Mission Alerts

Stonewood

Expire in 4h 58m

5 flash_on Survivor XP (x900)
9 flash_on Schematic XP (x900)
9 flash_on vBucks (x15)
5 storm mutations active

Plankerton

Expire in 4h 58m

23 flash_on Mini Reward Llama
28 flash_on Schematic XP (x600)
40 flash_on Pure Drop of Rain (x13)
8 storm mutations active

Canny Valley

Expire in 5h 39m

46 flash_on Ingredient: Active Powercell
52 flash_on Lightning in a Bottle (x5)
70 flash_on Transform Key: Sniper Rifle (Rare)
9 storm mutations active

Twine Peaks

Expire in 4h 58m

76 flash_on Lightning in a Bottle (x10)
76 flash_on Pure Drop of Rain (x20)
94 flash_on Storm Shard (x5)
10 storm mutations active
Stonewood: New missions in 28m
Plankerton: New missions in 28m
Canny Valley: New missions in 9m
Twine Peaks: New missions in 28m

Daily Llama

People Llama

x4 @ 350v

Yes, it's a people delivery llama. Just make your purchase and move along. Contains at least 7 people. Somehow.

Expires in 14h 46m

Fortnite has grown quick, fast and in a hurry! We’re humbled and happy to welcome so many of you into Fortnite. The community started as a tiny seed of online testers, now with your help it has blossomed into so much more. You’ve had lots of great suggestions and feedback about Fortnite and we’re listening! 

Here’s what you’re saying about RNG:
 

"Everything is RNG gated including heroes you can play. When you finally do get something decent, RNG determines the bonus stats as well. So you have RNG (llamas) upon RNG (loot from llamas) upon RNG (bonus/random stats on loot)" - /u/Dustin1280


We are delivering features that ease that feeling and increase your reward choices. We've added more quests, more storm rewards for evolution ingredients and more activities that easily allow you to get what you want. And guess what, we want to do more!

Here’s what you can expect soon:

Event Currency Store -  You will be able to purchase event-specific items with event currency (like “Halloween Candy”) during some events. You can go to an event vendor and spend your “candy currency” on event items or event llamas. Coming in December

Hero Rarity Evolution - Our goal is to give you the ability to evolve heroes into greater rarities. This means you can take a grey, common hero and gradually level them up to an orange, legendary hero. (Finally!) Coming in December

Here’s what you’re saying about clarity:

“I have just played for around 2 hours, yes I get the in-game stuff. But out of game.. what the hell is going on I am literally so confused I don't understand it.
Collecting survivors? how to change characters, how to use the weapons a Llama gave me, it's utterly confusing and there was somebody watching me play who was just as lost.” - ParaPlays (Forums)


We need to make the UI and UX easier for you to understand. Your goals and how to get your LOOT should be crystal clear. We have some rough spots to iron out and here’s how we’re going to do that: 

Here’s what you can expect soon:

  Accessing Inventory From Everywhere - One of your popular requests. And we built it. It’s going into the game as fast as we can get it in! Access your loot anytime, anywhere. Coming in December 
Examples of your frustrations:
When you were given rewards you couldn't easily inspect them. You may not have known what happened to the cool weapon you just earned after a looting spree. This was bad on so many levels. We’re going to improve it.

Collecting Stuff - You want better ways to manage schematics, survivors and items, so do we. The first step is context sensitive menus that allow you to save time when adding those to your collection book, leveling up cards, or evolutions. Going through a rolodex of menus to “favorite your items” shouldn’t be a hassle. Coming in December 

Quest Map  - You should know where to go and what to do when you play. We want you to be able to easily examine your quests, figure out how to complete them and see what loot you’ll receive. The ability to select and examine future quests, so you can plan for them, is a specific example of how we see this playing out. Coming in January 
Here’s what you’re saying about repetition:
 

"One of the major complaints is people get bored after a while because the game is repetitive. I mean the first few dozen hours the missions do follow several missions types(Rescue survivors, Destroy Encampments, Atlas, Retrieve Data, Ride the Lightning).." - /u/mog0war


As Fortnite grows we want to evolve and polish all the stuff you’re used to like Survival and Challenge the Horde. We also want to give you new and exciting experiences. So we’re planning to introduce MINI-BOSSES into the game.

Here’s what you can expect soon:

Like a “Mini-Boss”:
You will see these new baddies in different parts of the game and they will spice up gameplay with a variety of new behaviors. We want to add flavor to your basic encounters and shake up your moment-to-moment battles. This gets us one step closer to true boss creatures. Coming in December 
  Here’s what you’re saying about the endgame:

"The game is unfinished, which means that progression is relatively pointless - you can enjoy the game equally as much at all power levels." - /u/REXnor


Once you get about 60+ hours into the game, the quests become more procedural. We will continue building the story-driven campaign as well as offering events and more competitive experiences for end-game content.

Here’s what you can expect soon:
Survival v2: We want events to give you the things you care about when you’re just starting out or as you’re powering through end game content. You’ve helped us make Survival mode better with a lot of great suggestions. Giving you the ability to vote skip days was one popular request we’ll be putting into the next round of Survival. Coming in December 
We see this as our an initial step down the path of addressing some of your top concerns, and it is something we will continue to do. You can expect more communication discussing our direction in working on solutions for your top issues!

You’ve sent us hundreds of thousands of Fortnite suggestions, advice and feedback. It takes a lot of time, energy and passion to let us know how we can make Fortnite the best it can be. 

You’ve helped build an awesome community and set a high bar for every person working on the Fortnite team. I want to personally say, thank you for enabling Fortnite to exceed even our wildest expectations.
 

Get ready to board the battle bus at DreamHack this winter (Dec 1-3). We’ll be travelling to Jonkoping, Sweden to host a series of Fortnite Battle Royale community competitions - so prepare to take down opponents, build your way to the top, and win awesome prizes!



At DreamHack, everyone with a BYOC seat will be eligible to join the solo or duo tournament. Qualified players from both days (Friday and Saturday) will be able to compete for a larger prize pool on Sunday. No sign-up required: just join the DreamHack Official Discord server, select the Fornite Battle Royale channel, and receive instructions there!

Tournament Dates and Times:

  • Friday, Dec 1: Top 50 qualifier from 17:00-00:00 (both Solo and Duos)
  • Saturday, Dec 2: Top 50 qualifier from 15:00-22:00 (both Solo and Duos)
  • Sunday, Dec 3: Finals from 13:00-17:00 (Solo), 17:00-20:00 (Duos)

On Friday and Saturday, admins will host a number of games between the times stated above. The results from those games will be displayed onto a dedicated DreamHack solo or duo leaderboard, which are ranked by a point system that rewards both placements and actions. On Sunday, players who have qualified will compete in a 5 game series to determine the final winners of solo and duo mode. 

Everyday the top players will be rewarded with cash prizes - with the prize pool totalling up to 12,000 euros. At the end of each day, the results will be announced on discord and displayed on the official leaderboard at the venue. 

Pack your battle gear and see you all in 2 weeks! 

Update V.1.9 releases on Tuesday, November 14. The Fortnitemares event is extended until Nov 29.

Numerous gameplay, controller sensitivity, and performance improvements are air-dropped into Fortnite Battle Royale. Save the World receives quality-of-life improvements across many of its systems and introduces a new set of stylish shotguns in the V.1.9 patch. 

Battle Royale Launch Pads

Prepare your gliders. The Launch Pad trap flings players high into the air and lets you re-deploy your glider mid-match! Traverse the battlefield in style as you soar over any obstacles in your path and surprise your enemies with an aerial assault.
  • Once deployed, the Launch Pad can be triggered by any player and has unlimited uses.
    • It cannot be picked back up.
    • It can be destroyed like any other trap.
Save the World Shotguns

Patch V.1.9 Introduces a brand new set of stylish shotguns! Each of these weapons can be looted throughout the world and their respective schematics can be found in Loot Llamas.
  • Semi-Auto Shotgun - Uncommon
  • Charger - Rare
  • Stallion - Epic
  • Stampede - Legendary

1.9 Patch Notes

Battle Royale

Weapons

  • Default controller sensitivity settings have been adjusted.
    • In previous updates, scoped sensitivity was too slow, even at the highest setting. This has been improved in V.1.9 to allow for a wider sensitivity range.
    • Controller sensitivity settings have been adjusted to range from 1 through 10 instead of 0.0 through 1.0.
    • You’re sensitivities may feel different with this update. As much as we didn’t want to change your preferred settings, it was necessary in order to improve the scoped sensitivity issue that many players have reported.
  • A new “Reset to Default” option has been added to the “Game” menu.
  • Firing, jumping, reloading, etc will no longer cancel targeting mode.

Gameplay

  • Introducing “Per Playlist Loot.”
    • Duo Playlist:  Medium Ammo stack increased from 10 to14.
    • Squad Playlist: Medium Ammo stack increased from 10 to 18.
    • This adjustment only applies to ammo found in Ammo Cans, Treasure Chests, and Supply Drops. Eventually this will be increased in Floor Loot as well.
  • Movement speed is now reduced by 20% when using your harvesting tool.
  • It’s now possible to build in many grass-covered areas that previously would not allow it.
  • Players can now build inside of shallow bodies of water such as Loot Lake.
  • Consumables will now appropriately fill to max item limit when picking up stacks of the same item.
  • Supply Drop health bar has been tweaked to reduce screen clutter.
Bug Fixes
  • Players who are in the Down But Not Out (DBNO) state no longer pick up resources and ammo automatically.
  • Fixed an issue which caused DBNO players to be eliminated if another teammate leaves the match even though another teammate is still alive.
  • You can no longer revive DBNO players through closed doors.
  • Fixed a bug which caused all hit effects to appear on the central point of a player.
  • You can now open and close doors while in build mode.
  • Players will no longer switch building pieces if they change material while targeting a structure. (Combat Pro controller configuration)
  • You will no longer automatically pick up resources if you have reached 999 resources of that type.
  • Damage numbers no longer overlap when damaging an enemy with a Sniper Rifle.
  • Clarified messaging notification that appears when a player is unable to loot during the reload animation.

Performance

  • Loading times have been improved.
  • Optimized visibility checks for objects to improve overall frame rate.
  • Improved performance when rendering shadows
  • Reduced lag spikes caused by server hitches.
  • Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match.
  • Fixed an issue that could cause the server to stall temporarily, resulting in rubber-banding.

Spectating

Bug Fixes

  • Storm effects are now visible while spectating a player that is outside the safe zone.

UI

Bug Fixes

  • The correct item slot will now be highlighted when switching between separate stacks of grenades.
  • Adjusted the Leaderboard page so the countdown timer is no longer clipping into the leaderboard.
  • Fixed a bug that resulted in a single consumed shield potion visually appearing as 100 points of shield.
  • The inventory menu no longer opens automatically when accesing the trap menu.
  • The “Combat Pro” controller config icons are now displayed correctly on the combat quickbar.
  • It is no longer possible to cancel matchmaking while trying to close the news window.
  • Upon leaving a match, the popup message no longer states: "Return to home base."
  • The “A Problem Occurred” message will no longer popup after each match has ended.
  • Fixed an issue which caused voice chat settings to not save properly.
  • The revive icon no longer turns red when another teammate is knocked into the DBNO state.
  • Moved the FPS display off the minimap when the “Show FPS” option is enabled on PC or Mac.
  • The “Code of Conduct” button links to the appropriately localized version of the CoC.

World

  • Trees are now animated on PS4 and Xbox One.
  • Added stairs to the Tomato Town tunnel that lead up to the top of the hill.
  • Swapped a few small shacks out for larger ruined houses on the west side of the island.
  • Adjusted the cliffs near the Risky River bridges.
    • We wanted to incentivize players to use the bridges a bit more.

Bug Fixes

  • You can no longer break the boats in Loot Lake by building on top of them. 
    • Breaking these boats would cause the treasure chests in them to be destroyed.
  • Fixed various LOD issues.
  • Patched up a few terrain seams.
  • Removed indestructibility of some objects.
  • Added collision to a number of objects.

Audio

  • Added 2D hit sound effects for shield, body, and head bullet impacts.
  • Added sound effects when highlighting locker items in the menus.
  • Lowered the volume of the DBNO alert by a small amount.
Bug Fixes
  • Fixed an issue which caused audio to occasionally cut out upon death.
  • Fixed an issue which caused bush audio to play randomly.
  • The “Friends Only” voice chat option now works as intended on Xbox One.
  • Footstep sounds no longer trigger after the player stops moving.
  • The Victory screen sound is now tied to the sound effect volume slider instead of the music volume slider.
  • Fixed an issue that would cause the DBNO alert to play when reviving squadmates.

General

  • Non-english keyboard keys can now be bound to inputs.
  • Fixed a couple of rare crashes.

Save the World

Gameplay

  • Added “Reset Game To Default” option to the Game Options menu.
  • It is no longer possible to craft ammo that will not fit in your backpack.
  • The Floor Freezing and Ceiling Drop traps can now be found in the world as loot from containers.
  • Shielder's now smoothly attach to enemies that are knocked back.
Bug Fixes
  • Players can now shoot down skull projectiles thrown by Lobbers and Flingers with double barrel shotguns.
  • Falling Traps will now show their max tier.
  • The upgraded Adrenaline Rush ability will once again resurrect players.
  • Fixed an issue that prevented players from purchasing the Increased Backpack Size node in the Research Tier 2 Skill Tree.
  • Fixed an issue which prevented the player from building after activating an ability in build mode.
  • Fixed an issue which prevented the wall attached to the Wall Launcher Trap from taking damage from a harvesting weapon.
  • Fixed an issue which caused the Atlas to spawn inside of terrain in the Hexylvania zone. 
  • Heroes
  • Added physics reactions to the Constructor’s DECOY ability when it is damaged.

