in the Daily Rewards menu.

Art

  • We have visually updated each and every elemental enemy type.

Performance

  • You can never have too many traps! Overall game performance has been improved when traps are used in large numbers.

General

  • Twitch subscriber quests now award Mini-Llamas instead of Event Candy.
  • Troll Loot Truck Llamas now drop the correct number of event tickets.
 

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Update V.1.8.2 releases on Wednesday, November 8.

Hide in plain sight with the new consumable item for Battle Royale … the Bush. When you aren’t creeping around the world in your new camouflage, check out the Season Shop! It’s a store filled with seasonal gliders, outfits and harvesting tools. 

We’re continuing to improve the overall Fortnite experience and squash a few nasty bugs with this patch. Performance is improved for all players and is constantly on our mind. Check out our recent dev blog for more details.

20 Million Players
Thank you Fortnite community ... all 20 million of you!
The Bush This new consumable drops into Battle Royale with this update.
  • The Bush consumable camouflages the player as an inconspicuous bush.
  • The Bush is a one-time use item that is destroyed if the player wearing it takes any damage, including damage from the storm.
  • The Bush can only be found in chests and supply drops.
  • Legendary rarity.
Season Shop
The Season Shop is the new item shop for Battle Royale that offers gliders, outfits, and harvesting tools. Unlock the ability to purchase new items as you level up each season!
  • Season One Items
    • Level 5 - Glider : Aerial Assault One
    • Level 15 - Outfit : Aerial Assault Trooper
    • Level 20 - Outfit : Renegade Raider
    • Level 35 - Pickaxe : Raider's Revenge

Patch Notes

General

  • Fixed several localization issues.
  • Fixed several client crashes.

Battle Royale

Weapons

  • Adjusted Shotgun falloff damage.
    • 100% damage up to 7.68 meters
    • 70% damage at 18 meters
    • 20% at 30 meters
    • 0% at 41 meters
  • Reduced transition speed from hip-fire to targeting mode after unintentionally increasing it in a previous update.
    • It previously took 0.25 seconds to raise and lower weapons.
    • It now takes 0.4 seconds to raise weapons and 0.45 seconds to lower weapons.
  • Fixed an issue that resulted in weapons not having ammo when picked up.
  • Fixed a recoil bug which made aiming upwards faster than aiming downwards while firing.

UI

  • Added a scroll bar for the daily challenge list so that the “Collect Rewards” button is no longer pushed off screen when five or more challenges are displayed.
  • The loading screen no longer displays “Solo” when entering or leaving a Squad match.

Controller

  • You can now repair structures while in build mode using the “Combat Pro” configuration.
    • Hold the right thumbstick down to repair.
  • The Right Trigger label (“RT”) on the controller layout image is now assigned to the correct button.

Performance

  • Optimized shadow rendering to improve overall performance.
  • Optimized visibility calculations for objects to improve rendering performance.
  • Made improvements to foliage rendering affecting CPU and GPU performance.
  • Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match.
  • Resolved multi-second hitching and freezing on consoles. 

Daily Challenges

  • Fixed a few issues that unintentionally awarded players with completed challenges.

 

Save the World

Gameplay

  • Added a “Play Now” button to the Fortnitemares event page.
  • Fixed an issue which prevented the weak point from appearing while harvesting resources.
  • Fixed an issue which blocked the ShadowShard evolution choice from the Gravedigger rifle.

UI

  • Fixed an issue which caused the chat window to block the “View Event” button in the menus.
  • Fixed an issue which caused the Ceiling Drop Trap and Ice Floor Trap to display Star level one on the schematic even when upgraded to level two or higher.

Art

  • Fixed an issue which prevented Ramirez's ponytail from showing.

Audio

  • Fixed several cases of subtitles not matching the corresponding voice lines.


Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Update v.1.8.1 releases on Thursday, November 2.

The v.1.8.1 patch is focused on optimizing new features introduced with the Fortnitemares event and making sure players have a smooth and stable experience. 

Voice Chat Improvements
Take control over your communication with the option to mute individual players, located in the “Audio” tab of the settings screen.

Quest Drops
There are times when you may feel like you are the unluckiest player in Fortnite as you just can’t get that last quest item. Well, it’s your lucky day ... we’ve increased quest item drop rates.

Patch Notes

General

  • Added the option to uncap framerate on PS4 and PS4 Pro. 
    • This option is in the ”Game” tab of the options menu.  When checked, this option will allow intermediate framerates. 
    • WARNING: This will maximize framerate but lead to inconsistent performance and higher input lag.
  • Fixed several localization issues.

Battle Royale

Gameplay

  • Slurp Juice can now spawn as Floor Loot in addition to in chests.
  • Fixed an issue that allowed players to consume Slurp Juice while running.
  • Fixed the effect of Slurp Juice persisting from the pre-game phase to the Battle Bus phase.
  • Fixed an issue which caused other players’ gliders to appear sideways.
  • Supply Drop balloons now take damage when shot from below.
  • Fixed an issue which caused revives to be interrupted if another DBNO player is near.
  • Adjusted the camera while holding the Pumpkin Rocket Launcher.
    • The camera angle previously interfered with players’ crosshairs.
  • Improved stability of the matchmaking system.

