Dev Tracker — Reddit

Originally posted by 6-22-2016-End

I know this is an old post but you still haven’t responded. Then why is there a bDisableMouseAcceleration=False then in the GameUserSettings.ini?

That config setting is routed into this Mac only CVar, and has absolutely no impact on PC:

static FAutoConsoleVariableRef CVarMacDisableMouseAcceleration( TEXT("io.Mac.HighPrecisionDisablesMouseAcceleration"), GMacDisableMouseAcceleration, TEXT("If set to true then OS X's mouse acceleration curve will be disabled while using high-precision mouse mode (typically used when games capture the mouse) resulting in a linear relationship between mouse movement & on-screen cursor movement. For some pointing devices this will make the cursor very slow. (Default: False)"));

The comment about the no-acceleration mode sometimes dramatically changing the speed of input is why it exists for Mac, otherwise it wouldn't exist anywhere.

Cheers, Michael Noland

Originally posted by BotizYT

so we do actually have the XP we're supposed to, it's just not displaying correctly?

Correct, you are receiving the proper experience it's just not displaying properly.

Originally posted by BotizYT

PLEASE FIX THE XP ISSUES

Not seeing the proper experience earned is a visual bug that we're aware of.

Experience gained during the Double XP weekend is being properly awarded yet is not displaying properly in the in-game or post match screen.

Battle Royale Double XP weekend bug
Originally posted by Tom_Hendo

After every match, it is only showing me my battle pass experience boost, nothing else. Anyone getting this issue too? PS4 EU region

This is a visual bug that we're aware of. Experience gained during the Double XP weekend is being properly awarded yet is not displaying properly in the in-game or post match screen.

Originally posted by timetrip0

The replies in the top rated thread in this post say this isn't working. Especially this one

This is a visual bug that we're aware of. Experience gained during the Double XP weekend is being properly awarded yet is not displaying properly in the in-game or post match screen.

Hey there, I figured I drop in and explain how the double XP weekend is functioning.

There is a 100% additive bonus on match XP. This means if you have 60% Battle Pass bonus and 20% friend bonus, you'll get 180% more match XP. So with a score of 500, you would earn 1400 XP total.

I hope this helped clear things up and enjoy the Double XP weekend!

Originally posted by BotizYT

PLEASE FIX THE XP ISSUES

Hey there, I figured I drop in and explain how the double XP weekend is functioning.

There is a 100% additive bonus on match XP. This means if you have 60% Battle Pass bonus and 20% friend bonus, you'll get 180% more match XP. So with a score of 500, you would earn 1400 XP total.

I hope this helped clear things up and enjoy the Double XP weekend!

Thanks for the report! I've reported this to our QA team and they'll begin investigating this. As a side note, there were no changes made that should have made it look like the player pulled out their glider/umbrella after using an Impulse Grenade.

Originally posted by TranceZiggy

Please fix turbo building not working correctly. (Hold down build button, nothing happens until it is let go and re-pressed).

Please fix pro builder cancelling sprint.

Please fix pro builder cancelling full-auto firing when ADSing.

Please extend Oceanic Duo times.

Hey there,

In regards to Turbo Building not working for you, do you think you could provide a video example of this happening and comment the link below and maybe go into more detail of what is happening in-game when this happens to you?

For the Builder Pro layout issues, we are aware of that and have a fix ready to take care of the cancelling fire issue when v3.6 releases next week. We have a speculative fix ready for the "stop running" issue as well for v3.6. You can track the status of those issues and others on our Issue Tracker here.

Look forward to hearing from you!

Hey Folks,

We’ve made a hotfix adjustment to the storm damage in 50v50. The storm will now deal 10 damage per tick for all ring phases. ⛈️

This change was made to improve gameplay flow - we noticed that a high number of matches were resolving with a team healing outside of a storm, rather than resolving due to the normal pace of combat.

Originally posted by De4dC3ll

Title kinda says it all. Was really looking forward to this game modes release but this shit is ruining it for me.

We will be addressing this soon.

Originally posted by Neymars_Lawyer_AMA

No one bothers to revive when they can just wait 5 seconds to get your loot. If you have two downed teammates, its actually impossible to revive both of them.

Thanks for the feedback.

The reason it's set up like this is to allow the possibility of a comeback. With the regular bleedout times, teams that are outnumbered are going to have a much harder time staging a comeback, since the team with numbers will easily be able to revive downed teammates.

We experimented with turning off "down but not out" entirely (like in the Snipers mode), but that felt much too harsh, so we went with this as the solution. This also has the effect of keeping the teams more even throughout the duration of the match.

Continue playing with this in mind, and let us know what you think after you've been in some 4v6, 6v10 type of fights.

Originally posted by [deleted]

[deleted]

We will be addressing this soon.

Originally posted by ZibbityBopBow

Has anyone experienced the glitch where everyone in the game can’t move? They can look around and stuff, but they can’t move, and the storm keeps coming. Then we get kicked from the server.

That’s what happens when the server you’re playing on has crashed. We had some issues with 50s servers crashing this morning, guessing that’s what you experienced.

Thanks for the heads up guys, just a mistake on our end. We'll fix in 3.6.

Thanks for the heads up guys, just a mistake on our end. We'll fix in 3.6.

Originally posted by Bungles_Danforth

Please let us export the replays, so they stay watchable.

We've got plans to extend the times in which they'll be watchable within the client as I mentioned in the post but I don't currently have any additional information on being able to export them to watch indefinitely outside the client.

Originally posted by afrosheep

Thanks for sharing! My concern is the inability to save replays on my ps4. Some insight or eta for a fix to the problem would be much appreciated.

I can confirm that's an issue we're aware of and investigating. While I don't have an ETA at the moment I can guarantee once we get closer to a fix date we'll let you know.

Heya,

We've been seeing some confusion around "Corrupted Replays" today so I figured I'd drop in and clarify some things.

As of now any replays that were saved in a previous update will not work once a new one is released.

Example:

  • A replay saved in v3.5 will not be watchable in v3.5.1

However, in the future, we are working towards making replays work for the entirety of each major patch. This means that your replays would work until we have another major patch, which is usually every two weeks.

Example:

  • A replay saved in v3.5 will work in every v3.5 version (v3.5.1, v3.5.2, etc) but will be unwatchable once v3.6 releases.

So for the time being keep this in mind when planning your editing sessions and keep creating and sending us your Epic Fortnite submissions to the #ReplayRoyale contest!

Originally posted by EpicDustyDevo

Looks like we missed it in the hotfix guys, sorry about that - we will have it sorted out and added to the mode shortly.

Update, should be live now.

Battle Royale Is The LMG In 50v50?
Originally posted by EpicDustyDevo

Looks like we missed it in the hotfix guys, sorry about that - we will have it sorted out and added to the mode shortly.

Update, should be live now.

Originally posted by MrPopoTFS

We’re investigating an increased rate of server crashes since the release of v3.5.2.

We’ll provide an update once we have more information.

Note: Just to clarify, you're still able to log in and find matches. However, we're looking into crashes that are causing players to lose connections to games they've already connected to.

Just to clarify to everyone, you're still able to log in and find matches. However, we're looking into crashes that are causing players to lose connections to games they've already connected to.

Battle Royale Is The LMG In 50v50?
Originally posted by kaotik4

Might be a stupid question but I've been playing nonstop and havent seen one

Looks like we missed it in the hotfix guys, sorry about that - we will have it sorted out and added to the mode shortly.

Originally posted by Rogumann

Read the patch notes bro

Looks like we missed it in the hotfix guys, sorry about that - we will have it sorted out and added to the mode shortly.