Missions

Bug Fixes
  • Players were previously receiving lower reward chests than intended.
    • We will be compensating players shortly after the release of V.1.9.

UI

  • Updated the storm shield storage screen. 
    • Now sorts by rating.
    • Item filters now impact both backpack and storage panels. 
    • Inventory limits are enforced when depositing and withdrawing items.
    • Items can only be transferred highlighted and when your storage has sufficient capacity.
    • Items will now be transferred as full stacks.
    • The Switch Panel is only visible with the gamepad enabled 
  • FPS will now display above the minimap when enabled.
  • You can now scroll through item details with a controller when recycling items or schematics.
  • The crafting material list is now hidden when recycling schematics.
  • Hang-glider expedition slots in the skill tree have been renamed to 'Prop Plane.'
  • Updated hero perk’s descriptions to be consistent when describing magnitude changes such as energy cost, damage dealt, range.
  • A “Backpack full” message will now appear when attempting to pickup an item when your inventory is full. 
  • A “Can’t hold more of this item” message will now appear when attempting to pick up ammo and building materials when your inventory is full.
Bug Fixes
  • After rejoining a game in progress, gadget cooldown durations will now show the correct values.
  • Survivors are no longer referred to as workers in the Skill Tree.
  • The confirm button will no longer become unresponsive when crafting an item in the recycling menu.
  • The “slot item” button is no longer off center in the Collection Book.
  • Star level information will now correctly update for the Tire Drop trap.
  • Error messages will no longer become stuck on screen.
  • Fixed an issue which caused text to be cut off in the squad set bonus list.
  • Fixed an issue which caused text to be cut off in the Daily Rewards menu.

Art

  • We have visually updated each and every elemental enemy type.

Performance

  • You can never have too many traps! Overall game performance has been improved when traps are used in large numbers.

General

  • Twitch subscriber quests now award Mini-Llamas instead of Event Candy.
  • Troll Loot Truck Llamas now drop the correct number of event tickets.
 

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Update V.1.8.2 releases on Wednesday, November 8.

Hide in plain sight with the new consumable item for Battle Royale … the Bush. When you aren’t creeping around the world in your new camouflage, check out the Season Shop! It’s a store filled with seasonal gliders, outfits and harvesting tools. 

We’re continuing to improve the overall Fortnite experience and squash a few nasty bugs with this patch. Performance is improved for all players and is constantly on our mind. Check out our recent dev blog for more details.

20 Million Players
Thank you Fortnite community ... all 20 million of you!
The Bush This new consumable drops into Battle Royale with this update.
  • The Bush consumable camouflages the player as an inconspicuous bush.
  • The Bush is a one-time use item that is destroyed if the player wearing it takes any damage, including damage from the storm.
  • The Bush can only be found in chests and supply drops.
  • Legendary rarity.
Season Shop
The Season Shop is the new item shop for Battle Royale that offers gliders, outfits, and harvesting tools. Unlock the ability to purchase new items as you level up each season!
  • Season One Items
    • Level 5 - Glider : Aerial Assault One
    • Level 15 - Outfit : Aerial Assault Trooper
    • Level 20 - Outfit : Renegade Raider
    • Level 35 - Pickaxe : Raider's Revenge

Patch Notes

General

  • Fixed several localization issues.
  • Fixed several client crashes.

Battle Royale

Weapons

  • Adjusted Shotgun falloff damage.
    • 100% damage up to 7.68 meters
    • 70% damage at 18 meters
    • 20% at 30 meters
    • 0% at 41 meters
  • Reduced transition speed from hip-fire to targeting mode after unintentionally increasing it in a previous update.
    • It previously took 0.25 seconds to raise and lower weapons.
    • It now takes 0.4 seconds to raise weapons and 0.45 seconds to lower weapons.
  • Fixed an issue that resulted in weapons not having ammo when picked up.
  • Fixed a recoil bug which made aiming upwards faster than aiming downwards while firing.

UI

  • Added a scroll bar for the daily challenge list so that the “Collect Rewards” button is no longer pushed off screen when five or more challenges are displayed.
  • The loading screen no longer displays “Solo” when entering or leaving a Squad match.

Controller

  • You can now repair structures while in build mode using the “Combat Pro” configuration.
    • Hold the right thumbstick down to repair.
  • The Right Trigger label (“RT”) on the controller layout image is now assigned to the correct button.

Performance

  • Optimized shadow rendering to improve overall performance.
  • Optimized visibility calculations for objects to improve rendering performance.
  • Made improvements to foliage rendering affecting CPU and GPU performance.
  • Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match.
  • Resolved multi-second hitching and freezing on consoles. 

Daily Challenges

  • Fixed a few issues that unintentionally awarded players with completed challenges.

 

Save the World

Gameplay

  • Added a “Play Now” button to the Fortnitemares event page.
  • Fixed an issue which prevented the weak point from appearing while harvesting resources.
  • Fixed an issue which blocked the ShadowShard evolution choice from the Gravedigger rifle.

UI

  • Fixed an issue which caused the chat window to block the “View Event” button in the menus.
  • Fixed an issue which caused the Ceiling Drop Trap and Ice Floor Trap to display Star level one on the schematic even when upgraded to level two or higher.

Art

  • Fixed an issue which prevented Ramirez's ponytail from showing.

Audio

  • Fixed several cases of subtitles not matching the corresponding voice lines.


Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Update v.1.8.1 releases on Thursday, November 2.

The v.1.8.1 patch is focused on optimizing new features introduced with the Fortnitemares event and making sure players have a smooth and stable experience. 

Voice Chat Improvements
Take control over your communication with the option to mute individual players, located in the “Audio” tab of the settings screen.

Quest Drops
There are times when you may feel like you are the unluckiest player in Fortnite as you just can’t get that last quest item. Well, it’s your lucky day ... we’ve increased quest item drop rates.

Patch Notes

General

  • Added the option to uncap framerate on PS4 and PS4 Pro. 
    • This option is in the ”Game” tab of the options menu.  When checked, this option will allow intermediate framerates. 
    • WARNING: This will maximize framerate but lead to inconsistent performance and higher input lag.
  • Fixed several localization issues.

Battle Royale

Gameplay

  • Slurp Juice can now spawn as Floor Loot in addition to in chests.
  • Fixed an issue that allowed players to consume Slurp Juice while running.
  • Fixed the effect of Slurp Juice persisting from the pre-game phase to the Battle Bus phase.
  • Fixed an issue which caused other players’ gliders to appear sideways.
  • Supply Drop balloons now take damage when shot from below.
  • Fixed an issue which caused revives to be interrupted if another DBNO player is near.
  • Adjusted the camera while holding the Pumpkin Rocket Launcher.
    • The camera angle previously interfered with players’ crosshairs.
  • Improved stability of the matchmaking system.

Performance

  • Improved point light shadow rendering performance on consoles and PC.
    • This was particularly noticeable in Greasy Grove on Xbox One.
  • Various optimizations to player character animation for improved performance.
  • Fixed various hitches during gameplay due to assets being synchronously loaded at runtime.
  • Fixed server network lag occurring if a player attempted to rejoin a match after timing out or being kicked.

UI

  • Team members are listed next to the options menu. 
    • This screen shows the number of players each team member has eliminated so far.
    • You can also select specific team members and toggle voice chat muting on either PC or PlayStation 4. 
    • Xbox One players can mute team members from their profile.
  • Added confirmation prompt when equipping items in the Locker.
  • Changes made to sensitivity sliders will properly revert if the “Apply” button is not used before closing the menu.
  • Changed the description for V-Bucks to indicate that they can be used in both Save the World and Battle Royale stores.
    • “This in-game currency can be spent in both the Battle Royale PvP mode and the Save the World PvE campaign. In Battle Royale you can purchase new customization items for your Hero, glider, or pickaxe. In Save the World you can purchase Llama Pinata card packs that contain weapon, trap and gadget schematics as well as new Heroes and more. Note: Items do not transfer between Battle Royale mode and Save the World campaign.”
  • Fixed a visual issue with the crown icon over the party leader.
  • Fixed the consumable timer getting stuck on screen after transitioning from pre-game to the Battle Bus phase.
  • Fixed the Leaderboards and Stats page which showed an incorrect time until refresh if the system’s clock was changed.
  • Fixed consumable items being displayed as “Ranged Weapons” in their tooltip.
  • Fixed an issue causing text on the Item Shop screen to be cut off.
  • Fixed an issue which caused controller button icons to be pushed off screen on the Leaderboard page in the Italian language.
  • Fixed text that didn’t fit on the Stats page in the Polish language.

World

  • Fixed a gap in geometry that allowed players to get below the terrain.
  • Minor environmental bug fixes 
    • Examples: Floating Trees, small seams in terrain.

Controller

  • “Crouch” and “Repair” are no longer the same input on the “Combat Pro” config.
    • Click R-Stick to crouch.
    • Click and hold R-Stick to repair.

Audio

  • Enabling voice chat while in a match now adds the player to the voice channel.
  • Fixed an issue which canceled music if players used the dance emote. 
    • Now it also reduces the volume of other music while yours is playing.

Daily Challenges

  • Some challenges were rebalanced. 
    • Play Matches
      • Increased from 3 to 5
    • Shotgun Eliminations
      • Decreased from 5 to 4
    • Pistol Eliminations
      • Decreased from 5 to 3
    • SMG Eliminations
      • Decreased from 5 to 2
    • Sniper Eliminations
      • Decreased from 5 to 1
    • Existing progress on rebalanced challenges was reset.
  • The “Eliminate Squad Players” challenge was renamed to “Eliminate opponents in squad mode” to clarify how the challenge should be completed.

Cosmetics

  • Hair will no longer clip through the “Recon Expert” outfit while moving.
  • Hair will no longer clip through the “Skull Trooper” outfit while moving.
  • Improved lighting for certain characters in the matchmaking lobby.

Save the World

Gameplay

  • Fixed “Taker's” basic melee attack.
    • Now performs one strike instead of two. 
    • woop damage has been increased from 162 to 250.
  • Fixed an issue which caused Crystal Scavenger weapons to have the incorrect max durability.

Heroes

  • The Soldier’s Shockwave ability has been rebalanced as we felt it was a bit underwhelming.
    • Base damage increased from 30 to 75.
    • Impact damage decreased from 1895 to 1695.
  • Fixed an issue which gave all Constructors the Machinist Harper's Trap Durability perk.
  • Fixed an issue which caused the Trailblaster A.C. Outlander’s hair to clip through his hat.

Missions

  • Improved the frequency of quest item drops to avoid frustrating unlucky streaks.

Online

  • The matchmaking region id is now visible below the matchmaking button for better visibility.
  • The Party Finder menu on PS4 will now only update upon when the window is opened and will only update once per minute.
  • Fixed issue where region selection may not be properly reflected when backing out from the settings screen.

UI

  • Added a durability category for “Falling Trap” tooltip stats. 
    • Now players will know how many uses the trap has left.
  • Fixed the description of the Keep Out! Perk.
    • Keep Out! Frag Grenade explosions leave a residual energy field, doing 25% of the initial grenade blast damage every 1 second, over 10 seconds.
  • Fixed an issue which caused the Helicopter slot 2 unlock to become available before the Helicopter unlock.
    • This change was previously noted in the v.1.8 patch notes, but the fix ended up getting pushed back to v.1.8.1
    • The Helicopter node in Research Tree 2 was swapped with the Hang Glider node in Research Tree 4.
    • This fix may cause some players to have parts of their research skill tree reset and refunded. 
    • No progress will be lost but players will need to rebuy their skills again with their refunded points.

Audio

  • Fixed an issue which prevented audio from playing for the Halloween intro on Xbox One.

General

  • Fixed an issue which prevented the Victory cinematic from playing after a mission.
  • Fixed several client crashes.
  • Fixed a rare dedicated server crash that could occur while loading into a Storm Shield.
Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Battle Royale FNBR Performance Update
Performance matters, and while we’ve been steadily chipping away at improving things, we’ve taken a few steps back here and there and generally aren’t where we want to be long term.

From a player’s point of view, the manifestation of performance-related issues are:

Client
  • Low framerate -> increased input latency, large delta between frames
  • Display latency -> increased input latency
  • Hitches (abnormally long frame time) -> frozen display followed by fast-forward
  • Inconsistent framerate -> hard to aim

Server
  • Low player connection update rate / framerate -> increased ping
  • Hitches (abnormally long frame time) -> “rubber banding”

Network
  • Packet loss -> “rubber banding”
  • Connection bandwidth saturation -> “rubber banding”
  • High ping  -> “rubber banding”
  • Packet bursting (especially on wifi) -> “rubber banding”

Where “rubber-banding” means inconsistencies between client and server that result in a jarring correction. This could be movement for other players being jerky, door interactions feeling weird, etc.

There are a ton of different issues resulting in rubber banding, and even more root causes. E.g. our servers might hitch because of issues with our code, other servers we are running on the same machine having a negative impact (noisy neighbor), or issues with the host OS or HW resulting in degradation in performance, but not outright failures (gray failures).

Your connection to our datacenters is first and foremost impacted by our choice of location for datacenters and your ping to them, but there is also lot of variation in ping based on the route your packets take. There is also potential for additional latency and packet loss if you are using wifi.


Here is what we are doing or need to do on the monitoring side:
  • Track client performance for various classes of GPU HW segmented by resolution and graphics settings so we understand the impact of our changes.
  • Track client hitches with some weighting based on impact on player experience.
  • On client track network packets (and time between them) received from server, and do the same on server from client.
  • Track server performance and number of missed frames -- as a first goal, we need to run at a solid 20 Hz.
  • Track aggregate server performance per VM to identify bad machines and cycle them out. 
  • Track ping and packet loss per region and ISP so we can inform and escalate when we detect anomalies.
  • Track situations resulting in wells of despair. E.g. constrained bandwidth plus packet loss resulting in us sending more traffic which in turn makes things worse.