Performance

  • Improved point light shadow rendering performance on consoles and PC.
    • This was particularly noticeable in Greasy Grove on Xbox One.
  • Various optimizations to player character animation for improved performance.
  • Fixed various hitches during gameplay due to assets being synchronously loaded at runtime.
  • Fixed server network lag occurring if a player attempted to rejoin a match after timing out or being kicked.

UI

  • Team members are listed next to the options menu. 
    • This screen shows the number of players each team member has eliminated so far.
    • You can also select specific team members and toggle voice chat muting on either PC or PlayStation 4. 
    • Xbox One players can mute team members from their profile.
  • Added confirmation prompt when equipping items in the Locker.
  • Changes made to sensitivity sliders will properly revert if the “Apply” button is not used before closing the menu.
  • Changed the description for V-Bucks to indicate that they can be used in both Save the World and Battle Royale stores.
    • “This in-game currency can be spent in both the Battle Royale PvP mode and the Save the World PvE campaign. In Battle Royale you can purchase new customization items for your Hero, glider, or pickaxe. In Save the World you can purchase Llama Pinata card packs that contain weapon, trap and gadget schematics as well as new Heroes and more. Note: Items do not transfer between Battle Royale mode and Save the World campaign.”
  • Fixed a visual issue with the crown icon over the party leader.
  • Fixed the consumable timer getting stuck on screen after transitioning from pre-game to the Battle Bus phase.
  • Fixed the Leaderboards and Stats page which showed an incorrect time until refresh if the system’s clock was changed.
  • Fixed consumable items being displayed as “Ranged Weapons” in their tooltip.
  • Fixed an issue causing text on the Item Shop screen to be cut off.
  • Fixed an issue which caused controller button icons to be pushed off screen on the Leaderboard page in the Italian language.
  • Fixed text that didn’t fit on the Stats page in the Polish language.

World

  • Fixed a gap in geometry that allowed players to get below the terrain.
  • Minor environmental bug fixes 
    • Examples: Floating Trees, small seams in terrain.

Controller

  • “Crouch” and “Repair” are no longer the same input on the “Combat Pro” config.
    • Click R-Stick to crouch.
    • Click and hold R-Stick to repair.

Audio

  • Enabling voice chat while in a match now adds the player to the voice channel.
  • Fixed an issue which canceled music if players used the dance emote. 
    • Now it also reduces the volume of other music while yours is playing.

Daily Challenges

  • Some challenges were rebalanced. 
    • Play Matches
      • Increased from 3 to 5
    • Shotgun Eliminations
      • Decreased from 5 to 4
    • Pistol Eliminations
      • Decreased from 5 to 3
    • SMG Eliminations
      • Decreased from 5 to 2
    • Sniper Eliminations
      • Decreased from 5 to 1
    • Existing progress on rebalanced challenges was reset.
  • The “Eliminate Squad Players” challenge was renamed to “Eliminate opponents in squad mode” to clarify how the challenge should be completed.

Cosmetics

  • Hair will no longer clip through the “Recon Expert” outfit while moving.
  • Hair will no longer clip through the “Skull Trooper” outfit while moving.
  • Improved lighting for certain characters in the matchmaking lobby.

Save the World

Gameplay

  • Fixed “Taker's” basic melee attack.
    • Now performs one strike instead of two. 
    • woop damage has been increased from 162 to 250.
  • Fixed an issue which caused Crystal Scavenger weapons to have the incorrect max durability.

Heroes

  • The Soldier’s Shockwave ability has been rebalanced as we felt it was a bit underwhelming.
    • Base damage increased from 30 to 75.
    • Impact damage decreased from 1895 to 1695.
  • Fixed an issue which gave all Constructors the Machinist Harper's Trap Durability perk.
  • Fixed an issue which caused the Trailblaster A.C. Outlander’s hair to clip through his hat.

Missions

  • Improved the frequency of quest item drops to avoid frustrating unlucky streaks.

Online

  • The matchmaking region id is now visible below the matchmaking button for better visibility.
  • The Party Finder menu on PS4 will now only update upon when the window is opened and will only update once per minute.
  • Fixed issue where region selection may not be properly reflected when backing out from the settings screen.

UI

  • Added a durability category for “Falling Trap” tooltip stats. 
    • Now players will know how many uses the trap has left.
  • Fixed the description of the Keep Out! Perk.
    • Keep Out! Frag Grenade explosions leave a residual energy field, doing 25% of the initial grenade blast damage every 1 second, over 10 seconds.
  • Fixed an issue which caused the Helicopter slot 2 unlock to become available before the Helicopter unlock.
    • This change was previously noted in the v.1.8 patch notes, but the fix ended up getting pushed back to v.1.8.1
    • The Helicopter node in Research Tree 2 was swapped with the Hang Glider node in Research Tree 4.
    • This fix may cause some players to have parts of their research skill tree reset and refunded. 
    • No progress will be lost but players will need to rebuy their skills again with their refunded points.

