Dev Tracker

Battle Royale Stats currently disabled

Happy Sunday Fortnite family! Stats will remain offline to lessen the chance of other back-end systems failing. Your stats will be back-filled at a later time. We are also working on how we collect them to help prevent this from being an issue in the future.

Battle Royale Stats Recorded Bug!
Originally posted by Koninator

But there is another bug where wins don't show up on the global leaderboard but points get added to the 50 players leaderboards. Do you know about that one?

No, can you elaborate and provide screenshot?

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Battle Royale Stats Recorded Bug!
Originally posted by DeathBeforeVictory

Just out of curiousity, are the stats saved somewhere else and will be updated later or are they just gone? Thanks either way!

All data is also being sent to our analytics backend / data warehouse and we will backfill data from there.

Battle Royale Stats Recorded Bug!
Originally posted by Buealo_

So i just won a solo game and i had 7 wins before winning and i should have 8 but wen i went into the menu none of the stats saved and it only saved stats from last night so this is a new stats bug in the update

We had to disable stats earlier today due to heavy load / high player concurrency. We expect to be able to handle 2-4x existing load over the next several weeks to get a bit farther ahead of growth curve and buy us a tiny bit of time to rewrite that system.

We fixed a bug with sniper rifles when your ping is > 120 ms in v1.10. Not sure whether this is related.

UPDATE: Fix didn’t make it into v1.10 but we will try to get it into v1.11 shipping week of 12/11. Or at least that is current plan.

Originally posted by [deleted]

[deleted]

Fix was ~170 MByte. It is probably going to take us 2-3 months to really get patch sizes under control :-/

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Originally posted by nsuserdefaults

I believe there is a new(?) sound bug where you can hear bullets not near the player you're spectating. A few times while I was last alive of my squad I could hear bullets through my teammates mic's while they were spectating me. I've also experienced this more now myself while spectating. It's easier to tell later in the game when it's quieter, but I haven't exactly been able to pin-point if the sounds are that of a different player or the spectating sounds are just louder?

I'm not sure where best to report feedback like this so I hope this is alright?

Of course! I always try to read and respond to Reddit msgs. I'm often checking in on the subreddit for new posts, specifically audio-related ones. :)

So yeah, incorrect spectator bullet whiz-bys have been known about for a while. Been working on a fix and hope to have it in soon!

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Originally posted by iFlak

We are about to release an update on PC to correct the hitching mentioned in this forum thread: http://epic.gm/civy. This update will not require any downtime, but you will need to restart the game to receive the update. Thank you for providing us with information needed to track down and resolve this issue!

UPDATE: We will be taking stats offline during times of high traffic to lessen the chance of other back-end systems failing. The stats will be back-filled at a later time, and we are working to improve how they are collected so this will no longer be an issue.

We will be taking stats offline during times of high traffic to lessen the chance of other back-end systems failing. The stats will be back-filled at a later time, and we are working to improve how they are collected so this will no longer be an issue.

Originally posted by iFlak

We are about to release an update on PC to correct the hitching mentioned in this forum thread: http://epic.gm/civy. This update will not require any downtime, but you will need to restart the game to receive the update. Thank you for providing us with information needed to track down and resolve this issue!

UPDATE: We will be taking stats offline during times of high traffic to lessen the chance of other back-end systems failing. The stats will be back-filled at a later time, and we are working to improve how they are collected so this will no longer be an issue.

We will be taking stats offline during times of high traffic to lessen the chance of other back-end systems failing. The stats will be back-filled at a later time, and we are working to improve how they are collected so this will no longer be an issue.

We will be taking stats offline during times of high traffic to lessen the chance of other back-end systems failing. The stats will be back-filled at...
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We will be taking stats offline to lessen the chance of other back-end systems failing. The stats will be back-fill… https://t.co/E9La8TFIAL
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We're about to release an update on PC to correct hitching mentioned here: https://t.co/WRsiXTammU. It will not req… https://t.co/UFJIpEDdsk
We are about to release an update on PC to correct the hitching mentioned in this forum thread: http://epic.gm/civy. This update will not require any...

We are about to release an update on PC to correct the hitching mentioned in this forum thread: http://epic.gm/civy. This update will not require any downtime, but you will need to restart the game to receive the update. Thank you for providing us with information needed to track down and resolve this issue!

UPDATE: We will be taking stats offline during times of high traffic to lessen the chance of other back-end systems failing. The stats will be back-filled at a later time, and we are working to improve how they are collected so this will no longer be an issue.

We are about to release an update on PC to correct the hitching mentioned in this forum thread: http://epic.gm/civy. This update will not require any downtime, but you will need to restart the game to receive the update. Thank you for providing us with information needed to track down and resolve this issue!

UPDATE: We will be taking stats offline during times of high traffic to lessen the chance of other back-end systems failing. The stats will be back-filled at a later time, and we are working to improve how they are collected so this will no longer be an issue.

The only question I have is where I can get one? :-)

Now I can't help but think my PC could use a makeover, very well done!

Originally posted by SpaZtiK6

Can we get a rollback on the patch for the weekend, assuming a fix isn't coming until then?

We generally can’t roll back changes, especially not on just one platform. We fell flat on reacting quickly in this case.

Originally posted by SecondsOut55

ty for the response. Still a very disappointing release, issues like this really take away from the new features and excitement of a new patch.

how about utilizing a public beta test realm? let the community test and catch things like this without affecting the live product

This was detectable without a public test realm and something we need to look internally on how this not only got released this way in the first place but also incorrectly fixed.

Originally posted by [deleted]

[deleted]

Quick update. We identified the root cause last night and have a build in testing that actually fixes the issue. Our goal is to release patch as soon as we have verified it doesn’t make things worse.