Here is what we need to do on the development side:
  • Improve performance on min spec PC systems (Nvidia GTX 460, Radeon HD 5570, Intel HD 4000). This is an area where we made things worse recently, but took initial steps to correct in v1.8. We’re not going to stop there.
  • Fix GPU hangs on PC and continue work with graphic card vendors such as NVIDIA, AMD, and Intel on improving performance and stability.
  • Improve input latency on consoles. Improvements shipped with v1.8 -- please let us know your thoughts.
  • Continue our push on improving console performance. We track the percentage of missed VSYNCs and want to be at less than 2% of frames (barely) missing it.
  • Reduce hitches during gameplay. We define a hitch as a frame that took more than 60 ms, resulting in an entire frame to be skipped. The goal here is to get to less than one per minute with focus on entirely eliminating hitches over 100 ms.
  • Fix remaining hitches on dedicated servers. E.g. a lot of players jumping late can result in rubber banding for players early on.
  • Optimize server performance of common actions like taking damage.
  • Identify source of hitches that are limited to first hour of releasing an update.
  • Optimize our server and network code to allow sending of player state to all 100 connections per frame. Right now we are updating 25 connections per frame in the lobby and 50 during the game. That means your play experience isn’t where we want it to be till there are 50 players left. This is a major change that is running in parallel with other optimizations.
  • Improve our handling of edge cases that can result in wells of despair.
  • Improve our matchmaking system to dynamically route traffic to data centers within a region based on location. Basically have the ability to optimize for ping without taking away from the ability to play with friends.
  • Hire more smart people that are passionate about these sorts of technical challenges.


Here are the things you can check and potentially address on your end:

Check whether your graphic card drivers are up-to-date, and if not, upgrade to latest version.

We’re currently running our servers in AWS datacenters around the world and you can visit http://www.cloudping.info/ for a quick check on your ping to them.
  • NA - Virginia, Ohio 
  • EU - Frankfurt, London
  • OCE - Sydney
  • BR - Sao Paulo
  • ASIA - Tokyo

Riot Games is hosting www.lagreport.com which is a great source of general information surrounding ISPs. Applicability for Fortnite may vary.

If you’re using wifi and have the ability to try a wired connection, it might be worth a shot to improve latency, reduce packet loss, and also reduce packet bursting.

Your TV settings can impact latency as well and there are various guides available online on how to tweak your settings. Here is an example.

On PC you can use articles like this one to check whether you have any unexpected background processes that drain resources.
Heya folks,

In our v1.8 patch we introduce customizations, that means you can adjust your banner, harvest tool (pickaxe etc.), character or glider and choose the way you load in! The patch will also include our initial step into progression and what it looks like in Fortnite Battle Royale, as well as adding an in-game item shop.

Please let me earn rewards from playing!

Our first stab at progression will become in the form of daily challenges you can complete to raise your Season account level and earn rewards. You will also receive a banner flair to customize your banner at each level up until 49, at which point you can prestige your Season level.
You’ll be able to earn two specific rewards simply by completing challenges and leveling up, a banner (Level 10) and a glider (Level 25). You will earn these permanently.

We’re looking to get feedback from you folks on what you like, what you don't like and how we can improve these systems going forward! 

Note: These rewards will no longer be available at the end of the Season, but may return at a later date! Get ‘em while you can. 
Cosmetics and progression are areas we will continue adding to and iterating on.
Well, what kind of cosmetics will I be able to purchase for customization?

Great question! We will be offering a variety of items/characters in our item shop:
  • Harvesting Tools
  • Gliders
  • Characters
Be sure to check back every day as our daily section will rotate...daily. New featured items will change every week!
 

Jump to Save the World: Notes. - Jump to Battle Royale Notes.


Welcome Fortnite fans to our biggest (and eeriest) patch yet with creepy new content for both Save the World and Battle Royale players. Plus big new customization features for Battle Royale!

Fortnitemares Update

Celebrated by all Fortnite players, the Fortnitemares update introduces all kinds of new terrifically terrifying Halloween content on Oct 26th.

Battle Royale - Leaderboards & Season Levels

Leaderboards are finally here! Rank up against other players and friends in three categories Seasons will give each player a chance to level-up their character and earn unique seasonal rewards and banner flair.

Battle Royale - Item Shop & Locker

Explore a new and unique array of outfits, gliders and pickaxes in the item shop. Use V-bucks to purchase cosmetics in the store!

Players can customize their character’s appearance, choose their banner and equip any purchased cosmetics in the Locker.

Patch Notes - General

Performance

  • Greatly reduced input latency on PlayStation 4 and Xbox One.
    • Controls overall should feel more responsive on consoles. 
    • We’ve re-enabled capped 30 FPS on PS4 and PS4 Pro to maintain a smooth experience.

Gameplay

  • Added an option to toggle targeting.
    • Players now have the option to press their “Target” button once to enter and leave the targeting state, and will no longer need to hold down if toggle targeting is enabled.

Patch Notes - Battle Royale

Highlights

  • Introducing “Slurp Juice,” a regeneration potion that grants 1 health and 1 shield per second for 25 seconds.
  • You can now customize your character, banner, and equip any cosmetics in the new Locker menu.
  • Voice chat comes to Xbox One and PlayStation 4.
  • Players will now auto-pickup ammo, building resources, and traps.
  • New graphics are visible to players who are caught outside the Storm safe zone, and the storm wall visuals have been updated.
  • New Halloween skins are on sale in the newly implemented store, and will only be available until 11/4.
    • Use V-bucks to purchase items from the store.
    • Character Skins
      • Skull Trooper
      • Ghoul Trooper
    • Weapon Skins
      • Reaper Skin - Pickaxe
  • The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly.

Slurp Juice

Slurp Juice is a regeneration potion that grants one health and one shield per second for 25 seconds.  Slurp Juice can heal players all the way up to 100 health. These can be found in the same locations as other consumables and you can stack up to two of them.

Item Shop

  • Players can now purchase a unique array of outfits, gliders and pickaxes in the new item shop.
    • Offers will rotate on both a weekly and daily basis
    • All items sold are cosmetic only and do not grant any competitive advantage
    • Purchased items can be equipped in the new locker screen prior to starting a match

Locker

  • Players can customize their character’s appearance in the new Locker menu with the following options:
    • Set your banner image and color
    • Equip any purchased outfits, gliders or pickaxes

Leaderboards 

  • Rank up against other players and friends in the following categories:  
    • Total Wins
    • Solo
      • Top 10
      • Top 25
    • Duo
      • Top 5
      • Top 12
    • Squads
      • Top 3
      • Top 
There are currently two types of leaderboards:
  • Division leaderboard
    • A division is a group of 50 active players competing against each other to see who will take top the spot.
    • You are automatically assigned to a new division each week.
    • Each match type (Solo, Duos and Squads) gets its own separate division.
  • Friends leaderboard
    • Compare yourself to your friends by turning on "Friends Only" on the leaderboard screen.
All leaderboards reset weekly on Wednesdays. Only players on your platform are included in the rankings. Expect improvements in upcoming releases.

Season Levels

  • Seasons will give the player a chance to level-up their character and earn unique seasonal rewards and banner flair.
    • The first season will give players a chance to level up to 100, with player level displayed on their banner.
    • Banner flair is awarded in levels 2-49, giving players an additional way to show off their mastery.
    • There are 2 unique rewards that will be provided in the first season. These will only be earned by seasonal progress and cannot be obtained by other methods at this time:
      •  Level 10 – Unique seasonal banner
      •  Level 25 – Unique seasonal glider  
  • Players can boost their seasonal levels by participating in Daily Challenges.
    • A new challenge will be provided each day with the ability to have up to 3 active challenges in total
    • Completing Daily Challenges will provide the player with seasonal level XP

Team Voice Chat - PlayStation 4 and Xbox One

If you have a microphone, you can now chat with your squad mates on PlayStation 4 and Xbox One.  
  • PC players have push to talk enabled by default. Bound to the Y key.
  • PlayStation 4 and Xbox One player’s mics are voice activated by default.
  • Voice chat is enabled by default, but you can turn it off in the Audio Options menu.  
  • Note that PC players also have the ability to team voice chat, which we added in the previous update.

Seasonal Rocket Launcher!

Tis’ the season to be scary! The Rocket Launcher now has a creepy cosmetic variant to celebrate Halloween. 

New Storm Effects

Players caught inside the Storm zone may be in for a fright! New effects and visuals make for a much more intense experience. The Storm wall has been updated as well. Run to safety!

“Combat Pro” Controller Configuration

The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly. We're trying to add a familiar feel for shooter players, placing the map as a button in the middle of the gamepad and taking crouch off a bumper button.
  • Access the new controller config from the “Controller” tab in the settings menu.
  • Be sure to select the “Apply” button to save the change.

Gameplay

  • Added auto-pickup for ammo, building resources, and traps.  
    • Your player will loot these items automatically when walking over them.  
    • Note that dropped items will not be automatically picked up, but you can still manually pick them up.
  • Reduced Supply Drop balloon health from 2000 to 1250.
  • Items which are spawned from treasure chests or ammo boxes are now less likely to be clustered together. 
  • Reduced the chance of Storm safe zones appearing at the edges of the island.
  • Fixed supply drops not falling from structures in various cases.
  • Fixed a bug which caused stacked items not to automatically add to the quick bar when picked up.

Weapons

  • Adjusted Submachine Gun characteristics. (Does not affect the Tactical variant.)
    • Common/Uncommon damage increased from 11 to 12.
    • Rare damage increased from 12 to 13.
    • Decreased reload time by 15%.
  • Sniper Rifle projectiles now leave a visual trail behind.  
  • Assault Rifle
    • Reduced accuracy penalty while moving.  
    • Does not affect Burst or Scoped variants.
  • Scoped Assault Rifle 
    • Updated visuals while zoomed in. 
    • Tracer effects and smoke now match the weapon’s behavior.
  • Fixed an issue which caused the transition from the hip fire position to targeting to rotate the player cam downwards.
  • Fixed an issue which caused recoiled weapons not to recover if you began reloading while recoiled.

Controls

  • Aiming sensitivity on controllers now scales with your weapon’s zoom, similar to how it does with the mouse.
    • This change replaces the previous sensitivity adjustment we made to scoped weapons. 
  • Changed some default keyboard bindings for quick slots.  
    • The 4th quick slot has changed from the Z key to 5.  
    • The 5th quick slot has changed from the X key to 6.
  • Improved analog stick responsiveness when rotating the camera. 
    • It should now be easier to make fine adjustments to your aim on controllers.
  • Improved how interactions such as teammate revives, pickups, and opening doors are prioritized when there are multiple possible options.
  • Smoothed out the camera transition between riding the Battle Bus and beginning to skydive.

World

  • Added more loot to the area with containers south of Tomato Town and shifted the containers to better align with the building grid.
  • Fixed issues where grass could be hidden on certain types of terrain.
  • Various fixes for terrain seams and floating objects.
  • Fixed some objects that were previously indestructible.

Audio

  • Voice Chat now works while spectating teammates and after the match ends.
  • Decreased the distance players can hear ceiling and wall trap audio.
  • Added ambient “zap” audio to placed wall traps.
  • Fixed issue which caused footstep audio to be drowned out while other sounds were playing.
  • Fixed an issue which could cause footstep sounds to trigger multiple times per step.

UI

  • Added several new ways to access the Item Shop, Locker and other new features.
  • Added a “Season Shop” tab.  
    • This is a preview of a feature still in development, that will be implemented in a later update.
  • Changed how the “Message of the Day” news is displayed.  
    • This message now pops up before you enter the matchmaking lobby, but only if there is new information added since the last time you saw it.
  • Improved the look and feel of the “Stats” interface.
  • Adjusted rarity color for consumable items.  The chances of finding these items in chests or in the world remains unchanged.
    • Med Kit is now green (Uncommon).
    • Shield Potion is now blue (Rare).
  • Added a highlight background behind the currently active building resource.
  • The menu can now be opened while spectating.
  • Resources can now be dropped while using a controller.
  • Removed “Show Grass” from the Options menu in Battle Royale.  Grass and foliage is always intended to be visible.
  • Fixed an issue which caused your weapon to continue firing after opening the fullscreen map.
  • Fixed an issue which caused the final damage done to an enemy not to display hit effects.
  • Fixed an issue which caused the reticle to remain faded out after reloading or when out of ammo.

Performance

  • Trees and foliage will no longer cause very low frame rates when Material Quality is set to anything lower than High.
  • Implemented profile guided optimization to help overall CPU performance on consoles.
  • Improved thread affinities on console to help overall CPU performance.
  • Improved animation system performance.
  • Reduced hitching issues on all platforms.
  • Fixed grainy visual artifacts on trees with certain graphics configurations.

Known Issue

  • Selecting a party member in the lobby will display an incorrect banner.

Save the World

Fortnitemares - Vlad Moon Rising

  • Explore our spookiest stormscape yet! Gothic castles, grim mansions, creepy catacombs, and more await you in the mists of Hexsylvania.
    • Trap the Storm! This new mission focuses on reinforcing and defending existing buildings. Fortify your castle, and prepare for a close combat husk brawl. 
    • Dig into Hexsylvania’s cryptic history with bone chilling story quests! 36 new quests in all.
    • Adventure into the mists of Hexslyvania after completing Storm Shield Defense 3.
  • Halloween Creatures
    • Beware the Pumpkin Head Husk, a nightmarish creature guaranteed to scare you out of your gourd.
    • Protect ya neck! The Vampire Taker is out for blood. His attacks heal him, and some say he can’t be seen on the mini-map. 
  • Treat Yourself 
    • Spend the candy you earned by completing quests and mission alerts on Halloween llamas for extra Fortnitemares fun.
    • Slot Fortnitemares Cosplay Survivors into your Collection Book and receive event rewards!
  • Witness the Lobby of Doom!
    • Behold the crawling terror of the updated Fortnitemares themed lobby. 
 