Audio

  • Fixed an issue which prevented audio from playing for the Halloween intro on Xbox One.

General

  • Fixed an issue which prevented the Victory cinematic from playing after a mission.
  • Fixed several client crashes.
  • Fixed a rare dedicated server crash that could occur while loading into a Storm Shield.
Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Battle Royale FNBR Performance Update
Performance matters, and while we’ve been steadily chipping away at improving things, we’ve taken a few steps back here and there and generally aren’t where we want to be long term.

From a player’s point of view, the manifestation of performance-related issues are:

Client
  • Low framerate -> increased input latency, large delta between frames
  • Display latency -> increased input latency
  • Hitches (abnormally long frame time) -> frozen display followed by fast-forward
  • Inconsistent framerate -> hard to aim

Server
  • Low player connection update rate / framerate -> increased ping
  • Hitches (abnormally long frame time) -> “rubber banding”

Network
  • Packet loss -> “rubber banding”
  • Connection bandwidth saturation -> “rubber banding”
  • High ping  -> “rubber banding”
  • Packet bursting (especially on wifi) -> “rubber banding”

Where “rubber-banding” means inconsistencies between client and server that result in a jarring correction. This could be movement for other players being jerky, door interactions feeling weird, etc.

There are a ton of different issues resulting in rubber banding, and even more root causes. E.g. our servers might hitch because of issues with our code, other servers we are running on the same machine having a negative impact (noisy neighbor), or issues with the host OS or HW resulting in degradation in performance, but not outright failures (gray failures).

Your connection to our datacenters is first and foremost impacted by our choice of location for datacenters and your ping to them, but there is also lot of variation in ping based on the route your packets take. There is also potential for additional latency and packet loss if you are using wifi.


Here is what we are doing or need to do on the monitoring side:
  • Track client performance for various classes of GPU HW segmented by resolution and graphics settings so we understand the impact of our changes.
  • Track client hitches with some weighting based on impact on player experience.
  • On client track network packets (and time between them) received from server, and do the same on server from client.
  • Track server performance and number of missed frames -- as a first goal, we need to run at a solid 20 Hz.
  • Track aggregate server performance per VM to identify bad machines and cycle them out. 
  • Track ping and packet loss per region and ISP so we can inform and escalate when we detect anomalies.
  • Track situations resulting in wells of despair. E.g. constrained bandwidth plus packet loss resulting in us sending more traffic which in turn makes things worse.


Here is what we need to do on the development side:
  • Improve performance on min spec PC systems (Nvidia GTX 460, Radeon HD 5570, Intel HD 4000). This is an area where we made things worse recently, but took initial steps to correct in v1.8. We’re not going to stop there.
  • Fix GPU hangs on PC and continue work with graphic card vendors such as NVIDIA, AMD, and Intel on improving performance and stability.
  • Improve input latency on consoles. Improvements shipped with v1.8 -- please let us know your thoughts.
  • Continue our push on improving console performance. We track the percentage of missed VSYNCs and want to be at less than 2% of frames (barely) missing it.
  • Reduce hitches during gameplay. We define a hitch as a frame that took more than 60 ms, resulting in an entire frame to be skipped. The goal here is to get to less than one per minute with focus on entirely eliminating hitches over 100 ms.
  • Fix remaining hitches on dedicated servers. E.g. a lot of players jumping late can result in rubber banding for players early on.
  • Optimize server performance of common actions like taking damage.
  • Identify source of hitches that are limited to first hour of releasing an update.
  • Optimize our server and network code to allow sending of player state to all 100 connections per frame. Right now we are updating 25 connections per frame in the lobby and 50 during the game. That means your play experience isn’t where we want it to be till there are 50 players left. This is a major change that is running in parallel with other optimizations.
  • Improve our handling of edge cases that can result in wells of despair.
  • Improve our matchmaking system to dynamically route traffic to data centers within a region based on location. Basically have the ability to optimize for ping without taking away from the ability to play with friends.
  • Hire more smart people that are passionate about these sorts of technical challenges.


Here are the things you can check and potentially address on your end:

Check whether your graphic card drivers are up-to-date, and if not, upgrade to latest version.

We’re currently running our servers in AWS datacenters around the world and you can visit http://www.cloudping.info/ for a quick check on your ping to them.
  • NA - Virginia, Ohio 
  • EU - Frankfurt, London
  • OCE - Sydney
  • BR - Sao Paulo
  • ASIA - Tokyo

Riot Games is hosting www.lagreport.com which is a great source of general information surrounding ISPs. Applicability for Fortnite may vary.

If you’re using wifi and have the ability to try a wired connection, it might be worth a shot to improve latency, reduce packet loss, and also reduce packet bursting.

Your TV settings can impact latency as well and there are various guides available online on how to tweak your settings. Here is an example.

On PC you can use articles like this one to check whether you have any unexpected background processes that drain resources.
Heya folks,

In our v1.8 patch we introduce customizations, that means you can adjust your banner, harvest tool (pickaxe etc.), character or glider and choose the way you load in! The patch will also include our initial step into progression and what it looks like in Fortnite Battle Royale, as well as adding an in-game item shop.

Please let me earn rewards from playing!

