Battle Royale

Weekly Sales

  • Glider: Gum Drop (800v)
  • : Battle Stars (900v)
  • Character: Shadow Ops (1500v)

Daily Sales

  • Pickaxe: Batsickle (800v)
  • Glider: Hot Rod (500v)
  • Character: Recon Specialist (1200v)
  • Dance: Slow Clap (200v)

see more


Disabled Game Modes

BR Duos – No ETA (>5h)
OCE Duos – No ETA (>5h)
ASIA Duos – No ETA (>5h)

Leaderboards (solo)

Name W K W%
ps4 AlexRamiGaming 1579 22657 39.9%
ps4 JeDiiiKniiGhT 1007 12049 34.21%
pc TSM_Myth 972 14833 33.02%
pc Twitch_Svennoss 929 9764 61.08%
pc JonjonUzumaki 887 16491 24.42%
ps4 Jayvz1 822 9400 29.87%
ps4 Girly_Face 800 6996 52.53%
ps4 TTV_MBaty 784 12130 29.63%
pc VapeJesus 784 11472 34.51%
ps4 Xiao512 698 11069 28.49%

Save the World

Daily Llama

It's a Trap! Llama

x3 @ 350v

Hit the llama! How could this possibly go wrong? Contains at least 6 probably-spikey items.

Expires in 15h 57m


Mission Timers

Mission alerts expire in 4h 28m

New missions in 28m


Mission Alerts

9 flash_on Hero XP (x500)
15 flash_on Schematic: Break Action Shotgun (Common)
19 flash_on Ingredient: Rotating Gizmo (x2)
19 flash_on Schematic XP (x900)
28 flash_on Hero XP (x750)
40 flash_on Pure Drop of Rain (x13)
64 flash_on Hero XP (x3350)
64 flash_on Survivor XP (x3350)
70 flash_on Pure Drop of Rain (x20)
76 flash_on Survivor XP (x3700)
76 flash_on vBucks (x30)
100 flash_on Hero XP (x5100)

see more

Originally posted by MuuttuvaLabyrintti

Also when you start the game in the starting screen the music is way too loud. And you can’t even turn it off.

This is already on our list of issues to address. Will be investigating soon. Thanks!

Originally posted by Grass---Tastes_Bad

It is good to know that you are working on it and i am naturally grateful for it, however could you perhaps write up what really went wrong with 1.10. I have been following this issues ever since and footsteps are still not as good as they were prior. Yes we now have different surface audio, but everything else is worse (vertical, distance, missing sounds altogether...). It has taken so long that i honestly hope that you just rolled back to 1.10 sounds, since they actually worked really well.

Thanks for the reply. :) I'll put it as straightforward as I can, because there are a lot of variables at play here. Prior to 1.10, footsteps carried over 50 meters in distance, with little falloff... This was great for awareness as to if an enemy was nearby, but it always sounded like the steps were right on top of you even if they were the next house over. And they provided very little vertical information. This is still a problem even now that they don't travel as far, especially with places like Tilted Towers on the map. 1.10 also introduced with it some optimizations with respect to animating players (at the time, this was to allow 50v50 to run more smoothly). Fallout from this included footsteps... due to anim optimizations, footsteps played at irregular rates when off screen. All in all these changes led to a very poor experience compared to the original footsteps heard prior to 1.10.

We've recovered since then. Footsteps have been improved a lot since 1.10's fallout. And our team is focused right now on improving tactical information like verticallity and distance.

Originally posted by CaptainLittlePecker

There was no mention of any of the above concerns. Separate issues.

Hey, just letting you know we're reading and listening. Trying to address everything that's being brought up one at a time. :)

Originally posted by Narendur

u/sweedinmusic <3

I gotchu. :)

Originally posted by Thanks-

Or when you drop from the fucking bus. You want me to go deaf? Just tell me!

Will be reducing harvesting volume a bit in the near future when time permits. And lobby / bus drop volume is being reduced a bit in the next patch!

Battle Royale @fortnitegame
Lookin' for a stylish, but sneaky Victory Royale? Get the drop on your enemies with the Shadow Ops Outfit in the it… https://t.co/TBcJySkmnv
Battle Royale Matchmaking Issues

UPDATE: It appears the Bus was low on BluGlo. We've since refueled and are ready to go! You may encounter a waiting room queue while we start the engines.

The Battle Bus has hit a speed bump and players may be having trouble matchmaking. We are currently investigating!

