Dev Tracker

Players may notice intermittent issues with VOIP. We are aware of these issues and we're working to correct them. We hope to have you back giving out those voice commands ASAP.

Players may notice intermittent issues with VOIP. We are aware of these issues and we're working to correct them. We hope to have you back giving out...
Originally posted by Halenser

Someone asked Darren on twitter about the next event for STW and he replied with this:

“It's coming! Let's say... ❤️ is in the air in a way only Ray and Dennis can bring.”

Im really looking foward for the next developer update!

I can't wait either! <3

Originally posted by Kyric1899

Please, please, please...fix the lag when players join and day changes. This is a massive issue.

Ya, that's a tough one. We most are aware of this one and investigating the cause and how to fix it. More updates for that specific one when we have more information to release.

Originally posted by Tinashe-Now

few bugs taken out, a million others are in. CLASSIC epic.

WHAT is up with the UI, Energy guns, people name, the atlases, objects being huge... really????????????? there were like 10 lines for save the world updates HOW can u mess up SO many things.

T R A N S P A R E N C Y, right????

right???

well, to everyone, enjoy these bugs for the coming 2 months till the next "update"

Hey there, we know this isn't fun for anyone and understand your frustration. We are doing our best to track any new bugs you're all reporting that were introduced with patch V.2.2.0.

I've gone ahead and opened a thread here so everyone can let us know if we've missed anything. We'll also be sure to keep you posted on any new updates. It won't take 2 months. :)

Originally posted by PeetSquared41

Why do this to yourself, Epic? Better, why do this to us? Nothing in the official patch notes on the StW side seemed even remotely prudent that you should have forced a patch through, in this state. Did you guys even try running it live, first? I don't think you did because it would have been immediately obvious that this patch was not remotely ready.

The official patch notes were laden with things no one in the community, as far as I can see, were asking for (I know some of you were suffering from some of the bugs but none of them were making big waves); stuff that almost seems to punish the players...no easy restart on Altases, removed the 2nd explosion on carpet bomb, no more bacon from corn stalks, etc.

Was any of that breaking the game? Nope, but your newest patch sure does try. So many new bugs now and none of the important stuff was fixed, like the universal inventory returning, lags when players join or a new day begins (why do we even have a day/night cycle, btw?), chests not rewarding appropriate levels, etc.

C'mon, Epic. Many of us want to like your game. We want to work with you. We get excited when you say you'll be communicating more pertinent info. But you seem to willfully drop the ball with us, continuously. It wasn't great before the great BR dropped (another thing I don't remember any of us asking for...but congrats on the big hit, seriously) but it is so bad, now. You've got to get it together. This ship won't stay afloat like this and we all know it. Decide...is StW going to get proper attention or are you going to let it die? For the sake of your rep, I would suggest figuring it out and try being honest with us, the playerbase that signed up with you from the start.

/rant

We know it's never fun to have bugs introduced. We're looking into what you're all reporting and will make sure to keep you updated on their status. It would help us if you could report any bugs we may have missed here.

Originally posted by Bamfsaw

After the most recent patch I've noticed that the residual energy field from the perk "keep out" is only lasting about 5 seconds now instead of the 10 seconds it states. Cluster bombs also only spawns 3 grenades from time to time instead of six at the initial blast. For a mythic hero who's perks are mainly focused on her grenades this makes her almost nonviable to use as other soldiers can easily out dps her if running one with war cry, UAHH, etc.

Edit: It appears the nerf is unintended and they are working on a fix. Thanks to iFlak and MrPopoTFS for the information.

Edit 2: I know the STW devs aren't given enough time to work out bugs, etc before each patch because they're forced to sync with BR updates. This causes more bugs than fixes which needs to be looked into.

I've heard a few players report this since the release of V.2.2.0. This is an issue we're looking into. As Flak stated, this may be tied to us fixing another bug. Once we determine the cause, we'll fix it and Ramirez will be back to her old self. :)

In the meantime, I opened up a thread here if you want to report any issues we may have missed.