  • Eight of our Heroes have gotten into the Halloween spirit, and have dressed up for the event.
  • Show the hordes of husks they have something to be afraid of this Halloween with the Jack-O-Launcher, the new pumpkin slinging Husk slayer. Only available for a limited time.
  • The Grave Digger is a new assault rifle included in the Fortnitemares update. Packing a serious punch and sporting an extended clip, this weapon is perfect for laying hordes of Hexsylvanian Husks to rest.

Highlights

From left to right: Heroes, Schematics and Transform Keys
  • Heroes, Defenders, Leaders, Workers, Schematics and Transform Keys get a new unique look.  
  • New and improved Defender Interface. Players can now choose weapons and ammo for Defenders all from one menu.
  • Improved Daily Rewards! 
    • All item XP has been replaced with rare or better items, valuable resources, or Upgrade Llamas. 
    • You will receive Upgrade Llamas at a higher rate than the new login rewards.
    • You will be retroactively rewarded with Epic and above rarity items that have been added for any days you’ve already collected.
  • Significantly reduced input lag on both PlayStation 4 and Xbox One.
  • Improved the readability of text and the clarity of icons across the user interface.
  • The Horde Bash event has ended! 
    • For every unspent 1,000 Scavenger’s Tickets you will automatically receive a Scavenger Llama available in the loot tab.
    • Turning off the Horde event will cause the Current Daily Llama to be reset at 4am during the downtime compared to the normal 8pm. Make sure to get those Llamas before it’s too late!

Gameplay

  • Changed the “Leaping Ninjas” Mutant Storm Modifier to apply AoE damage when a Ninja lands after using the Mantis Leap ability. 
    • This ability still has reduced stamina cost, but the modifier no longer increases the Ninja’s jump height.
  • Two New Traps
    • Don’t let the Fortnitemares monsters spook you! Take advantage of these two new traps and cover your backs:
      • Ceiling Drop Trap
        • These tires can be dropped from up to 3 tiles above your foes, oh, and they bounce!
      • Floor Freezing Trap
        • Place this on the ground to slow and freeze enemy monsters’ movement in place. Particularly effective against Fire elemental enemies.
  • Several new weapon alterations have been added:
    • Increased Knockback and Impact (Melee)
    • Headshot Streak Damage Bonus (Ranged)
    • Increased Damage vs Afflicted targets (Both)
    • Increased Damage vs Slowed and Snared targets (Both)
    • Increased Damage vs Stunned, Staggered, and Knocked Down targets (Both)
  • Re-balanced reload speed alterations. 
    • Overall outcome is a +7.5% buff to all reload speed alterations.
  • Hero cards feature a new, unique animation in the card background rarity art.
  • Defenders have a much clearer, larger image of the weapon they use.
  • Transform Key visuals have been completely redesigned to be rectangular, and have unique visuals.
  • When matching Personalities and Set Bonuses, the icons glow brighter.
  • Added type icons to cards at larger scales so the type is easier to identify.
  • The Fire Cracker Pistol projectiles will no longer instantly explode if near a Radar Tower.
  • Fixed an issue which caused traps to sometimes ignore enemies in range.
  • Fixed an issue that was causing Defenders to be unable to be transformed without using overly high rarities.
  • Fixed an issue that was causing damage-over-time effects dealt by elemental lightning Husks to affect player’s health as well as shields.
  • Fixed an issue that caused Husks to take fall damage when attacking Amplifier A from the North in Canny Valley Storm Shield Defense missions.
  • Fixed a bug which interfered with hit reaction animations playing properly on husks.
  • Fixed an issue which caused radar dishes to be destroyed when upgrading a floor under it.
  • Fixed an issue which caused defenders using a pistol to keep reloading after firing a single shot at Flingers.

Heroes

  • 8 new Halloween Heroes have been added. 
    • Marine Corpse Ramirez (Support Specialist Soldier)
    • Skull Trooper Jonesy (Urban Assault Soldier)
    • Catstructor Penny (Hotfix Constructor)
    • Hazard the 13th (Controller Constructor)
    • Sarah Hotep (Dragon Ninja)
    • Shuriken Master Llamurai (Shuriken Master Ninja)
    • Ranger Beetlejess (Ranger Outlander)
    • Bloodfinder A.C. (Pathfinder Outlander)
  • Bloodfinder A.C. is a Legendary hero earned exclusively by completing missions in the new Hexsylvania region.
    • Epic and Legendary versions of the 7 other Heroes can be earned by:
    • Completing your collection of Fortnitemares Cosplay Survivors.
    • Playing through the Hexsylvanian quest line.
  • Opening Fortnitemares llamas.
  • The Energy Thief Ninja and Machinist Harper now correctly show their role name in the subcategory of their hero card.
  • Reworded descriptions of Recycling and Hyperthreading perks for clarity.
  • Changed "harvesting damage" to "pickaxe damage" in the Deep in the Zone perk description.
  • Fixed an issue which caused enemies to attempt to attack Shock Towers.
  • Fixed an issue which granted the Exit Plan perk multiple times from overlapping BASEs.
  • Fixed an issue which caused an incorrect ammo display to briefly show up when activating Goin Commando.

UI

  • When a card is ready to upgrade, a glowing yellow indicator will appear by the XP bar, and Stars will glow when an evolution is available. 
    • We removed up arrows on larger card sizes and added them on smaller sizes. 
  • Heroes, Defenders, Leaders, Workers, Schematics and Transform keys get a new unique look.
    • The horizontal card shape for schematics have been changed to a vertical shape. 
    • Our intention is to unify the shapes of cards across the game, making the images of Weapons and Traps a bit larger, and giving them more character.
  • Added a new quest map for the Fortnitemares event.
  • We have made a number of improvements to the way defenders are summoned and the UI that supports this process. 
    • Players can now summon defenders with a choice of weapon (and ammo) directly from the defender screen.
    • Players can still drop a weapon and ammo on the ground for the defender to pick up if they choose to do so.
  • PC players can now hover over mission tiles to see additional details.
  • In the inventory screen, the active details tab is no longer tracked independently for schematics and backpack items.
  • Added missing subtitles for Canny Valley Storm Shield Defense 1.
  • Added clearer messaging for Upgrade Llamas. 
    • Now a player is told they will get a rare OR a hero drop.
  • When opening an item management screen with no item selected, the item details panel will no longer show stale information from another screen.
  • Trap knockback stat display now includes changes from alterations.
  • Corrected the Scavenger Pipe weapon description.
    • Was previously referred to as a Socket Wrench.
  • Restored the count that appears on a stack of traps when recycling more than one.
  • Improved scrolling with a controller on the Play frontend tab.
  • Fixed an issue which caused the Helicopter slot 2 unlock to become available before the Helicopter unlock.
    • The Helicopter node in Research Tree 2 was swapped with the Hang Glider node in Research Tree 4.
    • This fix may cause some players to have parts of their research skill tree reset and refunded. 
    • No progress will be lost but players will need to rebuy their skills again with their refunded points.
  • Fixed an issue that caused a Weapon Llama obtained from the collection book to visually appear as an Upgrade Llama.
  • Fixed an issue that caused survivor squads to show incorrect information when removing each slotted survivor.
  • Fixed cut off text in the Mission Select screen for a number of languages.
  • Fixed a few typos in the Supply Drop Upgrade Wood skill tree node description.
  • Fixed an issue which caused other player’s health bars not to show after rejoining a mission.
  • Fixed an issue which caused party invites and notifications to stop appearing.

Missions

  • Updated the Defender tutorial to work with new UI.
  • Fixed an issue which caused floating lights to be present in the Plankerton Storm Shield.
  • Fixed an issue which prevented players from completing the track in “Deliver the Bomb” missions.
  • Fixed an issue which did not automatically complete the grenade objective if players missed the grenade target three times during grenade training.
    • With this issue now resolved, players should be able to advance through the tutorial correctly.

Art/Animation

  • The blue background on Schematic Cards has been changed to a lighter color. 
    Added a sensationally spooky cinematic to introduce Fortnitemares.
  • New model and animation set for the Taker.
  • Fixed an issue with the way Tail of the Dragon particle effects displayed on other players' game clients.
  • New Card Art
    • We have created a new, distinct visual style for Heroes, Weapons, Schematics, and Survivors.

General

  • General stability improvements.
  • Fixed several issues that were causing in-game hitching.
  • Fixed several client crashes.

Known Issues

  • There is a chance that a player can spawn into a zone with no pickaxe.
  • Husks sometimes spawn in unreachable locations during Encampment encounters.
  • Healing pads can still work even when at 0 durability.
  • The mouse cursor is sometimes invisible on PS4.
Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Heya Folks,

We’re kicking off the spookiest time of the year in a big way with our Fortnitemares Event, which comes with a brand new zone - Hexsylvania. Get lost in the deep levels of the catacombs, the endless halls of flickering candles or the thick fog creeping across the map!

Horde Bash will be departing on Thursday, Oct. 26 at 4:00 a.m. EDT. If you haven’t challenged the horde yet, try your hand and maybe grab one of the unique Scavenger Heroes!

What will Hexsylvania bring?

In addition to a spooky lobby background you’ll find:
  • ~25 Story Quests
  • Spooky Creatures
    • Pumpkin Head Husk
    • Vampire Taker
  • Spooky Llama
    • Buy it with candy! :D
  • Eight new themed Heroes all getting into the Hexsylvanian spirit! 
    • Each Class/Gender
  • New Weapons
    • Pumpkin Launcher (How else will you defeat the Pumpkin Head Husks??)
    • Grave Digger



Mark your calendars because the Fortnightmares will begin haunting your sleep starting on Thursday, Oct 26. And fear not, all existing currency from our Horde Bash event will be converted up to 1,000 scavenger tickets! 

Pick up those last few Scavenger Llamas, there is a spooky spectre on the horizon. 

 

Fortnite community,

In our effort to provide a better player experience new servers have just launched for Brazil and Asia. We are excited to take one more step forward in strengthening our global community and providing a better experience for all players around the globe, one region at a time!

Get ready to drop into the arena solo or with a squad. The duos playlist will be disabled at first, but will be re-enabled once we are confident we can provide a great experience for all players.

Both Brazil and Asia servers will support PS4 and PC at launch. Xbox One support is coming and will be implemented once we work through  

Players will automatically connect to the regions with the lowest ping, but you can still manually select a server region. Please follow the steps below if you would like to change your matchmaking region.

  • Navigate to the Main Menu in the top right corner of the screen.
  • Select Settings.
  • Select the Game tab.
  • Change your matchmaking region using the left and right arrow indicators and select your desired region.
Experiencing issues connecting to your region? Reach out to player support here.

The release of 1.7.2 brings quality-of-life improvements for both Save the World and Battle Royale players. What’s more, numerous bugs, issues and Xbox One crashes have been smoothed out alongside an update to Storm Zones.

Save the World - Storm Zone Update

Save the World players will have the opportunity to battle through many more Storm Zones with the release of 1.7.2. The number of possible Mutant Storm spawns has greatly increased in each region, meaning more challenges, more monsters, and more loot!

Dive into the full notes below and share your thoughts and feedback on the official Forums and Discord.

EA1.7.2 PATCH NOTES

Battle Royale

Gameplay

  • You can now switch between teammates while spectating.
  • Fixed an issue which caused enemy players to instantaneously appear once they emerged from behind an object.
    • This issue occurred frequently if shadows were disabled in the game options.
  • Fixed a bug which allowed players to jump indefinitely.
  • Fixed an issue which caused DBNO (Down, But Not Out) to trigger jump pads.
  • Fixed an issue which caused crosshair hit-markers to sometimes not show up.

Weapons

  • Medium Ammo stacks increased from 10 to 20.
  • Rocket Ammo spawn rate decreased by 25%.
  • Players no longer display their weapon while DBNO (Down, But Not Out.)

Controls

  • Added a new sensitivity sliders for “Targeting Multiplier” and “Scoped Multiplier” to the Game Options.
  • Removed mouse smoothing.
  • Players can now tilt the camera higher and lower than before.

Performance

  • Reduced the time it takes to load into the map from the matchmaking lobby.
  • General improvements to loading times and frame rate.

Audio

  • Increased the distance that building audio can be heard.

Save the World

Gameplay

  • The maximum number of daily Mutant Storms that can be completed has been increased from 3 to 4.
  • Increased the number of possible Mutant Storms that can spawn.
    • Stonewood was 3 is now 5.
    • Plankerton was 3 is now 8.
    • Canny Valley was 3 is now 9.
    • Twine Peaks was 3 is now 10.
  • Adjusted the crafting requirements for the Trash Cannon:
    • Previous recipe:
      • 3 Ore
      • 12 Mechanical Parts
      • 15 Blastpowder
    • New recipe:
      • 10 Blastpowder
      • 8 Mechanical Parts
      • 2 Ore

Heroes

  • Players should no longer get stuck by the Shockwave ability animation if knocked back by the effect.
  • The “Going Commando" ability will now correctly deal damage from long distances.
  • Fixed an issue which caused the Raider Headhunter’s support bonus to be calculated incorrectly.
    • In most cases, this will decrease the support bonus you receive.

General

  • Fixed a number of client crashes.

PC/Mac Only

  • Fixed an issue which caused an "insert disk" message to appear for some users immediately after startup.

UI

  • Corrected text and symbols on the Inventor and Gadget cards.