Our first stab at progression will become in the form of daily challenges you can complete to raise your Season account level and earn rewards. You will also receive a banner flair to customize your banner at each level up until 49, at which point you can prestige your Season level.
You’ll be able to earn two specific rewards simply by completing challenges and leveling up, a banner (Level 10) and a glider (Level 25). You will earn these permanently.

We’re looking to get feedback from you folks on what you like, what you don't like and how we can improve these systems going forward! 

Note: These rewards will no longer be available at the end of the Season, but may return at a later date! Get ‘em while you can. 
Cosmetics and progression are areas we will continue adding to and iterating on.
Well, what kind of cosmetics will I be able to purchase for customization?

Great question! We will be offering a variety of items/characters in our item shop:
  • Harvesting Tools
  • Gliders
  • Characters
Be sure to check back every day as our daily section will rotate...daily. New featured items will change every week!
 

Jump to Save the World: Notes. - Jump to Battle Royale Notes.


Welcome Fortnite fans to our biggest (and eeriest) patch yet with creepy new content for both Save the World and Battle Royale players. Plus big new customization features for Battle Royale!

Fortnitemares Update

Celebrated by all Fortnite players, the Fortnitemares update introduces all kinds of new terrifically terrifying Halloween content on Oct 26th.

Battle Royale - Leaderboards & Season Levels

Leaderboards are finally here! Rank up against other players and friends in three categories Seasons will give each player a chance to level-up their character and earn unique seasonal rewards and banner flair.

Battle Royale - Item Shop & Locker

Explore a new and unique array of outfits, gliders and pickaxes in the item shop. Use V-bucks to purchase cosmetics in the store!

Players can customize their character’s appearance, choose their banner and equip any purchased cosmetics in the Locker.

Patch Notes - General

Performance

  • Greatly reduced input latency on PlayStation 4 and Xbox One.
    • Controls overall should feel more responsive on consoles. 
    • We’ve re-enabled capped 30 FPS on PS4 and PS4 Pro to maintain a smooth experience.

Gameplay

  • Added an option to toggle targeting.
    • Players now have the option to press their “Target” button once to enter and leave the targeting state, and will no longer need to hold down if toggle targeting is enabled.

Patch Notes - Battle Royale

Highlights

  • Introducing “Slurp Juice,” a regeneration potion that grants 1 health and 1 shield per second for 25 seconds.
  • You can now customize your character, banner, and equip any cosmetics in the new Locker menu.
  • Voice chat comes to Xbox One and PlayStation 4.
  • Players will now auto-pickup ammo, building resources, and traps.
  • New graphics are visible to players who are caught outside the Storm safe zone, and the storm wall visuals have been updated.
  • New Halloween skins are on sale in the newly implemented store, and will only be available until 11/4.
    • Use V-bucks to purchase items from the store.
    • Character Skins
      • Skull Trooper
      • Ghoul Trooper
    • Weapon Skins
      • Reaper Skin - Pickaxe
  • The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly.

Slurp Juice

Slurp Juice is a regeneration potion that grants one health and one shield per second for 25 seconds.  Slurp Juice can heal players all the way up to 100 health. These can be found in the same locations as other consumables and you can stack up to two of them.

Item Shop

  • Players can now purchase a unique array of outfits, gliders and pickaxes in the new item shop.
    • Offers will rotate on both a weekly and daily basis
    • All items sold are cosmetic only and do not grant any competitive advantage
    • Purchased items can be equipped in the new locker screen prior to starting a match

Locker

  • Players can customize their character’s appearance in the new Locker menu with the following options:
    • Set your banner image and color
    • Equip any purchased outfits, gliders or pickaxes

Leaderboards 

  • Rank up against other players and friends in the following categories:  
    • Total Wins
    • Solo
      • Top 10
      • Top 25
    • Duo
      • Top 5
      • Top 12
    • Squads
      • Top 3
      • Top 
There are currently two types of leaderboards:
  • Division leaderboard
    • A division is a group of 50 active players competing against each other to see who will take top the spot.
    • You are automatically assigned to a new division each week.
    • Each match type (Solo, Duos and Squads) gets its own separate division.
  • Friends leaderboard
    • Compare yourself to your friends by turning on "Friends Only" on the leaderboard screen.
All leaderboards reset weekly on Wednesdays. Only players on your platform are included in the rankings. Expect improvements in upcoming releases.

Season Levels

  • Seasons will give the player a chance to level-up their character and earn unique seasonal rewards and banner flair.
    • The first season will give players a chance to level up to 100, with player level displayed on their banner.
    • Banner flair is awarded in levels 2-49, giving players an additional way to show off their mastery.
    • There are 2 unique rewards that will be provided in the first season. These will only be earned by seasonal progress and cannot be obtained by other methods at this time:
      •  Level 10 – Unique seasonal banner
      •  Level 25 – Unique seasonal glider  
  • Players can boost their seasonal levels by participating in Daily Challenges.
    • A new challenge will be provided each day with the ability to have up to 3 active challenges in total
    • Completing Daily Challenges will provide the player with seasonal level XP

Team Voice Chat - PlayStation 4 and Xbox One

If you have a microphone, you can now chat with your squad mates on PlayStation 4 and Xbox One.  
  • PC players have push to talk enabled by default. Bound to the Y key.
  • PlayStation 4 and Xbox One player’s mics are voice activated by default.
  • Voice chat is enabled by default, but you can turn it off in the Audio Options menu.  
  • Note that PC players also have the ability to team voice chat, which we added in the previous update.