Originally posted by Bamfsaw

After the most recent patch I've noticed that the residual energy field from the perk "keep out" is only lasting about 5 seconds now instead of the 10 seconds it states. Also if you're going to remove the delayed detonation of cluster bombs completely you could add them to the initial blast as the perk states. Bravo epic, bravo. Not going to support a game that doesn't care about it's community as your main focus seems to be battle royale. I'm PL 82 and the amount of time I've put into this game is into the hundreds of hours. I'm done with the bugs unintended nerfs, etc. Not supporting your game anymore with my time and money.

I've heard a few players report this since the release of V.2.2.0. This is an issue we're looking into. Once we determine the cause, we'll fix it and Ramirez will be back to her old self. :)

In the meantime, I opened up a thread here if you want to report any issues we may have missed.

Originally posted by WeShootNow

Upvote for Keep Out! not working as intended. Just got my UAH and was really loving her.

Responded here: https://www.reddit.com/r/FORTnITE/comments/7rcud6/mythic_ramirez_rendered_completely_useless_now/dsw6ndx/

Originally posted by Bamfsaw

After the most recent patch I've noticed that the residual energy field from the perk "keep out" is only lasting about 5 seconds now instead of the 10 seconds it states. Cluster bombs also only spawns 3 grenades from time to time instead of six at the initial blast. For a mythic hero who's perks are mainly focused on her grenades this makes her almost nonviable to use as other soldiers can easily out dps her if running one with war cry, UAHH, etc.

Edit: It appears the nerf is unintended and they are working on a fix. Thanks to iFlak and MrPopoTFS for the information.

Edit 2: I know the STW devs aren't given enough time to work out bugs, etc before each patch because they're forced to sync with BR updates. This causes more bugs than fixes which needs to be looked into.

Hey all, I just got word from Kyle (Yes, Kyle) on the dev team.

"We fixed a bug where Cluster Bombs were being triggered twice when a grenade exploded. It's possible this bug may have affected Keep Out as well. We're investigating, and will likely look at the balance of both perks as a result."

Originally posted by Pikazombie

Yes he can link the two account in his account settings on the epic games website

You are absolutely correct! However, be aware there is currently an issue where if you have progress on your PS4 account and then link it to a fresh PC account, your progress will be wiped entirely. In order to get it back, you will need to contact support here. Just explain what happened and they'll take care of you. :)

Originally posted by IntenseSpirit

What about non-visual bugs? Do we still report them here?

Yes, you can report all bugs new to Patch V.2.2.0 here and we'll log it and then make sure we're aware of it. :)

To our dismay, it appears there were some visual bugs introduced with V.2.2.0. Currently, we're investigating visual bugs associated with:

  • Larger UI

  • Larger Models

  • Energy Weapons

  • Incorrect Party Member Names

Non-Visual Bugs:

  • "Keep Out" Perk not lasting a full 10 seconds

  • Survivor Power Level does not change when you level them (can solve this by removing your survivor and immediately putting them back in)

  • Soldiers sometimes cannot throw grenades

Let us know everything we've missed that's new to this update. If you can, report these bugs in-game when you see them. It helps provide us more information so we can pinpoint the problem. We'll keep everyone posted with the latest updates.

Fortnite Servers down?
Originally posted by djdanielfresh

Is anyone else having problem with the servers right now on ps4?

Some players have been reporting an increase in lag or encountering a waiting room. However, from our end, it looks like we should be recovering. We'll continue to monitor this and will release wider messaging if the problem worsens. :)

Originally posted by your_local_yeti

When will this game start being consistent. Using standard controller settings, I expect to have to cycle through building options every time, starting with the vertical wall. THEN YOU PULL THIS SHIT WHERE I MAGICALLY START ON A NON-VERTICAL WALL BUILDING OPTION WHEN IM UNDER FIRE. I don’t understand why everything keeps changing. It’s bad enough I’m absolute trash at this game, with VERY LITTLE OPTIONS TO PRACTICE MINUS ACTUALLY PLAYING AND GETTING DEMOLISHED EVERY GODDAM TIME, and then now I have to worry about which controls I cant bank on muscle memory for?!