Known Issue

  • Players are occasionally shown different rewards on the Victory and Mission rewards screens.
    • For example: Players may be shown Level 5 loot on the Victory screen, and then shown an icon for Level 4 loot on the Mission Rewards screen. The player is actually receiving Level 5 loot.
    • The icon shown to players on the Mission Rewards screen is incorrect and will be fixed in a future patch.

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.

The Battle Bus is heading to Long Beach, CA for the annual TwitchCon event (Oct. 20-22) and we’re dropping plenty of supplies for the whole squad. The Epic Games team will be there showcasing Fortnite Battle Royale and providing a ton of information on future features for streamers. TwitchCon attendees who stop by the booth to play a round of Fortnite Battle Royale will also get free, FNBR swag!

If you’re a Twitch streamer interested in learning more about how Epic Games works with broadcasters, stop by the booth to chat! We’ll also be moderating and participating in a panel at TwitchCon specifically geared toward helping streamers work with game developers. Information below:

TwitchCon Panel: How Streamers and Game Devs Can Work Together

Panel Date: Friday, Oct. 20 @ 3:00 PM EST

Panel Speakers:

  • K.L. Smith - Community Manager, Epic Games
  • Bradley Cummings - Community Manager, ChAIR/Epic Games
  • Jatheish Karunakaran - Lead Community Manager, Studio Wildcard (Ark Survival)
  • Devin Connors - Community Manager, Psyonix (Rocket League)
  • Megan Everett - Sr. Community Coordinator, Digital Extremes (Warframe)

Whether you stop by the booth, or catch us walking in the hallways, be sure to say hello if you see someone from Epic Games! You never know ... you may get some loot for just for saying “Hi.”

Battle Royale State of Development v2

Thanks for all your support, it’s been a crazy two weeks since we launched on September 26th :-)

We’ve picked up steam on the development side and have strike teams working on the below features and improvements:

Gameplay

  • Team communication incl. voice chat!
  • General squads / duo polish
  • Ongoing shooting and balance tweaks
  • Map POI (points of interest) and loot density improvements
  • Spectating improvements
  • Inventory improvements
  • Quality of life bug fixes

Controller

  • Alternate configurations
  • Controller revamp
  • Input latency improvements on console
  • Aim assist improvements

UI

  • 10’ console experience of HUD
  • “Invite system” polish
  • MOTD system improvements
  • QOL features for streamers and content creators (hiding HUD elements, etc.)

Progression

  • Stats
  • Leaderboards
  • Cosmetics / loadout
  • Progression
  • Compendium / mission logs

Engine

  • Anti-cheat
  • Console performance, stability, and memory
  • Server performance and hitch optimizations
  • Reduction of initial download size and ongoing patch sizes
  • Level streaming to allow variation for cosmetics
  • Low end PC compatibility support / improvements

Online

  • Spinning up more data centers to reduce average ping times
  • Public test realm


Our general planning horizon is around 4-6 weeks and we hope to accomplish a decent percentage of the aforementioned in that timeframe. Having said that, life is not free of surprises and here is my favorite post on software development estimates ;-)

Continue the discussion on our forums!

The release of 1.7.1 improves overall game stability and adds quality-of-life improvements for both Save the World and Battle Royale players. In addition, we have re-enabled support for DirectX 10 hardware. This should also improve performance for low-spec PC players.

What are we doing about cheaters?

In this release, we’ve added a report button in-game which will allow players to swiftly report cheaters. What’s more, we released a blog last week detailing our current and future anti-cheat plans. Check it out here.

BattlEye has been added to our existing anti-cheat detection.

Stats

Fortnite Battle Royale stats make an appearance in this release! Stats will be backfilled for the launch of this new feature. Check out the Stats tab on the FNBR home screen.

We missed our initial release date for leaderboards, but we’re working to get them in as soon as possible.

Save the World - Hero & Monster Balance

Ability damage, health and shield values have been increased for all heroes! This change has little impact at lower levels, but provides a significant buff for players who have made notable progress in their Save the World campaign. Hero balance continues to be work in progress.

Beware, monsters have also received a slight buff to their health and damage at higher levels.

Challenge the Horde Progression

We have taken note of the widespread feedback regarding progression for the Challenge the Horde game mode, and have made a number of changes to accommodate. The farther along you are in the Save the World campaign, the farther along your Challenge the Horde journey begins. Veteran players will no longer have to replay lower difficulty content in order to reach a true challenge.

In addition, all challenges in the Tier 1, 2 and 3 zones will be automatically unlocked by default, making progress through these sections much quicker.

Dive into the full notes below and share your thoughts and feedback on the official Forums and Discord.

EA1.7.1 PATCH NOTES

General

  • BattlEye has been added to our existing anti-cheat detection

Battle Royale

Gameplay

  • We have increased the travel movement of the Battle Bus and increased skydiving velocity in order to offer an alternative strategy to jumping out of the Bus at the first possible moment.
    • Increased Battle Bus movement speed by 50% (from 4000 to 6000).
    • Increased skydiving terminal velocity by 50% (from 4000 to 6000).
  • The final storm safe zone will now close completely instead of holding at a 10 cm radius.
  • Players can now search supply drops without interruption from storm damage.
  • Improved the pre-game warmup UI to indicate the server is “Waiting for players to connect” and “Battle Bus launching” when the lobby is full.
  • Fixed the glider occasionally not auto-deploying at the correct height.
  • Fixed an issue which caused Supply Drops to become stuck in the air after player-built structures beneath them were destroyed.

Weapons

  • Changes from the Live Update on Oct. 6:
    • Increased Semi-Auto Sniper Rifle damage by 50%.
      • This weapon was often passed up because of its lower damage. This increase will put it closer in line with its intended effectiveness.
    • Decreased Scoped Assault Rifle damage by 33%.
      • This weapon was too effective at its current role and needed to be scaled back slightly.
    • Decreased Grenade, Grenade Launcher, and Rocket Launcher environmental damage to 375 (was 450).
      • Metal forts will now require two explosive blasts (instead of one). Late-game bases are too easily destroyed and we want to promote building diversity.
    • Increased Rocket Launcher reload time by 20%.
      • It's a little too easy to spam rockets. We want the Rocket Launcher to be a powerful weapon, but it's a little too good right now.
    • Increased Submachine Gun damage by 10%.
      • The Submachine Gun is underperforming at close to medium range combat. This damage increase will improve its effectiveness slightly. We'll continue to keep an eye on it.
  • Renamed several weapons
    • Renamed 'Semi-Auto Rifle' to 'Assault Rifle (Burst).'
    • Renamed 'Semi-Auto Handgun' to 'Pistol.'
    • Renamed 'Semi-Auto Shotgun' to 'Tactical Shotgun.'
  • Fixed an issue which prevented explosive weapons from damaging Supply Drops.
  • Fixed a bug which caused the pump action shotgun to occasionally double-fire.
  • Fixed a bug which caused grenades to occasionally deal no damage.
  • Fixed an issue which caused bullet impact effects to only be being visible to players in the immediate vicinity.
  • Fixed an issue which caused the weapon reticle to disappear.

Duos/Squads

  • Eliminations will now be awarded to the player who downs an enemy regardless of who finishes off that player in the DBNO (Down, But Not Out) state.
  • Increased health after being revived from the DBNO state.
    • Health increased from 25 to 30.
  • Shields will no longer protect you from damage while in the DBNO state.  
    • You will keep any remaining shield if a teammate revives you.
  • Friendly fire damage will now display the appropriate visual hit effects.
  • Fixed squad’s finishing placement displaying the incorrect number in some cases.
  • Fixed an issue which caused tires to bounce DBNO players.
  • Fixed an issue which allowed traps to bounce players in the DBNO state.

UI

  • There is now a Report Player button on the end-of-match screen to report players.
  • Critical hit damage on shielded players is now displayed in blue, like other displayed shielded damage numbers.
  • The color of each player’s marker in a duo/squad are now consistent with everywhere they are displayed.
  • Player indicators on the minimap will now match the color the player was assigned instead of all players showing as a cyan color.
  • Changed the item drop icon on the Inventory screen from a trash can to a “drop arrow” to more clearly indicate its purpose.
  • You can now hold down ‘Shift’ before dragging an item to only drop one of that item.
  • Teammates will no longer show up as eliminated when they are loading into the map.
  • Fixed an issue which prevented eliminated players from entering text in the Send Feedback interface when using a controller.

World

  • Added name labels to the map for existing locations.
    • Tomato Town
    • Dusty Depot
    • Salty Springs
  • Added a few structures near Tomato Town.
  • Added new potential chest & loot locations to the northernmost and southernmost wooden bridges over the river, as well as to Lonely Lodge and the container area to the west.
  • Fixed certain basements being blocked, which prevented access to underground treasure chests and loot.
  • Fixed issues which caused trees to float above the terrain.
  • Fixed some trees that previously could not be destroyed.
  • General bug fixes and improvements to the world.

Performance

We’re continuously working on optimizing performance, and are actively investigating recent reports of lower frame rates in areas with dense foliage.

  • Fixed multiple issues which could cause a brief freeze in game.
  • Fixed a significant hitch that occurred when the last player was eliminated from the game.
  • Fixed a hitch which occurred after the Battle Bus skydiving phase completed.
  • Reduced hitching on PlayStation 4.

Audio

  • Addressed multiple issues which caused sound to only come out of the left or right speaker.
  • Moved Battle Bus ignition audio into pre-game warmup phase.
  • General mix adjustments.

Spectating

  • Fixed player directional hit indicators not visible while spectating

Save the World

Gameplay

  • Challenge the Horde
    • Progression is now determined by the players progress in the Save the World campaign
      • If the player has finished Plankerton Outpost 3 in the Save the World campaign, then all of Stonewood and the first three Plankerton zones will be unlocked in Challenge the Horde mode.
    • Quests now have a minimum difficulty rather than a required one.
      • If a quests states: Complete “Challenge 3 in a rating 9 zone,” the challenge can now be completed in any zone 9 or higher rather than in a zone with 9 difficulty specifically.
    • When entering a Tier 1, 2 or 3 zone, all challenges within that zone are now unlocked by default.
      • This will make progressing through the mode quicker.
    • All Outlander fragments now respawn between horde waves.
      • All of the remaining existing fragments are removed and new fragments are spawned at potentially new locations.
    • Outlander Fragments were spawning too far away in Horde mode.
      • Now Outlanders should have more than enough time to gather fragments before each wave.
  • Fixed an issue that caused the evolution choice between Shadowshard and Obsidian to always default to the Obsidian evolution.
  • Fixed an issue which prevented players from storing multiple stacks of building resources and ammunition in their Storm Shield storage.
    • Players can now store multiple stacks of resources and ammunition in their storage again.
  • Fixed an issue that caused players with certain video cards to experience extreme saturation during night sections.
  • Fixed an issue which caused the Smasher to continue to charge for too long if it has broken a piece of the environment or a building and there is nothing to attack within a reasonable distance.
  • Fixed a bug which caused the amount of Fortitude, Offense, Resistance, and Tech shared between party members to be capped to a lower value than intended.
  • Updated Teleporter placement range by increasing starting Teleporter range to 15 tiles, and reducing each Teleporter range upgrade increase to 5 tiles.

Heroes

  • Fixed a bug which caused ‘TEDDY’ and Shock Towers to one-shot monsters at high level, and allowed them to be damaged by effects like bees and poison clouds.
    • ‘TEDDY’ and Shock Tower now use the environmental object damage model rather than character damage model.
      • Increased the health of ‘TEDDY’, Shock Tower, and ‘BASE’.
  • Increased ability damage, health, and shield values on all heroes.
    • All of these values increase depending on the on rarity of hero
      • Increased by 10% every 5 levels, to a maximum of 30% for Uncommon up to 60% for Legendary
    • These values were previously scaling relative to weapons without alterations and were falling well behind the curve at high levels as a result.
    • No change at low levels, gradually scaling up with difficulty.
    • Hero abilities and gadgets will have greater impact on monsters at higher levels.
    • Weapons will deal more damage to monsters quicker at high level.
  • Adjusted enemy health and damage values as a result of the Hero scaling changes
    • No change at low levels.
    • Increases gradually with difficulty.
    • Monsters will damage players slighter slower at high level.
  • When using Bull Rush to charge at a charging Smasher, the ability will no longer be interrupted prematurely.

Missions

  • Fixed an issue which caused the Launcher to appear early in the "Deliver the Bomb" mission when a player joined an ‘in-progress’ zone.
  • Fixed an issue that caused some players to be unable to activate the bomb in the "Deliver the Bomb" missions.

General

  • Fixed a crash that occasionally occurred when canceling a game rejoin.
  • Re-enabled support for DirectX 10.
  • Fixed several client crashes.

Online

  • Matchmaking Region is now available under the GAME tab in the options menu.
    • This tool shows all available regions and a representative ping value at the time of login.
      • We are working to improve this tool further to refresh ping values.

UI

  • Fixed an issue that caused Homebase Storm Shield power levels to always incorrectly show as 0 out of 10.
  • Corrected a typo in the Challenge the Horde loading screen.
  • Corrected a few typos found in perk names for Scavenger Heroes.
  • Updated names, descriptions, and bonus descriptors for all of the trap and weapon ingredient nodes on the Horde skill tree.
  • Nodes now refer to the Star level of the traps and weapons.
    • Ingredients that you receive from each node are fully listed out.
  • Reworded Teleporter skill tree node description to include placement range.
Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.  

The Horde Bash update launches with a new game mode, weapons, heroes, defenders and more on Thursday, Oct 5.

Challenge The Horde, the new mode introduced in the Horde Bash update, introduces a new type of mission which utilizes a unique skill tree and progressive fort system. Your building skills will be tested as you and your squad level up your forts and pit them against a mix of all kinds of monsters.

