Mission Alerts

Stonewood

Expire in 4h 38m

5 flash_on Survivor XP (x900)
9 flash_on Schematic XP (x900)
9 flash_on vBucks (x15)
5 storm mutations active

Plankerton

Expire in 4h 38m

23 flash_on Mini Reward Llama
28 flash_on Schematic XP (x600)
40 flash_on Pure Drop of Rain (x13)
8 storm mutations active

Canny Valley

Expire in 5h 19m

46 flash_on Ingredient: Active Powercell
52 flash_on Lightning in a Bottle (x5)
70 flash_on Transform Key: Sniper Rifle (Rare)
9 storm mutations active

Twine Peaks

Expire in 4h 38m

76 flash_on Lightning in a Bottle (x10)
76 flash_on Pure Drop of Rain (x20)
94 flash_on Storm Shard (x5)
10 storm mutations active
Stonewood: New missions in 8m
Plankerton: New missions in 8m
Canny Valley: New missions in 19m
Twine Peaks: New missions in 8m

Daily Llama

People Llama

x4 @ 350v

Yes, it's a people delivery llama. Just make your purchase and move along. Contains at least 7 people. Somehow.

Expires in 14h 27m

How’s it going Fortnite friends,

We will be deploying a hotfix on Nov 20, around 9:00am Eastern Time in order to airdrop in the Silenced SMG ... and more! This hotfix will include a number of balance changes as well. What a pleasant surprise!

There will be no downtime and players will not be interrupted mid-match, so expect a silky smooth transition. Please keep an eye on our twitter for immediate updates.

Did someone say ... balance changes?

That’s right! Hotfix notes below:

  • Enabled Silenced SMG
  • --Can be found as a Common, Uncommon or Rare variant.
  • --This new SMG is Suppressed, making it the quietest weapon in the game.
  • Assault Rifle accuracy increased.
  • --ADS accuracy benefit increased by 33%.
  • --Accuracy penalty per shot decreased by 20%.
  • --Accuracy reset speed increased by 20%.
  • --Recoil reduced by 30%.
  • SMG damage increased from 12/12/13 to 14/15/16 for all rarities.
  • SMG magazine size increased from 25 to 35.
  • Tactical SMG damage increased from 14/15/16 to 16/17/18 for all rarities.
  • Adjusted SMG/Tactical SMG environmental damage to match base damage.
  • Rocket Launcher reload time increased by 10%.
Originally posted by DaviidMarshall

Couple of questions;

  1. Is the PTR going to be PC Only?

  2. Will there be umbrella skins in the future?

  3. Over time, will you be adding more of the weapons from Save the World to Battle Royale?

  4. Is there any plans for different maps? Weather effect?

  5. Last one - Are you doing any Christmas themed stuff for BR like you did for Halloween?

Thank you guys again for the amazing support on this game!

  1. Yes, initially. But we'd love to run some kind of PTR on console as well
  2. Not yet determined
  3. Hopefully
  4. Yes, but we're improving the current map first
  5. Come on now, do you really want us to spoil all of our surprises? :)

Got Questions? Let us know for next time!

Originally posted by Scrw_Vwls

/u/JustMooney1 still having this issue...are you guys addressing it?

An associated cause of this may be network latency, if you're still seeing the message try resetting your connection!

Originally posted by odkfn

Not to jump on the EA hate train, but you really are at the opposite end of the spectrum.

You’ve released a very fun free game with OPTIONAL in app purchases that don’t affect performance.

We all really appreciate it!

We appreciate you!

Originally posted by adsy-mac

With and without text

Love it.

We will continue to work towards bringing all players across all platforms the best possible play experience they can have. Keep on being great at telling us your feelings and reporting bugs so we can continue improving!

Ya, this is most certainly my wallpaper now. I really love this art style you chose, well done!

Battle Royale @fortnitegame
Hop on the Battle Bus, we're headed to DreamHack! 🚌 https://t.co/VgUpHlHyXo #DHW17

Get ready to board the battle bus at DreamHack this winter (Dec 1-3). We’ll be travelling to Jonkoping, Sweden to host a series of Fortnite Battle Royale community competitions - so prepare to take down opponents, build your way to the top, and win awesome prizes!



At DreamHack, everyone with a BYOC seat will be eligible to join the solo or duo tournament. Qualified players from both days (Friday and Saturday) will be able to compete for a larger prize pool on Sunday. No sign-up required: just join the DreamHack Official Discord server, select the Fornite Battle Royale channel, and receive instructions there!

Tournament Dates and Times:

  • Friday, Dec 1: Top 50 qualifier from 17:00-00:00 (both Solo and Duos)
  • Saturday, Dec 2: Top 50 qualifier from 15:00-22:00 (both Solo and Duos)
  • Sunday, Dec 3: Finals from 13:00-17:00 (Solo), 17:00-20:00 (Duos)

On Friday and Saturday, admins will host a number of games between the times stated above. The results from those games will be displayed onto a dedicated DreamHack solo or duo leaderboard, which are ranked by a point system that rewards both placements and actions. On Sunday, players who have qualified will compete in a 5 game series to determine the final winners of solo and duo mode. 

Everyday the top players will be rewarded with cash prizes - with the prize pool totalling up to 12,000 euros. At the end of each day, the results will be announced on discord and displayed on the official leaderboard at the venue. 

Pack your battle gear and see you all in 2 weeks! 

Originally posted by siva115

This is a relatively new thing, it didn't use to be like this so I'm confused as to why it's still this way for the past few patches. Picking up items didn't use to feel like such a chore in the early game and now in the early game scramble for a gun after opening a chest there's a very frustrating lag.

Am I crazy or was this not the case 2-3 patches ago?