Seasonal Rocket Launcher!

Tis’ the season to be scary! The Rocket Launcher now has a creepy cosmetic variant to celebrate Halloween. 

New Storm Effects

Players caught inside the Storm zone may be in for a fright! New effects and visuals make for a much more intense experience. The Storm wall has been updated as well. Run to safety!

“Combat Pro” Controller Configuration

The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly. We're trying to add a familiar feel for shooter players, placing the map as a button in the middle of the gamepad and taking crouch off a bumper button.
  • Access the new controller config from the “Controller” tab in the settings menu.
  • Be sure to select the “Apply” button to save the change.

Gameplay

  • Added auto-pickup for ammo, building resources, and traps.  
    • Your player will loot these items automatically when walking over them.  
    • Note that dropped items will not be automatically picked up, but you can still manually pick them up.
  • Reduced Supply Drop balloon health from 2000 to 1250.
  • Items which are spawned from treasure chests or ammo boxes are now less likely to be clustered together. 
  • Reduced the chance of Storm safe zones appearing at the edges of the island.
  • Fixed supply drops not falling from structures in various cases.
  • Fixed a bug which caused stacked items not to automatically add to the quick bar when picked up.

Weapons

  • Adjusted Submachine Gun characteristics. (Does not affect the Tactical variant.)
    • Common/Uncommon damage increased from 11 to 12.
    • Rare damage increased from 12 to 13.
    • Decreased reload time by 15%.
  • Sniper Rifle projectiles now leave a visual trail behind.  
  • Assault Rifle
    • Reduced accuracy penalty while moving.  
    • Does not affect Burst or Scoped variants.
  • Scoped Assault Rifle 
    • Updated visuals while zoomed in. 
    • Tracer effects and smoke now match the weapon’s behavior.
  • Fixed an issue which caused the transition from the hip fire position to targeting to rotate the player cam downwards.
  • Fixed an issue which caused recoiled weapons not to recover if you began reloading while recoiled.

Controls

  • Aiming sensitivity on controllers now scales with your weapon’s zoom, similar to how it does with the mouse.
    • This change replaces the previous sensitivity adjustment we made to scoped weapons. 
  • Changed some default keyboard bindings for quick slots.  
    • The 4th quick slot has changed from the Z key to 5.  
    • The 5th quick slot has changed from the X key to 6.
  • Improved analog stick responsiveness when rotating the camera. 
    • It should now be easier to make fine adjustments to your aim on controllers.
  • Improved how interactions such as teammate revives, pickups, and opening doors are prioritized when there are multiple possible options.
  • Smoothed out the camera transition between riding the Battle Bus and beginning to skydive.

World

  • Added more loot to the area with containers south of Tomato Town and shifted the containers to better align with the building grid.
  • Fixed issues where grass could be hidden on certain types of terrain.
  • Various fixes for terrain seams and floating objects.
  • Fixed some objects that were previously indestructible.

Audio

  • Voice Chat now works while spectating teammates and after the match ends.
  • Decreased the distance players can hear ceiling and wall trap audio.
  • Added ambient “zap” audio to placed wall traps.
  • Fixed issue which caused footstep audio to be drowned out while other sounds were playing.
  • Fixed an issue which could cause footstep sounds to trigger multiple times per step.

UI

  • Added several new ways to access the Item Shop, Locker and other new features.
  • Added a “Season Shop” tab.  
    • This is a preview of a feature still in development, that will be implemented in a later update.
  • Changed how the “Message of the Day” news is displayed.  
    • This message now pops up before you enter the matchmaking lobby, but only if there is new information added since the last time you saw it.
  • Improved the look and feel of the “Stats” interface.
  • Adjusted rarity color for consumable items.  The chances of finding these items in chests or in the world remains unchanged.
    • Med Kit is now green (Uncommon).
    • Shield Potion is now blue (Rare).
  • Added a highlight background behind the currently active building resource.
  • The menu can now be opened while spectating.
  • Resources can now be dropped while using a controller.
  • Removed “Show Grass” from the Options menu in Battle Royale.  Grass and foliage is always intended to be visible.
  • Fixed an issue which caused your weapon to continue firing after opening the fullscreen map.
  • Fixed an issue which caused the final damage done to an enemy not to display hit effects.
  • Fixed an issue which caused the reticle to remain faded out after reloading or when out of ammo.

Performance

  • Trees and foliage will no longer cause very low frame rates when Material Quality is set to anything lower than High.
  • Implemented profile guided optimization to help overall CPU performance on consoles.
  • Improved thread affinities on console to help overall CPU performance.
  • Improved animation system performance.
  • Reduced hitching issues on all platforms.
  • Fixed grainy visual artifacts on trees with certain graphics configurations.

