Dev Tracker

Hello fellow fort fanatics,

Today we are deploying an additional small update aimed at fixing various crash fixes for PS4, PC, and Mac. Players will need to restart Fortnite in order to install the patch and play. No downtime is expected. More Xbox fixes are being worked on.

EA 1.4.4 Release Notes

  • Fixed PC only client crash
  • Fixed PS4 crash associated with audio
  • Fixed a few ‘out of memory’ crashes
  • Re-enabled visuals for other player's abilities when loading into a match
    • This was disabled to avoid a rare crash
Fortnite @fortnitegame
If you're on PC, you may need to restart your launcher to receive the update. Thank you!
Fortnite @fortnitegame
Fortnite Players: We are deploying EA Patch 1.4.3. Please restart your game to get the update! Patch notes: https://t.co/m7srlDqvRD
We will be releasing EA Patch 1.4.3 today, August 11:00 at approximately 3:00 PM EDT. There is no downtime expected for this update, but you will need...

LOL I used to live near there. I always think of it when people build Stairways to heaven.

Fortnite @fortnitegame
Zak and Darren sit down and discuss Fortnite in the near future. Join us for the second developer update! https://t.co/h7cA7OU6bn
Fortnite @fortnitegame
A long time veteran, take a look into the storied Fortnite past of MSGTFox as our Fortnite Player of the Week! https://t.co/S7tb1l1OV9
Hello Fortnite Friends!

Today we are deploying a small update aimed at fixing various crash fixes and improving game stability across all platforms. Players will need to restart Fortnite in order to install the patch and play. We anticipate no downtime.This patch will include fixes from patch 1.4.2 for console

EA1.4.3 Release Notes

  • Added the option to toggle Hero accessories on Xbox One and PS4
  • Corrected several crashes across all platforms
  • Disabled end-of-mission videos at the end of each mission on PS4 and Xbox One
    • We believe this will reduce crashing on consoles
    • We will re-enable end-of-mission videos once the issues are corrected
I'll see what we can do to clean up the tiles. Ideally,we'll have a bit more detail in game as well. Thanks for pointing this out.
A great Constructor makes me so happy. I salute you!
Where are you seeing that?
Really good list!
Fortnite @fortnitegame
The Survive The Storm update is coming in late Aug. / early Sept. New mode. New weapons. New threats. Same scared… https://t.co/gxGAskeR6O
There are notes that go out with every update, but I agree the ability to find that stuff inside the game needs to be improved upon.
I can't even walk by a parking meter in real life without thinking about nuts and bolts.
We messed up here. The balance change was intended but missing it from the notes wasn't. I hate that we missed this and I'm sorry it happened. We'll continue to work on our process for notes to make sure we get it right.
Definitely report using the in game tool if you run into someone acting like a knucklehead.
So, the following note was added to the release notes this morning. "Repair the Shelter caches fixed to provide the correct rate of nuts and bolts." The change was intended to adjust to the correct rate. Missing it in the notes was not. We're not thrilled that this was missed and we've got to do better.
I sit right next to Zak and Darren. We want to make sure whenever we talk about the development status of Fortnite, that we communicate clearly about where we're at. That's why you'll continue to see video updates from them rather than frequently seeing myself or someone from my team hop in to say something like "maybe, we'll see, or I dunno." It's important for us to talk share things that are happening rather than giving vague answers or fueling speculation. We're always reading through what's here and in other places where players talk about Fortnite. And we'll continue to work to improve things and keep everyone up to date as we do.
We'll continue to iterate throughout Early Access, so there will be things in the game that can and will change. Quality of life improvements, balance, new content, etc. are all things you can expect. This last week in particular we've pushed out several updates to help with stability. That's been a necessary focus since we've still got pockets of players that are having issues just getting in and having a smooth experience. We'll make sure that gets fixed. At the same time, the team is reading the feedback from the in game tool, forums, social channels, and this subreddit. As we get closer to releasing a meatier update, we'll provide more detail on what you can expect to see. And of course, we'll be eager for feedback on that as well as each update releases.
I'm here, though a nasty stomach bug sidelined me some the last couple of days. Back in the office this morning. In terms of development updates, those are typically going to come in video form from Zak and Darren, similar to the first couple of videos posted so far. We're continuing to read feedback in all of the usual places. As you no doubt know, the best place is always going to be directly via the tool in game. Darren likes to read through it without putting it through any additional filter.
Could you PM me your Epic ID and I'll ping our support team? If I'm understanding correctly, after refunding you on PC you also lost access on Xbox One, which shouldn't have happened?
Originally posted by [deleted]

[deleted]

I'm here reading the threads and also the emails, and since launch day have been thoroughly impressed by the polite discussions and the analytic and deliberative nature of the Fortnite community. This is an amazing group!

In general, there are dozens of ways we want to improve and tweak the game, some of it realized as we went through closed beta and some of it recognized in response to feedback in early access. We're working on lots of these things as we speak. In general, the difficulty progression is slow at first and then much faster, more so that we expected, which is often interpreted as a paywall, but isn't intended to be, and can only effectively be crossed through gains in skill and technique (which I presume must lead to enormous frustration from folks who try to pay through it and find that ineffective.)

The countless planned improvements and future evolutionary decisions aside, the game is largely what we intended it to be: an early access version of what will eventually be a free-to-play game.

Some folks love it, and some folks hate it, and we totally understand the feedback, as it's a change from the business models of Epic's episodic shareware games and then PC and Xbox retail games of the past. However we encourage keeping an open mind, especially on play strategies that reduce the grind.

This is thoroughly an Epic game though, built out of passion for the underlying design and art style, and a desire to build the foundations for a game that we can improve and evolve for years to come, and eventually enable anyone to play without paying up-front, while paying the bills and supporting the team.

Fortnite @fortnitegame
EA1.4.2 for console will follow later in the week. Thank you!