This game fucking sucks and I’m more pissed than a 14 year old getting 2-25’d every round in COD.

Edit: to those who told me how to fix it, thank you, if I were sane I’d try again but I’ll give my livid-ness a long cool-down timer if I even decide to play again. Either way, Epic, you still piss me off.

Sorry about that -- this was a side effect of us adding an option to toggle between the behavior you experienced and the old one. We didn't have a good way to maintain defaults for existing players while changing defaults for new players. That's something we need to address!

Originally posted by sindorra

Everything in the game other than the actual heroes just got bumped up like 1.5x. Rocks, trees, even atlases, dropped items and walls you build, it's all massive and really disorienting. It feels like i've shrunk.

On top of that, energy weapons are an ugly masked blue, atlases are blindingly bright, the UI scale is off and non-grouped people join in as 1(1) in huge text.

Was this patch tested -at all-?

Bonus edit: Some pictures for those that havn't been able to play yet.

https://puu.sh/z4paX/26638859d5.jpg

https://puu.sh/z4rko/c829795dc0.jpg

https://puu.sh/z4rlw/9942f81bb7.jpg

https://puu.sh/z4rl1/9425877735.jpg

https://puu.sh/z4rAI/0c7541f89e.png

Well, that is strange, to say the least. We are looking into what's causing this now and we'll keep everyone posted on the latest updates. I'm going to start a thread on this for discussion.

Battle Royale Tier bundle
Originally posted by Valar_MorGHOULis

Does anyone also know if it can be used for season 3? I’m maxed out and bought it like an idiot

See https://www.reddit.com/r/FortNiteBR/comments/7rafd9/so_how_doea_this_work_i_already_have_tier_70_on/dsvo7z8/

Battle Royale Tier bundle
Originally posted by Asli_Daku

Does anyone know if you can buy the tier bundle infinitely? Or is it a one time buy

The discounted bundle is a one-time thing to celebrate the map update. You can buy more tiers at the regular price on the Battle Pass screen.

Cheers, Michael Noland

My apologies regarding the weapon being blue everyone, I'm not sure what happened but the bug for this just landed on me a few days ago. Once this is solved it will be fixed in next week's patch.

No, it does not transfer over to the next season. We'll be preventing purchasing the bundle when at tier level 65 or above in a future build, but it didn't make this one.

If you were already at max tier and purchased this, please contact CS and we'll make it right.

Cheers, Michael Noland

Excited for the new map update this week? Get a dev perspective with some of the Fortnite team!

David Spalinski, Lead Level Designer:

Since the initial release of Battle Royale in September we’ve been keeping an eye on opportunities to improve and add to the map. We had some initial predictions about what would make it better for you, but chose to take the time to watch, listen, and play with the community to learn about various things we couldn’t have known at the onset. We’ve taken that knowledge and built it into this update, which represents a major iteration on the Battle Royale map.

One of the primary things we identified needed improvement was the density of the points of interests (POIs) on the western side of the map. The density on the eastern side has offered a good pacing for loot, traversal, and combat engagement frequency, so we wanted to bring some of that to the western side. As a result, many new POIs have been added west of the river, each with their own identity.

Tilted Towers is a city located just south of Loot Lake, which adds a hotspot close to the center of the map. It offers a fair amount of vertical gameplay through taller buildings that players can land on, fight through, or even defend against other nearby fortified buildings. When constructing this POI, we wanted to create something on the larger end of the scale, similar in size to Pleasant Park or Retail Row. We targeted it as a place where many players could choose to land, and still be able to get enough weapons to be able to hold their own.