Get ready to lock and load. Get your hands on the new Scavenger weapon set, four new Scavenger heroes, and two new defenders, all unlockable by completing Challenge the Horde missions and quests.  

View the full release notes below. Share your thoughts and suggestions on the Official Forums and Discord.

EA 1.7 Release Notes

Horde Bash - Save the World

  • Challenge the Horde
    • Construct Your Fort
      • Enter the Staging Area and build your Portable Horde Fort.
        • Use your custom fort in all Challenge the Horde adventures.
        • Your fort carries over to each new mission!
      • Gather wood, stone, metal and traps for your base from the new Horde mode skill tree.
    • Bring It Into Battle!
      • When your squad is prepared, proceed to the combat zone and face off against hordes of husks!
      • Each zone includes 3-5 challenges, each with increased difficulty.
      • The final hex hosts especially tough challenges for veteran players.
      • Each challenge pits you and your squad up against 10 waves of enemies.
      • Gameplay modifiers are introduced as the waves progress, increasing the difficulty of your foes in a variety of dastardly ways.
        • Certain waves throw a large number of a certain enemy type at you. How many Lobbers, Sploders, or Smashers can your fort handle?
    • Earn skill points to unlock additional resources.
      • Harvesting is disabled in Challenge the Horde zones.
      • Resources are granted at the start of combat, and at the end of each successfully completed combat wave
        • Use these resources to craft weapons, place traps, and expand or repair your fortifications.
      • Nodes in the Horde skill tree increase the amount of wood, stone, metal, trap crafting ingredients, weapon crafting ingredients, and ammo dropped each wave.
    • Every member of the team can bring one Defender, and will start the Challenge with a few free Defender posts.
  • Scavenger Tickets
    • Players can receive Scavenger Tickets and Horde Skill Points upon successfully completing Horde Challenges.
      • Up to six times every 24 hours.
    • Quests grant additional Scavenger Tickets the first time you complete all of the Challenges in each zone.
  • Event Quests / Rewards
    • The new Scavenger Llama in the store holds four new Heroes, and nine new Weapons.
      • Earn the Scavenger currency by completing quests and playing in Horde Bash events.
    • 25+ Quests that allow you to progress through the Challenge the Horde event. These quests include rewards that range from Scavenger Tickets to Legendary Items!
      • Complete the third Challenge in the 15 power Horde zone to earn a choice of Epic Melee or Ranged Scavenger Weapon Schematic.
      • If you and your squad manage to complete the 5th tier in a 70 power zone, you will be rewarded with a Legendary Scavenger Hero of your choice.
    • 20+ Scavenger Quests with rewards that range from Scavenger tickets to a few high-value items!
      • Complete the “Mission Alert!” Quests to earn one Epic Scavenger Hero.
      • Need a Legendary Defender? Complete the quest “Die, Husks, Die! - Stage 8” to earn one!
  • New Repeatable Event Quests
    • Perpetual Storms will award a choice of upgrade ingredients.
  • Introducing four new Scavenger Heroes with several new, never-before-seen perks.
    • Raider Soldier - Close-range combatant with Shockwave and shotgun perks.
    • Gunblazer Outlander - Pistol-packing Outlander adept at scrounging up ammo.
    • Machinist Constructor - Uses the B.A.S.E. to supercharge traps.
    • Energy Thief Ninja - Generates energy by striking foes in melee combat.
  • Limited-time “Mission Alert!” quests reward one Epic Scavenger hero of each class
    • Earned by completing mission alerts (in Horde or the normal theaters) while using a hero of the specified class.
  • All of these new heroes are also available in the Scavenger Llama pack.
  • Nine new weapons introduced with the Scavenger Weapon set. These weapons are much cheaper to craft than usual, but have somewhat reduced durability.
  • Two new Defenders to help protect your fort! Recruit them and get them on the front line, Commander!
  • Each defender can be earned by completing event quests, and found in all the usual Llama packs, (upgrade llama, people llama, etc) even after the event ends.

Changelist - Battle Royale

  • Players can now grab pickups through open windows and other openings.
  • Fixed an issue where textures would pop in and out from certain distances.
  • Revival progress is now shown in the UI for the entire team.
    • A large progress indicator now displays while being revived.
  • The death log will now show teammates color correctly.
  • Tweaks to slotted inventory item look.
  • The continue / back buttons on the death and win screens will now say “Return to Lobby.”

Changelist - Save the World

Major Known Issues

  • There is a chance that a player can spawn into a zone with no pickaxe.
  • Husks sometimes spawn in unreachable locations during Encampment encounters.
  • Purchasing the Weapon Transformation node does not unlock Transforming in the Armory.
  • Global chat shows a “Joining general chat” message to players who have communications blocked.

Gameplay

  • The Scavenger Choice Llama is now available in the Loot tab for a limited time.
    • The Scavenger Choice Llama guarantees a choice reward for new Scavenger Weapons and Heroes.
    • The cost to purchase a Scavenger Choice Llama is 1000 Scavenger Tickets.
      • Scavenger Tickets can be earned by completing limited time Event Quests or Challenge the Horde content.
    • Added new Scavenger Items to Collection Book
  • Scavenger Weapon Set is now available
    • Scavenger Launcher will launch a unique trash ball as it’s projectile
  • Updated Daily Quest Objective counts for the following:
    • Daily Destroy (TVs) - increase required number to 20
    • Daily Destroy (Propane Tanks) - increase required number to 10
  • Fixed an issue that was causing the Wall Dynamo trap not to damage Husks.
    • Husks will now consistently take damage in the trap’s range.
  • Triple Tap sniper rifle now uses medium bullets (instead from heavy bullets)
  • Slightly boosted the jump height bonus of the Praying Mantis perk.
  • Updated all Canny Valley and Twine Peaks Quests that had a singular objective of "Complete 'X' missions"
    • Now requires players to complete any of a choice of 3 missions.
      • For example: Old Objective: Complete 3 missions in a 40+ zone New Objective: Complete 3 Retrieve the Data, Fight Category 3 Storm, or Ride The Lightning missions in a 40+ zone.
      • Players can choose any of these missions and must complete a total of 3 missions to fulfill the Quest.
  • Fixed an issue where Tier 3 Hydraulic Sniper Rifles would not evolve to Tier 4 Crystal Hydraulic Sniper Rifles.
  • These weapons will evolve normally now.
  • Fixed a bug which caused players to instantly teleport to a Teleport pad when moving it.
  • Fixed an issue that caused weapons which stacked (bottle rockets, etc) not to auto-equip a different weapon once the stack was depleted.
  • Fixed the Shock Phase tactical perk to correctly limit stacking.
    • Currently the perk was giving much more than the intended bonus. This has been corrected.
  • Fixed an evolution issue for the Tier 4 Crystal Maverick shotgun, and all tiers of the Bandit shotgun.
    • These weapons will now evolve normally.
  • Fixed an issue where Mimics would immediately despawn after being activated.
    • Now players should have no issues with Mimics disappearing with their loot.  
  • Added a unique new animation for the Hydraulic Hammer’s secondary attack

Heroes

  • New Outlander: Gunblazer Southie
    • Set Phasers to Kill: Increases pistol damage after Phase Shift ends.
    • Extended Magazine: Increases pistol ammo capacity.
    • Static Cling: Shock Tower afflicts targets, dealing periodic damage
    • Llocked and Lloaded [Perk and Tactical]: Llama Fragment drops ammo.
    • Bullet Bonanza [Support]: Chance to find double ammo when looting containers.
  • New Soldier: Raider Headhunter
    • Shell Shock: Increased shotgun damage
    • Critical Blast: Increased shotgun critical damage
    • I Love to Reload: Movement speed boost for a time after reload
    • Adjustable Choke [Support]: Increased shotgun critical chance
  • New Ninja: Energy Thief Mari
    • Vigorous Blade: Gains energy every 4 sword strikes
    • Rebound: Crescent Kick grants energy per enemy struck
    • Vigorous Strikes [Tactical]: Gains energy every 4 melee strikes
  • New Constructor: Machinist Harper
    • Supercharged Traps: BASE increases trap damage
    • Overclocked Traps: BASE increases trap reload speed
    • Tough Traps [Perk and Support]: All traps crafted by party are more durable
  • All missing hats for heroes (rarity) rare and above have been added, as well as all missing backpacks for Epic rarity and above.
  • Created new male Sniper Defender, and female Shotgun Defender.
  • Fixed an issue that was causing the Charged Fist ability to not apply the full 200% damage bonus.
  • Anti-Material charge will now apply the full bonus damage when "Long Arm of the Law" is unlocked.
  • Fixed an issue that caused the Outlander's Anti-Material charge to stop abruptly when traveling.
  • Now the Ability will go the expected distance.
  • Fixed an issue where the Bull Rush animation would continue to play after being knocked down if the player activated Bull Rush just before getting knocked down.
  • After using the Air Strike gadget, a weapon will now automatically be equipped.
  • Fixed an issue that caused the Anti-Material Charge ability to cancel itself if used without being fully charged.
    • This issue occurred when the Charged Fist perk was equipped.
  • Corrected the stamina cost for the Grenade Cost perk.
    • Using the Frag Grenade ability with the Grenade Cost perk now costs 15 stamina.
  • Fixed an issue where throwing stars were going through Husks without doing any damage.
    • Throwing stars will now damage enemies regardless of angle or distance thrown.
  • Fixed an issue that was causing stuttering while double jumping as the Ninja.
    • Players should now be able to jump around without issue.
  • Slightly boosted the jump height bonus of the Praying Mantis perk.
    • The Praying Mantis perk's jump bonus didn't feel like it made enough of a difference. The perk should feel much better now.
  • Flashbang tactical perk description clarified.
    • Frag Grenades now do increased impact damage. When impact limit is reached, enemies are stunned for 2.5 seconds, instead of being knocked back.
  • Fixed an issue that was causing Bull Rush to be able to hit player’s Defenders.
    • Bull Rush will no longer damage defenders.
  • Fixed an issue causing the Wings of the Dragon perk to stop short.
    • Any Ninja that has this perk equipped will now travel the full distance.

Missions

  • Fixed an issue that was causing players to be unable to find Objective B in "Deliver the Bomb" missions.
    • Players should now have no problem finding the objectives.

UI

  • Fixed an issue where the lobby timer would briefly show an incorrect time.
  • Fixed a description typo for the Enforcer Grizzly hero.
  • Clients properly return to the mission select screen when a server timeout occurs while connected to the lobby
  • Improved navigation on the Quest menu when using a controller.
    • Occasionally when switching between menus controller input would be delayed, that is now fixed.
  • Fixed a number of instances of cut off text.
  • Performed many performance fixes in the UI allowing smoother and faster navigation on menu screens.
  • Fixed a rare bug which caused the UI to not display certain components after rejoining a zone in progress.
  • Fixed an issue where disconnecting caused the player to receive a level 1 chest regardless of what chest should have been earned.
    • Now the player will receive the correct rewards even after disconnection.
  • Prevent possible instability if user clicks LAUNCH button in the lobby too many times.
  • Corrected the Faster Exit perk tooltip description to more accurately explain its effects.
  • Fixed an issue where cards would not display the correct color rarity.  
  • New background art on Skill Tree pages.

Art/Animation

  • The Horde mode combat map is using a new animated 3D Volumetric Fog technique
    • This tech will add a fog layer to the ground and concave areas of the level without hindering visibility
  • Baseball bats now have a custom alternate swing animation.
  • Fixed an issue that caused the muzzle flash to endlessly loop after firing the Trooper Assault Rifle with alterations.
  • Improved a variety of ranged and melee weapon visual effects.
  • Performed a quality pass on all elemental ranged and melee weapons to have better fitting visual effects.
  • Beehive Husk visual effects have had it’s opacity turned down to improve visibility in bee swarms.
  • Hydraulic Sniper and Shotgun icons are now higher resolution.
  • Added new FX for the Ricochet and Tank modifiers for Horde Bash event
  • Deep water and Lakes have new details added in the water.
  • Water reflections have been improved
  • Replaced an old tree model with higher quality art in the onboarding level.
  • Added more visual variety of survivors that can be saved in the world

Audio

  • Hawk and Bull join the conversation with new VO.

Online

  • Players will no longer default to English global chat rooms when failing to find a room available for their language.
  • Fixed a crash that could occur if shutting down immediately after logging in.
  • Faster response to server timeouts when connecting to the server lobby.
  • Improved client and server stability related to outages with various backend services.
  • Fixed a rare issue where party members wouldn't join a server with the party leader.
  • Improved dedicated server stability by retrying cloud save operations if they fail.
  • Fixed a rare crash while matchmaking.

General

  • Viewing a Twitch stream and being awarded a viewer quest, and then not logging in for a month could prevent players from logging in.
    • This issue is now fixed.
  • Added ability for console users that are not actively playing game to accept invites from other players.
  • Fixed an issue where players couldn't apply Fullscreen mode.
    • Now when selecting the Fullscreen option, the setting should apply correctly.
  • V-Bucks earned from playing Fortnite are now spendable on all platforms.
    • Purchased V-Bucks continue to be only available on the platform purchased.
  • Fixed several client and server crash conditions.
  • Fixed a few localization issues.

PC/Mac Only

  • The "Backspace" key can now be bound in player input on PC.
  • Fixed an issue where players couldn't view all available banner categories on PC.
    • Players will now be able to change their banner at will.
  • Changed minimum macOS requirement for Fortnite to 10.12.6.
    • This should help prevent some crashes that players were experiencing.
  • Fixed a crash during shutdown on PC if the player was mid-purchase of real-money products.

Xbox Only

Fixed an issue where Xbox emoji’s were breaking chat rooms.
Battle Royale Battle Royale Cheaters
Let’s be straight for a second, nobody likes playing with cheaters. Not you, not me. Nobody. 