Known Issue

  • Selecting a party member in the lobby will display an incorrect banner.

Save the World

Fortnitemares - Vlad Moon Rising

  • Explore our spookiest stormscape yet! Gothic castles, grim mansions, creepy catacombs, and more await you in the mists of Hexsylvania.
    • Trap the Storm! This new mission focuses on reinforcing and defending existing buildings. Fortify your castle, and prepare for a close combat husk brawl. 
    • Dig into Hexsylvania’s cryptic history with bone chilling story quests! 36 new quests in all.
    • Adventure into the mists of Hexslyvania after completing Storm Shield Defense 3.
  • Halloween Creatures
    • Beware the Pumpkin Head Husk, a nightmarish creature guaranteed to scare you out of your gourd.
    • Protect ya neck! The Vampire Taker is out for blood. His attacks heal him, and some say he can’t be seen on the mini-map. 
  • Treat Yourself 
    • Spend the candy you earned by completing quests and mission alerts on Halloween llamas for extra Fortnitemares fun.
    • Slot Fortnitemares Cosplay Survivors into your Collection Book and receive event rewards!
  • Witness the Lobby of Doom!
    • Behold the crawling terror of the updated Fortnitemares themed lobby. 
 
  • Eight of our Heroes have gotten into the Halloween spirit, and have dressed up for the event.
  • Show the hordes of husks they have something to be afraid of this Halloween with the Jack-O-Launcher, the new pumpkin slinging Husk slayer. Only available for a limited time.
  • The Grave Digger is a new assault rifle included in the Fortnitemares update. Packing a serious punch and sporting an extended clip, this weapon is perfect for laying hordes of Hexsylvanian Husks to rest.

Highlights

From left to right: Heroes, Schematics and Transform Keys
  • Heroes, Defenders, Leaders, Workers, Schematics and Transform Keys get a new unique look.  
  • New and improved Defender Interface. Players can now choose weapons and ammo for Defenders all from one menu.
  • Improved Daily Rewards! 
    • All item XP has been replaced with rare or better items, valuable resources, or Upgrade Llamas. 
    • You will receive Upgrade Llamas at a higher rate than the new login rewards.
    • You will be retroactively rewarded with Epic and above rarity items that have been added for any days you’ve already collected.
  • Significantly reduced input lag on both PlayStation 4 and Xbox One.
  • Improved the readability of text and the clarity of icons across the user interface.
  • The Horde Bash event has ended! 
    • For every unspent 1,000 Scavenger’s Tickets you will automatically receive a Scavenger Llama available in the loot tab.
    • Turning off the Horde event will cause the Current Daily Llama to be reset at 4am during the downtime compared to the normal 8pm. Make sure to get those Llamas before it’s too late!

Gameplay

  • Changed the “Leaping Ninjas” Mutant Storm Modifier to apply AoE damage when a Ninja lands after using the Mantis Leap ability. 
    • This ability still has reduced stamina cost, but the modifier no longer increases the Ninja’s jump height.
  • Two New Traps
    • Don’t let the Fortnitemares monsters spook you! Take advantage of these two new traps and cover your backs:
      • Ceiling Drop Trap
        • These tires can be dropped from up to 3 tiles above your foes, oh, and they bounce!
      • Floor Freezing Trap
        • Place this on the ground to slow and freeze enemy monsters’ movement in place. Particularly effective against Fire elemental enemies.
  • Several new weapon alterations have been added:
    • Increased Knockback and Impact (Melee)
    • Headshot Streak Damage Bonus (Ranged)
    • Increased Damage vs Afflicted targets (Both)
    • Increased Damage vs Slowed and Snared targets (Both)
    • Increased Damage vs Stunned, Staggered, and Knocked Down targets (Both)
  • Re-balanced reload speed alterations. 
    • Overall outcome is a +7.5% buff to all reload speed alterations.
  • Hero cards feature a new, unique animation in the card background rarity art.
  • Defenders have a much clearer, larger image of the weapon they use.
  • Transform Key visuals have been completely redesigned to be rectangular, and have unique visuals.
  • When matching Personalities and Set Bonuses, the icons glow brighter.
  • Added type icons to cards at larger scales so the type is easier to identify.
  • The Fire Cracker Pistol projectiles will no longer instantly explode if near a Radar Tower.
  • Fixed an issue which caused traps to sometimes ignore enemies in range.
  • Fixed an issue that was causing Defenders to be unable to be transformed without using overly high rarities.
  • Fixed an issue that was causing damage-over-time effects dealt by elemental lightning Husks to affect player’s health as well as shields.
  • Fixed an issue that caused Husks to take fall damage when attacking Amplifier A from the North in Canny Valley Storm Shield Defense missions.
  • Fixed a bug which interfered with hit reaction animations playing properly on husks.
  • Fixed an issue which caused radar dishes to be destroyed when upgrading a floor under it.
  • Fixed an issue which caused defenders using a pistol to keep reloading after firing a single shot at Flingers.