We feel it too. We're looking into it. Sorry!

Originally posted by Chicosdad

Thank you for being so awesome. An issue/bug/possibly intentional characteristic is brought to the attention of your community by a player, and you respond in a timely and honest manner. Amazing. Take my money damnit. It's because of this kind of behavior that I went from only playing BR and actually bought the PvE side. Which I have to say is amazing. The depth and detail is phenomenal. So I'll say it again, thank you for being awesome.

Hey thanks we love to hear this -- we all play the game so much and just want it to be the best it can be for everyone. Keep being brutally honest and creative with constructive feedback and the game will keep getting better.

Originally posted by JDFive

Wow, that is absolutely huge. I dont know how I feel about it. Storm already damages you, and some players get screwed landing as far as possible, so for them to run all the way to the circle and have them be revealed, if they happen to fail to make it into the storm, would suck.

As soon as I am out of the storm, Im very vulnerable to enemies possibly behind me and in front of me, and Id need to be healing lost health. Its punishing enough.

Ive never had a huge issue with people hiding in the storm. If I got killed from the storm its because I had just ran out of it, and wasnt paying attention, which should be my own fault for not expecting others to be in the storm with me.

If this is their intention, then I think a “Enemies In Storm” displayed on your HUD would be a much better compromise

This wasn't an intentional change, just an odd side effect of how we allow spectators to also see the storm. We'll be fixing it in an upcoming patch. Beware of storm ambushes until then!

Originally posted by HansInMyPans

For those who don’t know, when safely inside the circle you’ll see lightning bolts hitting the ground. This is a que that a player or squad is in the storm and you can rush that wall of the circle and trap them as soon as they reach safety.

As an aggressive player I really enjoy it, but I’ve heard a number of complaints from the squads that like to ride the edge of the storm near late game.

Just curious on what everyone thinks!

This is not intentional and we'll be fixing it. The bug was introduced when we added support for spectators to view the storm FX. Stay safe and watch out for ambushes when exiting the storm!

Originally posted by GodmodeOG

I am experiencing so much frustration because of this with any of the snipers, when you're close to anything and try to peek and aim, your crosshair moves upwards for some reason and I can't quick-peek.

Could there be any possible fix from Epic Games side please? It would make everyone so happy

Thank you for your time everybody, have a nice day :)

I think we already have this as a bug we're investigating, but I'll double check to be sure. Thanks for the report!

Originally posted by S-LG

Heya folks,

We will be deploying a small patch on November 16 to address a few nasty bugs and crashes for Battle Royale.

The PC and PS4 patch will go live at 4:00am Eastern Time, while the Xbox patch is planned to go live sometime around 9:00am Eastern Time. The timing on the Xbox patch is subject to change.

There will be no downtime, but Battle Royale will be temporarily disabled for maintenance. All players will need to close and update their clients. For immediate updates, keep an eye on our twitter.

EDIT: Title should read - Patch V.1.9.0.1

Maintenance is complete, Battle Royale is re-enabled, and the Battle Bus is tuned up and ready for take off. Hop in! ☂️⚔️🛠️

Originally posted by S-LG

Heya folks,

We will be deploying a small patch on November 16 to address a few nasty bugs and crashes.

The PC and PS4 patch will go live at 4:00am Eastern Time, while the Xbox patch is planned to go live sometime around 9:00am Eastern Time. The timing on the Xbox patch is subject to change.

There will be no downtime, but Battle Royale will be temporarily disabled for maintenance when the patch is deployed. All players will need to close and update their clients. For immediate updates, keep an eye on our twitter.

EDIT: Title should read - Patch V.1.9.0.1

Battle Royale - Patch Notes:

Gameplay

  • Fixed an issue which caused raindrops to appear on the screen when one of your teammate's was in the storm but you were not.

Audio

  • Fixed an issue which caused storm audio to persist even after leaving the storm.

  • EDIT: Fixed a bug which allowed players to hear glider and umbrella deployment from great distances.

Stability

  • Fixed a client crash that could occur when a player deployed their glider.

Maintenance is complete, Battle Royale is re-enabled, and the Battle Bus is tuned up and ready for take off. Hop in! ☂️⚔️🛠️

Battle Royale @fortnitegame
Maintenance is complete, Battle Royale is re-enabled, and the Battle Bus is tuned up and ready for take off. Hop in! ☂️⚔️🛠️
Battle Royale @fortnitegame
Battle Royale players, we will be temporarily grounding the Battle Bus as we deploy the V.1.9.0.1 patch and undergo… https://t.co/ohLXDe9yJX
Battle Royale BR 1.9 Patch Notes
Originally posted by Meltingteeth

Thanks for the quick reply. Here are a couple of threads with traction:

Etc. The main complaints are surrounding the "privilege to give you money" and the prices of your goods.


Edited for formatting and commentary.

Thanks for collating this!

Originally posted by TMillo

Any update Dan?

I believe it didn’t actually uncap framerate on Xbox in 1.8.2 and was removed from 1.9 due to miscommunication.

Originally posted by [deleted]

[deleted]

I believe it didn’t actually uncap framerate on Xbox in 1.8.2 and was removed from 1.9 due to miscommunication.

Originally posted by red4573

Hey guys new to the game. I looked around for answers to this but couldn't find anything. So the uncap framerate option was added to the game but when I go to the game settings it doesn't show up for me? I'm on XB1 by the way, I know on the patch notes it says it was for PS4 but it was also added to Xbox too, which even included a screenshot of the Xbox version showing it, but for some reason i don't have that option on my game? any ideas? Thanks

I believe it didn’t actually uncap framerate on Xbox in 1.8.2 and was removed from 1.9 due to miscommunication.