We play PvP games like Fortnite Battle Royale for their competitive integrity. That feeling of outshooting somebody in an intense standoff and snagging that Victory Royale! And then there are cheaters, the 360-spin instant headshot, we all know so well. 

But what is Epic doing about it? 

To start, addressing cheaters in Fortnite is the highest priority across Epic Games. We are constantly working against both the cheaters themselves and the cheat providers. And it’s ongoing, we’re exploring every measure to ensure these cheaters are removed and stay removed from Fortnite Battle Royale and the Epic ecosystem. We don’t want to give too many clues about what we’re doing, but we are rolling out tools and will continue to do so. Thousands have been banned and we have no plans to stop!

Account Progression
In the next several weeks we’ll also roll out progression. Account progression means that you will earn stuff as you play. And it’s not just for fun - it will also help in the war against casual Cheaters and will give them less incentive to simply cheat their progression with a ban around the corner! For those persistent trolls, we’ll be continuing to work on solutions.

If you see something don’t stay silent, please keep reporting this behavior and include any video/screenshots you have! 

Nathan “I don’t like cheaters either”  Mooney
Community Coordinator
Battle Royale Battle Royale Cheaters
Let’s be straight for a second, nobody likes playing with cheaters. Not you, not me. Nobody. 

We play PvP games like Fortnite Battle Royale for their competitive integrity. That feeling of outshooting somebody in an intense standoff and snagging that Victory Royale! And then there are cheaters, the 360-spin instant headshot, we all know so well. 

But what is Epic doing about it? 

To start, addressing cheaters in Fortnite is the highest priority across Epic Games. We are constantly working against both the cheaters themselves and the cheat providers. And it’s ongoing, we’re exploring every measure to ensure these cheaters are removed and stay removed from Fortnite Battle Royale and the Epic ecosystem. We don’t want to give too many clues about what we’re doing, but we are rolling out tools and will continue to do so. Thousands have been banned and we have no plans to stop!

Account Progression
In the next several weeks we’ll also roll out progression. Account progression means that you will earn stuff as you play. And it’s not just for fun - it will also help in the war against casual Cheaters and will give them less incentive to simply cheat their progression with a ban around the corner! For those persistent trolls, we’ll be continuing to work on solutions.

If you see something don’t stay silent, please keep reporting this behavior and include any video/screenshots you have! 

Nathan “I don’t like cheaters either”  Mooney
Community Coordinator

The Horde Bash update launches with a new game mode, weapons, heroes, defenders and more on Thursday, Oct 5.

Challenge The Horde, the new mode introduced in the Horde Bash update, introduces a new type of mission which utilizes a unique skill tree and progressive fort system. Your building skills will be tested as you and your squad level up your forts and pit them against a mix of all kinds of monsters.

Get ready to lock and load. Get your hands on the new Scavenger weapon set, four new Scavenger heroes, and two new defenders, all unlockable by completing Challenge the Horde missions and quests.  

View the full release notes below. Share your thoughts and suggestions on the Official Forums and Discord.

EA 1.7 Release Notes

Horde Bash - Save the World

  • Challenge the Horde
    • Construct Your Fort
      • Enter the Staging Area and build your Portable Horde Fort.
        • Use your custom fort in all Challenge the Horde adventures.
        • Your fort carries over to each new mission!
      • Gather wood, stone, metal and traps for your base from the new Horde mode skill tree.
    • Bring It Into Battle!
      • When your squad is prepared, proceed to the combat zone and face off against hordes of husks!
      • Each zone includes 3-5 challenges, each with increased difficulty.
      • The final hex hosts especially tough challenges for veteran players.
      • Each challenge pits you and your squad up against 10 waves of enemies.
      • Gameplay modifiers are introduced as the waves progress, increasing the difficulty of your foes in a variety of dastardly ways.
        • Certain waves throw a large number of a certain enemy type at you. How many Lobbers, Sploders, or Smashers can your fort handle?
    • Earn skill points to unlock additional resources.
      • Harvesting is disabled in Challenge the Horde zones.
      • Resources are granted at the start of combat, and at the end of each successfully completed combat wave
        • Use these resources to craft weapons, place traps, and expand or repair your fortifications.
      • Nodes in the Horde skill tree increase the amount of wood, stone, metal, trap crafting ingredients, weapon crafting ingredients, and ammo dropped each wave.
    • Every member of the team can bring one Defender, and will start the Challenge with a few free Defender posts.
  • Scavenger Tickets
    • Players can receive Scavenger Tickets and Horde Skill Points upon successfully completing Horde Challenges.
      • Up to six times every 24 hours.
    • Quests grant additional Scavenger Tickets the first time you complete all of the Challenges in each zone.
  • Event Quests / Rewards
    • The new Scavenger Llama in the store holds four new Heroes, and nine new Weapons.
      • Earn the Scavenger currency by completing quests and playing in Horde Bash events.
    • 25+ Quests that allow you to progress through the Challenge the Horde event. These quests include rewards that range from Scavenger Tickets to Legendary Items!
      • Complete the third Challenge in the 15 power Horde zone to earn a choice of Epic Melee or Ranged Scavenger Weapon Schematic.
      • If you and your squad manage to complete the 5th tier in a 70 power zone, you will be rewarded with a Legendary Scavenger Hero of your choice.
    • 20+ Scavenger Quests with rewards that range from Scavenger tickets to a few high-value items!
      • Complete the “Mission Alert!” Quests to earn one Epic Scavenger Hero.
      • Need a Legendary Defender? Complete the quest “Die, Husks, Die! - Stage 8” to earn one!
  • New Repeatable Event Quests
    • Perpetual Storms will award a choice of upgrade ingredients.
  • Introducing four new Scavenger Heroes with several new, never-before-seen perks.
    • Raider Soldier - Close-range combatant with Shockwave and shotgun perks.
    • Gunblazer Outlander - Pistol-packing Outlander adept at scrounging up ammo.
    • Machinist Constructor - Uses the B.A.S.E. to supercharge traps.
    • Energy Thief Ninja - Generates energy by striking foes in melee combat.
  • Limited-time “Mission Alert!” quests reward one Epic Scavenger hero of each class
    • Earned by completing mission alerts (in Horde or the normal theaters) while using a hero of the specified class.
  • All of these new heroes are also available in the Scavenger Llama pack.
  • Nine new weapons introduced with the Scavenger Weapon set. These weapons are much cheaper to craft than usual, but have somewhat reduced durability.
  • Two new Defenders to help protect your fort! Recruit them and get them on the front line, Commander!
  • Each defender can be earned by completing event quests, and found in all the usual Llama packs, (upgrade llama, people llama, etc) even after the event ends.

Battle Royale

  • Players can now grab pickups through open windows and other openings.
  • Fixed an issue where textures would pop in and out from certain distances.
  • Revival progress is now shown in the UI for the entire team.
    • A large progress indicator now displays while being revived.
  • The death log will now show teammates color correctly.
  • Tweaks to slotted inventory item look.
  • The continue / back buttons on the death and win screens will now say “Return to Lobby.”

Save the World

Major Known Issues

  • There is a chance that a player can spawn into a zone with no pickaxe.
  • Husks sometimes spawn in unreachable locations during Encampment encounters.
  • Purchasing the Weapon Transformation node does not unlock Transforming in the Armory.
  • Global chat shows a “Joining general chat” message to players who have communications blocked.

Gameplay

  • The Scavenger Choice Llama is now available in the Loot tab for a limited time.
    • The Scavenger Choice Llama guarantees a choice reward for new Scavenger Weapons and Heroes.
    • The cost to purchase a Scavenger Choice Llama is 1000 Scavenger Tickets.
      • Scavenger Tickets can be earned by completing limited time Event Quests or Challenge the Horde content.
    • Added new Scavenger Items to Collection Book
  • Scavenger Weapon Set is now available
    • Scavenger Launcher will launch a unique trash ball as it’s projectile
  • Updated Daily Quest Objective counts for the following:
    • Daily Destroy (TVs) - increase required number to 20
    • Daily Destroy (Propane Tanks) - increase required number to 10
  • Slow Field Adjustments
    • Reduced range to start at 384 from 512.
    • Range Upgrade 1 and 2 add 64 from 256.
    • Slow starts at 40% and is upgraded to 60%.
    • Cooldown reduced from 300 to 180 seconds.
  • Fixed an issue that was causing the Wall Dynamo trap not to damage Husks.
    • Husks will now consistently take damage in the trap’s range.
  • Triple Tap sniper rifle now uses medium bullets (instead from heavy bullets)
  • Slightly boosted the jump height bonus of the Praying Mantis perk.
  • Updated all Canny Valley and Twine Peaks Quests that had a singular objective of "Complete 'X' missions"
    • Now requires players to complete any of a choice of 3 missions.
      • For example: Old Objective: Complete 3 missions in a 40+ zone New Objective: Complete 3 Retrieve the Data, Fight Category 3 Storm, or Ride The Lightning missions in a 40+ zone.
      • Players can choose any of these missions and must complete a total of 3 missions to fulfill the Quest.
  • Fixed an issue where Tier 3 Hydraulic Sniper Rifles would not evolve to Tier 4 Crystal Hydraulic Sniper Rifles.
  • These weapons will evolve normally now.
  • Fixed a bug which caused players to instantly teleport to a Teleport pad when moving it.
  • Fixed an issue that caused weapons which stacked (bottle rockets, etc) not to auto-equip a different weapon once the stack was depleted.
  • Fixed the Shock Phase tactical perk to correctly limit stacking.
    • Currently the perk was giving much more than the intended bonus. This has been corrected.
  • Fixed an evolution issue for the Tier 4 Crystal Maverick shotgun, and all tiers of the Bandit shotgun.
    • These weapons will now evolve normally.
  • Fixed an issue where Mimics would immediately despawn after being activated.
    • Now players should have no issues with Mimics disappearing with their loot.  
  • Added a unique new animation for the Hydraulic Hammer’s secondary attack

Heroes

  • New Outlander: Gunblazer Southie
    • Set Phasers to Kill: Increases pistol damage after Phase Shift ends.
    • Extended Magazine: Increases pistol ammo capacity.
    • Static Cling: Shock Tower afflicts targets, dealing periodic damage
    • Llocked and Lloaded [Perk and Tactical]: Llama Fragment drops ammo.
    • Bullet Bonanza [Support]: Chance to find double ammo when looting containers.
  • New Soldier: Raider Headhunter
    • Shell Shock: Increased shotgun damage
    • Critical Blast: Increased shotgun critical damage
    • I Love to Reload: Movement speed boost for a time after reload
    • Adjustable Choke [Support]: Increased shotgun critical chance
  • New Ninja: Energy Thief Mari
    • Vigorous Blade: Gains energy every 4 sword strikes
    • Rebound: Crescent Kick grants energy per enemy struck
    • Vigorous Strikes [Tactical]: Gains energy every 4 melee strikes
  • New Constructor: Machinist Harper
    • Supercharged Traps: BASE increases trap damage
    • Overclocked Traps: BASE increases trap reload speed
    • Tough Traps [Perk and Support]: All traps crafted by party are more durable
  • All missing hats for heroes (rarity) rare and above have been added, as well as all missing backpacks for Epic rarity and above.
  • Created new male Sniper Defender, and female Shotgun Defender.
  • Fixed an issue that was causing the Charged Fist ability to not apply the full 200% damage bonus.
  • Anti-Material charge will now apply the full bonus damage when "Long Arm of the Law" is unlocked.
  • Fixed an issue that caused the Outlander's Anti-Material charge to stop abruptly when traveling.
  • Now the Ability will go the expected distance.
  • Fixed an issue where the Bull Rush animation would continue to play after being knocked down if the player activated Bull Rush just before getting knocked down.
  • After using the Air Strike gadget, a weapon will now automatically be equipped.
  • Fixed an issue that caused the Anti-Material Charge ability to cancel itself if used without being fully charged.
    • This issue occurred when the Charged Fist perk was equipped.
  • Corrected the stamina cost for the Grenade Cost perk.
    • Using the Frag Grenade ability with the Grenade Cost perk now costs 15 stamina.
  • Fixed an issue where throwing stars were going through Husks without doing any damage.
    • Throwing stars will now damage enemies regardless of angle or distance thrown.
  • Fixed an issue that was causing stuttering while double jumping as the Ninja.
    • Players should now be able to jump around without issue.
  • Slightly boosted the jump height bonus of the Praying Mantis perk.
    • The Praying Mantis perk's jump bonus didn't feel like it made enough of a difference. The perk should feel much better now.
  • Flashbang tactical perk description clarified.
    • Frag Grenades now do increased impact damage. When impact limit is reached, enemies are stunned for 2.5 seconds, instead of being knocked back.
  • Fixed an issue that was causing Bull Rush to be able to hit player’s Defenders.
    • Bull Rush will no longer damage defenders.
  • Fixed an issue causing the Wings of the Dragon perk to stop short.
    • Any Ninja that has this perk equipped will now travel the full distance.

Missions

  • Fixed an issue that was causing players to be unable to find Objective B in "Deliver the Bomb" missions.
    • Players should now have no problem finding the objectives.

UI

  • Fixed an issue where the lobby timer would briefly show an incorrect time.
  • Fixed a description typo for the Enforcer Grizzly hero.
  • Clients properly return to the mission select screen when a server timeout occurs while connected to the lobby
  • Improved navigation on the Quest menu when using a controller.
    • Occasionally when switching between menus controller input would be delayed, that is now fixed.
  • Fixed a number of instances of cut off text.
  • Performed many performance fixes in the UI allowing smoother and faster navigation on menu screens.
  • Fixed a rare bug which caused the UI to not display certain components after rejoining a zone in progress.
  • Fixed an issue where disconnecting caused the player to receive a level 1 chest regardless of what chest should have been earned.
    • Now the player will receive the correct rewards even after disconnection.
  • Prevent possible instability if user clicks LAUNCH button in the lobby too many times.
  • Corrected the Faster Exit perk tooltip description to more accurately explain its effects.
  • Fixed an issue where cards would not display the correct color rarity.  
  • New background art on Skill Tree pages.