 

Sidney Rauchberger, Lead Level Designer:

Another point of interest just west of the river is an underground mine called Shifty Shafts. Unlike the heights of the buildings in Tilted Towers, this POI is all about tighter underground tunnels, which present opportunities to sneak up on or flank your opposition. From the beginning we thought that the idea of adding a mine just sounded fun, and now we’ve been able get one in there.  This location is one to be explored, not scouted from a distance, since all of the good loot is on the inside.

Snobby Shores is a private residential neighborhood on the west coast of the island made up of multiple fenced houses. By fencing in the houses, they act as self-contained combat areas, allowing for intimate combat engagements that are focused on the immediate surroundings. Additionally, the housing plots are arranged in a line, which organizes and brings clarity to the combat relationship from house to neighboring house.

When identifying which specific areas of the map were under utilized, the northwest was near the top of the list. Beyond visiting Pleasant Park or being forced there by the storm, there wasn’t much of a draw to go there. As a result, we’ve added Junk Junction. This point of interest is a junkyard full of crushed cars stacked upon each other. We took care to ensure that among this junk you would be free to build around it, or jump from pile to pile without a need for building. This offers player’s flexibility in how they want to pursue their opponents or loot.

 

Stuart Fitzsimmons, Senior Level Designer:

Separate from the new POIs, we also wanted to add visual variety to larger sections of the map. To accomplish this, the map is now divided into four biomes. The grassland has a similar look to what you’ve come to expect from the map until now, but the swamp, farmland, and mountain areas bring their own visual identity. This is mostly done with changes in color tones evident on the terrain, as well as different looking trees & vegetation. To accomplish this, we reworked the core of how the terrain is computed for display, making it more flexible in order to add these biomes. Beyond adding visual variety, the idea behind this was to allow players to associate where they are on the island with the look of the environment surrounding them. You’ll be able to easily spot these biomes from the battle bus or when bringing up the map.

We’re looking forward to seeing how players adapt their strategies as a result of the changes and additions present in this map update. We’re hoping you will find a new favorite place to land, route to take, or building to fortify during the end game. We’ll be continuing to watch, listen, and play with everyone to identify ways to improve upon the map from here, and look forward to your feedback.

  
Fortnite @fortnitegame
Get a behind the scenes look at the map update with our Dev Deep Dive! https://t.co/cbxp4qaVXJ
Originally posted by Sno_Jon

I will try to issue a video later but here's some short examples.

When switching building types e.g wall to stairs, there is a delay in the action being registered. So while I think the stair is selected, it is not and will select a floor. - due to input lag

The same happens with inventory if you pick a weapon up and switch weapons, it will drop the weapon you switched to instead of the weapon you initially had selected.

On top of that it would be great if we had the stairs next to the walls and would speed things up.

Someone made a detailed post about having an option to bind building to certain buttons which would be great to have in long term.

Overall the game feels very sluggish on console and sometimes even slow which has gotten worse with each patch (may be hardware limitations) when it comes to building and inventory/trap management - switching traps is very slow too! Takes way too long to switch traps.

*Edit forgot to add the random sticky aiming when editing - please remove that! u/dandadadandan

Thank you!

The quick summary is that the quickbar currently does a server round trip for switching.

So if you go from 1 to 2 to 3 to 4 there is a decent amount of latency due to this if your ping isn’t awesome.

That is legacy behavior and we need to make sure that quickbar switching doesn’t talk to server to cut out all the latency. We had an existing JIRA for this, but his clearly needs to be up-prioritized. On it :-)

Short term the option to not reset building defaults might help a bit depending on your usage. Obviously not a substitute for real fix.

If you are on the West coast, we are also trying to get West coast servers up next week. The snow storm scrambled plans a bit this week :-/

Fortnite @fortnitegame
The Map Update is live! Experience and explore new places. Retrace your steps through the updated map. What is your… https://t.co/HXFWhThjGP
Fortnite @fortnitegame
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