Heroes

  • 8 new Halloween Heroes have been added. 
    • Marine Corpse Ramirez (Support Specialist Soldier)
    • Skull Trooper Jonesy (Urban Assault Soldier)
    • Catstructor Penny (Hotfix Constructor)
    • Hazard the 13th (Controller Constructor)
    • Sarah Hotep (Dragon Ninja)
    • Shuriken Master Llamurai (Shuriken Master Ninja)
    • Ranger Beetlejess (Ranger Outlander)
    • Bloodfinder A.C. (Pathfinder Outlander)
  • Bloodfinder A.C. is a Legendary hero earned exclusively by completing missions in the new Hexsylvania region.
    • Epic and Legendary versions of the 7 other Heroes can be earned by:
    • Completing your collection of Fortnitemares Cosplay Survivors.
    • Playing through the Hexsylvanian quest line.
  • Opening Fortnitemares llamas.
  • The Energy Thief Ninja and Machinist Harper now correctly show their role name in the subcategory of their hero card.
  • Reworded descriptions of Recycling and Hyperthreading perks for clarity.
  • Changed "harvesting damage" to "pickaxe damage" in the Deep in the Zone perk description.
  • Fixed an issue which caused enemies to attempt to attack Shock Towers.
  • Fixed an issue which granted the Exit Plan perk multiple times from overlapping BASEs.
  • Fixed an issue which caused an incorrect ammo display to briefly show up when activating Goin Commando.

UI

  • When a card is ready to upgrade, a glowing yellow indicator will appear by the XP bar, and Stars will glow when an evolution is available. 
    • We removed up arrows on larger card sizes and added them on smaller sizes. 
  • Heroes, Defenders, Leaders, Workers, Schematics and Transform keys get a new unique look.
    • The horizontal card shape for schematics have been changed to a vertical shape. 
    • Our intention is to unify the shapes of cards across the game, making the images of Weapons and Traps a bit larger, and giving them more character.
  • Added a new quest map for the Fortnitemares event.
  • We have made a number of improvements to the way defenders are summoned and the UI that supports this process. 
    • Players can now summon defenders with a choice of weapon (and ammo) directly from the defender screen.
    • Players can still drop a weapon and ammo on the ground for the defender to pick up if they choose to do so.
  • PC players can now hover over mission tiles to see additional details.
  • In the inventory screen, the active details tab is no longer tracked independently for schematics and backpack items.
  • Added missing subtitles for Canny Valley Storm Shield Defense 1.
  • Added clearer messaging for Upgrade Llamas. 
    • Now a player is told they will get a rare OR a hero drop.
  • When opening an item management screen with no item selected, the item details panel will no longer show stale information from another screen.
  • Trap knockback stat display now includes changes from alterations.
  • Corrected the Scavenger Pipe weapon description.
    • Was previously referred to as a Socket Wrench.
  • Restored the count that appears on a stack of traps when recycling more than one.
  • Improved scrolling with a controller on the Play frontend tab.
  • Fixed an issue which caused the Helicopter slot 2 unlock to become available before the Helicopter unlock.
    • The Helicopter node in Research Tree 2 was swapped with the Hang Glider node in Research Tree 4.
    • This fix may cause some players to have parts of their research skill tree reset and refunded. 
    • No progress will be lost but players will need to rebuy their skills again with their refunded points.
  • Fixed an issue that caused a Weapon Llama obtained from the collection book to visually appear as an Upgrade Llama.
  • Fixed an issue that caused survivor squads to show incorrect information when removing each slotted survivor.
  • Fixed cut off text in the Mission Select screen for a number of languages.
  • Fixed a few typos in the Supply Drop Upgrade Wood skill tree node description.
  • Fixed an issue which caused other player’s health bars not to show after rejoining a mission.
  • Fixed an issue which caused party invites and notifications to stop appearing.

Missions

  • Updated the Defender tutorial to work with new UI.
  • Fixed an issue which caused floating lights to be present in the Plankerton Storm Shield.
  • Fixed an issue which prevented players from completing the track in “Deliver the Bomb” missions.
  • Fixed an issue which did not automatically complete the grenade objective if players missed the grenade target three times during grenade training.
    • With this issue now resolved, players should be able to advance through the tutorial correctly.

Art/Animation

  • The blue background on Schematic Cards has been changed to a lighter color. 
    Added a sensationally spooky cinematic to introduce Fortnitemares.
  • New model and animation set for the Taker.
  • Fixed an issue with the way Tail of the Dragon particle effects displayed on other players' game clients.
  • New Card Art
    • We have created a new, distinct visual style for Heroes, Weapons, Schematics, and Survivors.

General

  • General stability improvements.
  • Fixed several issues that were causing in-game hitching.
  • Fixed several client crashes.

Known Issues

  • There is a chance that a player can spawn into a zone with no pickaxe.
  • Husks sometimes spawn in unreachable locations during Encampment encounters.
  • Healing pads can still work even when at 0 durability.
  • The mouse cursor is sometimes invisible on PS4.
Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

Fortnite community,

In our effort to provide a better player experience new servers have just launched for Brazil and Asia. We are excited to take one more step forward in strengthening our global community and providing a better experience for all players around the globe, one region at a time!