Battle Royale @fortnitegame
The Battle Bus has hit a speed bump and players may be having trouble matchmaking. We are currently investigating!
Originally posted by ltshaft15

I’m not sure about “probably fixed soon.”

It’s one thing when they discover a bug like glitching underground or the crane not having collision. Those are relatively simple fixes they can do within a week. But getting directional audio correct is not the easiest thing in the world. It might take a little while

It's one of audio's top priorities now with the release of the new map update. We're testing some stuff internally right now (it's sounding good!) and gauging when we can get it into an update. Because this new map has so many different indoor/outdoor layouts (not to mention building) a "one size fits all" approach just isn't going to cut it without some clever tricks.

Because footsteps are such an crucial part of the game we want to make sure we're doing it right and not rushing anything out. :)

Originally posted by mr_imp

If you disagree I'd like to hear why.

It's on our list! There are a number of improvements to the spectating experience that will be coming over time.

Originally posted by blazeryan11

The fact that Eric recorded this on his phone just shows how they’re easily the best developers out there. Any other studio would take months to even get their equipment set-up to even begin to communicate with us.

Thank you guys so much! Keep it up!

Let it be known this is the first and last selfie I plan on taking.

Battle Royale @fortnitegame
We're talkin' Friendly Fire, the Map Exploit and a Battle Pass Bonus in our Battle Royale Dev Update - Snowpocalyps… https://t.co/2paFn3wp8g
Originally posted by Sno_Jon

How much downtime will there be? I'm off work and there's only 1 thing I plan on doing!

No downtime will be needed now ;)

Originally posted by iFlak

Fortnite premieres in Korea tomorrow, January 22 at 8:00 AM Eastern, 1:00 PM GMT. Patch Details: http://epic.gm/c9mk

UPDATE: We will not need downtime for this patch, but you will be prompted for a new download.

UPDATE: We will not need downtime for this patch, but you will be prompted for a new download.

Originally posted by Sno_Jon

How much downtime will there be? I'm off work and there's only 1 thing I plan on doing!

I'm afraid I don't know for sure. We'll try to keep it as short as possible.

Fortnite premieres in Korea tomorrow, January 22 at 8:00 AM Eastern, 1:00 PM GMT. Patch Details: http://epic.gm/c9mk

UPDATE: We will not need downtime for this patch, but you will be prompted for a new download.

Originally posted by kreedzsenpai

Tunisia, i use european servers in most games

Gotcha - they might run servers closer to you :-/

Originally posted by NickelN9nee

It might feel good, but it's a proven fact you get more if you alternate between hitting the target and not 1 for 1.

Not true, the reason it might seem this way is because objects have some variance in how many resources they give you. Might just be confirmation bias :-/

Originally posted by joacoleon

No, you are right. Hitting the blue circle deals 100 damage, not hitting it deals 50. So you get more resources per hit but if a tree gives 60 wood, it will give 60 no matter if you hit it 3 or 6 times.

Yea this is right

Originally posted by DVidojkovic

And when will you start responding to tickets? :)

Support should be pretty caught up, if it has been more than 72 hours, DM me your ticket number I can check into it.

Originally posted by iFlak

We are preparing to deploy a small update to improve server stability. Also, we will sending out a patch to improve client stability tomorrow morning, Eastern time. Stay tuned for more information on when these updates will land.

Update: We are deploying a patch to improve client stability in a few moments. There will be no downtime with this update, but you will be prompted for a download.

Update: We are experiencing an issue with the login service and some players may have trouble logging into the launcher.

We are experiencing an issue with the login service and some players may have trouble logging into the launcher.

Originally posted by iFlak

We are preparing to deploy a small update to improve server stability. Also, we will sending out a patch to improve client stability tomorrow morning, Eastern time. Stay tuned for more information on when these updates will land.

Update: We are deploying a patch to improve client stability in a few moments. There will be no downtime with this update, but you will be prompted for a download.

Update: We are experiencing an issue with the login service and some players may have trouble logging into the launcher.

We are deploying a patch to improve client stability in a few moments. There will be no downtime with this update, but you will be prompted for a download.

Originally posted by cwsker

How big will the patch be?

Bigger than we would like, but not huge. Estimated patch deltas: PC: 308 MB PS4: 390 MB Xbox: 1.7 GB

We are actively working on driving down patch sizes in general and especially digging into whatever is causing our Xbox patches to be so much larger atm. In the meantime, very sorry to our Xbox players for the larger-than-expected patch, but we do believe the stability gains are still worth the patch size here.