Get ready to drop into the arena solo or with a squad. The duos playlist will be disabled at first, but will be re-enabled once we are confident we can provide a great experience for all players.

Both Brazil and Asia servers will support PS4 and PC at launch. Xbox One support is coming and will be implemented once we work through  

Players will automatically connect to the regions with the lowest ping, but you can still manually select a server region. Please follow the steps below if you would like to change your matchmaking region.

  • Navigate to the Main Menu in the top right corner of the screen.
  • Select Settings.
  • Select the Game tab.
  • Change your matchmaking region using the left and right arrow indicators and select your desired region.
Experiencing issues connecting to your region? Reach out to player support here.

The release of 1.7.2 brings quality-of-life improvements for both Save the World and Battle Royale players. What’s more, numerous bugs, issues and Xbox One crashes have been smoothed out alongside an update to Storm Zones.

Save the World - Storm Zone Update

Save the World players will have the opportunity to battle through many more Storm Zones with the release of 1.7.2. The number of possible Mutant Storm spawns has greatly increased in each region, meaning more challenges, more monsters, and more loot!

Dive into the full notes below and share your thoughts and feedback on the official Forums and Discord.

EA1.7.2 PATCH NOTES

Battle Royale

Gameplay

  • You can now switch between teammates while spectating.
  • Fixed an issue which caused enemy players to instantaneously appear once they emerged from behind an object.
    • This issue occurred frequently if shadows were disabled in the game options.
  • Fixed a bug which allowed players to jump indefinitely.
  • Fixed an issue which caused DBNO (Down, But Not Out) to trigger jump pads.
  • Fixed an issue which caused crosshair hit-markers to sometimes not show up.

Weapons

  • Medium Ammo stacks increased from 10 to 20.
  • Rocket Ammo spawn rate decreased by 25%.
  • Players no longer display their weapon while DBNO (Down, But Not Out.)

Controls

  • Added a new sensitivity sliders for “Targeting Multiplier” and “Scoped Multiplier” to the Game Options.
  • Removed mouse smoothing.
  • Players can now tilt the camera higher and lower than before.

Performance

  • Reduced the time it takes to load into the map from the matchmaking lobby.
  • General improvements to loading times and frame rate.

Audio

  • Increased the distance that building audio can be heard.

Save the World

Gameplay

  • The maximum number of daily Mutant Storms that can be completed has been increased from 3 to 4.
  • Increased the number of possible Mutant Storms that can spawn.
    • Stonewood was 3 is now 5.
    • Plankerton was 3 is now 8.
    • Canny Valley was 3 is now 9.
    • Twine Peaks was 3 is now 10.
  • Adjusted the crafting requirements for the Trash Cannon:
    • Previous recipe:
      • 3 Ore
      • 12 Mechanical Parts
      • 15 Blastpowder
    • New recipe:
      • 10 Blastpowder
      • 8 Mechanical Parts
      • 2 Ore

Heroes

  • Players should no longer get stuck by the Shockwave ability animation if knocked back by the effect.
  • The “Going Commando" ability will now correctly deal damage from long distances.
  • Fixed an issue which caused the Raider Headhunter’s support bonus to be calculated incorrectly.
    • In most cases, this will decrease the support bonus you receive.

General

  • Fixed a number of client crashes.

PC/Mac Only

  • Fixed an issue which caused an "insert disk" message to appear for some users immediately after startup.

UI

  • Corrected text and symbols on the Inventor and Gadget cards.

Known Issue

  • Players are occasionally shown different rewards on the Victory and Mission rewards screens.
    • For example: Players may be shown Level 5 loot on the Victory screen, and then shown an icon for Level 4 loot on the Mission Rewards screen. The player is actually receiving Level 5 loot.
    • The icon shown to players on the Mission Rewards screen is incorrect and will be fixed in a future patch.

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

The Battle Bus is heading to Long Beach, CA for the annual TwitchCon event (Oct. 20-22) and we’re dropping plenty of supplies for the whole squad. The Epic Games team will be there showcasing Fortnite Battle Royale and providing a ton of information on future features for streamers. TwitchCon attendees who stop by the booth to play a round of Fortnite Battle Royale will also get free, FNBR swag!

If you’re a Twitch streamer interested in learning more about how Epic Games works with broadcasters, stop by the booth to chat! We’ll also be moderating and participating in a panel at TwitchCon specifically geared toward helping streamers work with game developers. Information below:

TwitchCon Panel: How Streamers and Game Devs Can Work Together

Panel Date: Friday, Oct. 20 @ 3:00 PM EST

Panel Speakers:

  • K.L. Smith - Community Manager, Epic Games
  • Bradley Cummings - Community Manager, ChAIR/Epic Games
  • Jatheish Karunakaran - Lead Community Manager, Studio Wildcard (Ark Survival)
  • Devin Connors - Community Manager, Psyonix (Rocket League)
  • Megan Everett - Sr. Community Coordinator, Digital Extremes (Warframe)

Whether you stop by the booth, or catch us walking in the hallways, be sure to say hello if you see someone from Epic Games! You never know ... you may get some loot for just for saying “Hi.”