Art/Animation

  • The Horde mode combat map is using a new animated 3D Volumetric Fog technique
    • This tech will add a fog layer to the ground and concave areas of the level without hindering visibility
  • Baseball bats now have a custom alternate swing animation.
  • Fixed an issue that caused the muzzle flash to endlessly loop after firing the Trooper Assault Rifle with alterations.
  • Improved a variety of ranged and melee weapon visual effects.
  • Performed a quality pass on all elemental ranged and melee weapons to have better fitting visual effects.
  • Beehive Husk visual effects have had it’s opacity turned down to improve visibility in bee swarms.
  • Hydraulic Sniper and Shotgun icons are now higher resolution.
  • Added new FX for the Ricochet and Tank modifiers for Horde Bash event
  • Deep water and Lakes have new details added in the water.
  • Water reflections have been improved
  • Replaced an old tree model with higher quality art in the onboarding level.
  • Added more visual variety of survivors that can be saved in the world

Audio

  • Hawk and Bull join the conversation with new VO.

Online

  • Players will no longer default to English global chat rooms when failing to find a room available for their language.
  • Fixed a crash that could occur if shutting down immediately after logging in.
  • Faster response to server timeouts when connecting to the server lobby.
  • Improved client and server stability related to outages with various backend services.
  • Fixed a rare issue where party members wouldn't join a server with the party leader.
  • Improved dedicated server stability by retrying cloud save operations if they fail.
  • Fixed a rare crash while matchmaking.

General

  • Viewing a Twitch stream and being awarded a viewer quest, and then not logging in for a month could prevent players from logging in.
    • This issue is now fixed.
  • Added ability for console users that are not actively playing game to accept invites from other players.
  • Fixed an issue where players couldn't apply Fullscreen mode.
    • Now when selecting the Fullscreen option, the setting should apply correctly.
  • V-Bucks earned from playing Fortnite are now spendable on all platforms.
    • Purchased V-Bucks continue to be only available on the platform purchased.
  • Fixed several client and server crash conditions.
  • Fixed a few localization issues.

PC/Mac Only

  • The "Backspace" key can now be bound in player input on PC.
  • Fixed an issue where players couldn't view all available banner categories on PC.
    • Players will now be able to change their banner at will.
  • Changed minimum macOS requirement for Fortnite to 10.12.6.
    • This should help prevent some crashes that players were experiencing.
  • Fixed a crash during shutdown on PC if the player was mid-purchase of real-money products.

Xbox Only

Fixed an issue where Xbox emoji’s were breaking chat rooms.

The Horde Bash update is coming on Thursday, Oct. 5, and along with some enraged husks, it brings a new mode, new weapons, new Heroes, and more!

Challenge The Horde Mode

It all starts in a staging area. You’ll have unlimited time, but limited resources to build a portable horde fort. Once you've designed the perfect fort, exit the staging area and party with up to three friends. Your forts will be ready for action when your team hits the ground. As you survive, you’ll receive more resources and more rewards to Challenge The Horde.

Scavenger Event

With the new update comes a new event llama. The Scavenger Llamas holds four new Heroes, nine weapons, two new Defenders. Earn the Scavenger currency by completing quests and playing the new Challenge The Horde mode. The Scavenger weapon set is delicate, but they’re all cheap to craft.

New Heroes

Introducing Scavenger Heroes with new, never-before-seen perks.

  • Raider Soldier - Loves the shotgun and close encounters.
  • Ammo Harvest Outlander - If you need ammo, this is your Hero.
  • Trap Specialist Constructor - Get a damage boost & durability boost.
  • Energy Thief Ninja - Generates and leeches energy from melee combat.

And More!

Along with modes, weapons, defenders and Heroes … the update includes over 25 new progressions quests with rewards that range from Scavenger tickets to Legendary items!

Hi folks,

Wow, what a great response to Fortnite Battle Royale!  Here’s an update.

DUOS
Duos will release in most regions with this release. We want to make sure that adding a new playlist doesn't make the experience less enjoyable so stay tuned for more updates on the status of Duos in your region.

Bring a friend and let the duos begin!

SUPPLY DROPS
Supply Drops are back! ! We tried once, but couldn’t quite stick the landing. We fixed those issues and we’re excited for them to return.

Supply Drops are more likely to contain rare weapons and items that you want in a pinch. They’re also a hot zone for attention, so planning how to grab one is important. Watch the skies for those supplies.

WEAPON ACCURACY
Almost all of our weapons are hitscan (Sniper Rifles are the exception). That means when you fire, there is no travel time and the target is hit instantaneously. We initially started with very high accuracy on our weapons. This often led to being shot by someone who you couldn’t see, making crossing open fields too risky. It led to more conservative play, and camping became dominant. 
It also didn’t differentiate the weapons well – if a Pistol can kill people at the same range as a Rifle, were there enough other differences? Engagement strategy is a key component of our combat (including building walls), and if you don’t have time to defensively respond to being shot, we lose out on what Fortnite’s building brings to the table.

Quickly after, we did some iterations with aggressive fall-off damage (as a lot of you have already suggested). There were three main concerns we had with this model:

  1. It felt unnatural to hit a far-away target with a rifle but do far lower damage
  2. It was unclear at what distances your damage would be reduced
  3. It was still difficult to respond since you couldn’t see who was shooting at you

As a result, we set a couple key goals with our combat:

  • Goal #1 – Pistol sniping at long range should not be possible.
  • Goal #2 – Our weapons should have characteristics that encourage a wide range of engagements based on: distance to target, target type, ammo availability, etc.

This meant using accuracy as a mechanic to force closer engagement distances. In most cases, this had the desired result: weapons very neatly grouped into different ranges.

After looking at this info, we quickly realized that a Scoped Assault Rifle and a longer range SMG were required to round out our base weapon lineup, which we added in the update on 9/26.

So, what are we doing going forward? There’s a few additional approaches:

  • Some weapons don’t quite live up to their expectations. The biggest culprits are the Assault Rifles and the SMGs which were recently adjusted. We’ll continue to evaluate and there may be more incremental improvements, not a radical adjustments.
  • It can be unclear what improves accuracy. Standing still, crouching, and aiming (instead of hip-firing) all have some form of impact on accuracy. We’ll look into ways to improve usability on the reticle, including improved readability of your accuracy cone.
  • We’ll be running prototypes using more recoil and reducing accuracy penalties. The idea behind this is that the first shot will have higher accuracy (but again, not perfect) and then subsequent shots will require slightly more skill. These will be incremental adjustments until we find the sweet spot.
  • Lastly, enabling projectiles for all weapons (not just the Sniper Rifle) is something we’d like to explore. Doing this would allow for tighter accuracy overall. We’ve run prototypes internally and it shows promise, but there are challenges preventing us from turning it on. Once those are sorted out, we’ll consider running a broader test.

Our goal is to provide a competitive experience without losing our unique playstyle and crazy over-the-top moments that Fortnite Battle Royale brings to the table. We look forward to your help as we continue to hone the experience.

For those of you who have strong feelings on this subject, we encourage you to participate in discussions on our forum. We also plan to spin up a PTR in the coming weeks where we can test out some different ideas and gather your feedback.

Cheers!
Eric Williamson



 

Hi folks,

Wow, what a great response to Fortnite Battle Royale!  Here’s an update.

DUOS
Duos will release in most regions with this release. We want to make sure that adding a new playlist doesn't make the experience less enjoyable so stay tuned for more updates on the status of Duos in your region.

Bring a friend and let the duos begin!

SUPPLY DROPS
Supply Drops are back! ! We tried once, but couldn’t quite stick the landing. We fixed those issues and we’re excited for them to return.

Supply Drops are more likely to contain rare weapons and items that you want in a pinch. They’re also a hot zone for attention, so planning how to grab one is important. Watch the skies for those supplies.

WEAPON ACCURACY
Almost all of our weapons are hitscan (Sniper Rifles are the exception). That means when you fire, there is no travel time and the target is hit instantaneously. We initially started with very high accuracy on our weapons. This often led to being shot by someone who you couldn’t see, making crossing open fields too risky. It led to more conservative play, and camping became dominant. 
It also didn’t differentiate the weapons well – if a Pistol can kill people at the same range as a Rifle, were there enough other differences? Engagement strategy is a key component of our combat (including building walls), and if you don’t have time to defensively respond to being shot, we lose out on what Fortnite’s building brings to the table.

Quickly after, we did some iterations with aggressive fall-off damage (as a lot of you have already suggested). There were three main concerns we had with this model:

  1. It felt unnatural to hit a far-away target with a rifle but do far lower damage
  2. It was unclear at what distances your damage would be reduced
  3. It was still difficult to respond since you couldn’t see who was shooting at you

As a result, we set a couple key goals with our combat:

  • Goal #1 – Pistol sniping at long range should not be possible.
  • Goal #2 – Our weapons should have characteristics that encourage a wide range of engagements based on: distance to target, target type, ammo availability, etc.

This meant using accuracy as a mechanic to force closer engagement distances. In most cases, this had the desired result: weapons very neatly grouped into different ranges.

After looking at this info, we quickly realized that a Scoped Assault Rifle and a longer range SMG were required to round out our base weapon lineup, which we added in the update on 9/26.

So, what are we doing going forward? There’s a few additional approaches:

  • Some weapons don’t quite live up to their expectations. The biggest culprits are the Assault Rifles and the SMGs which were recently adjusted. We’ll continue to evaluate and there may be more incremental improvements, not a radical adjustments.
  • It can be unclear what improves accuracy. Standing still, crouching, and aiming (instead of hip-firing) all have some form of impact on accuracy. We’ll look into ways to improve usability on the reticle, including improved readability of your accuracy cone.
  • We’ll be running prototypes using more recoil and reducing accuracy penalties. The idea behind this is that the first shot will have higher accuracy (but again, not perfect) and then subsequent shots will require slightly more skill. These will be incremental adjustments until we find the sweet spot.
  • Lastly, enabling projectiles for all weapons (not just the Sniper Rifle) is something we’d like to explore. Doing this would allow for tighter accuracy overall. We’ve run prototypes internally and it shows promise, but there are challenges preventing us from turning it on. Once those are sorted out, we’ll consider running a broader test.

Our goal is to provide a competitive experience without losing our unique playstyle and crazy over-the-top moments that Fortnite Battle Royale brings to the table. We look forward to your help as we continue to hone the experience.

For those of you who have strong feelings on this subject, we encourage you to participate in discussions on our forum. We also plan to spin up a PTR in the coming weeks where we can test out some different ideas and gather your feedback.

Cheers!
Eric Williamson



 

Hi folks,

Wow, what a great response to Fortnite Battle Royale!  Here’s an update.

DUOS
Duos will release in most regions with this release. We want to make sure that adding a new playlist doesn't make the experience less enjoyable so stay tuned for more updates on the status of Duos in your region.

Bring a friend and let the duos begin!

SUPPLY DROPS
Supply Drops are back! ! We tried once, but couldn’t quite stick the landing. We fixed those issues and we’re excited for them to return.

Supply Drops are more likely to contain rare weapons and items that you want in a pinch. They’re also a hot zone for attention, so planning how to grab one is important. Watch the skies for those supplies.

WEAPON ACCURACY
Almost all of our weapons are hitscan (Sniper Rifles are the exception). That means when you fire, there is no travel time and the target is hit instantaneously. We initially started with very high accuracy on our weapons. This often led to being shot by someone who you couldn’t see, making crossing open fields too risky. It led to more conservative play, and camping became dominant. 
It also didn’t differentiate the weapons well – if a Pistol can kill people at the same range as a Rifle, were there enough other differences? Engagement strategy is a key component of our combat (including building walls), and if you don’t have time to defensively respond to being shot, we lose out on what Fortnite’s building brings to the table.

Quickly after, we did some iterations with aggressive fall-off damage (as a lot of you have already suggested). There were three main concerns we had with this model:

  1. It felt unnatural to hit a far-away target with a rifle but do far lower damage
  2. It was unclear at what distances your damage would be reduced
  3. It was still difficult to respond since you couldn’t see who was shooting at you

As a result, we set a couple key goals with our combat:

  • Goal #1 – Pistol sniping at long range should not be possible.
  • Goal #2 – Our weapons should have characteristics that encourage a wide range of engagements based on: distance to target, target type, ammo availability, etc.

This meant using accuracy as a mechanic to force closer engagement distances. In most cases, this had the desired result: weapons very neatly grouped into different ranges.

After looking at this info, we quickly realized that a Scoped Assault Rifle and a longer range SMG were required to round out our base weapon lineup, which we added in the update on 9/26.

So, what are we doing going forward? There’s a few additional approaches:

  • Some weapons don’t quite live up to their expectations. The biggest culprits are the Assault Rifles and the SMGs which were recently adjusted. We’ll continue to evaluate and there may be more incremental improvements, not a radical adjustments.
  • It can be unclear what improves accuracy. Standing still, crouching, and aiming (instead of hip-firing) all have some form of impact on accuracy. We’ll look into ways to improve usability on the reticle, including improved readability of your accuracy cone.
  • We’ll be running prototypes using more recoil and reducing accuracy penalties. The idea behind this is that the first shot will have higher accuracy (but again, not perfect) and then subsequent shots will require slightly more skill. These will be incremental adjustments until we find the sweet spot.
  • Lastly, enabling projectiles for all weapons (not just the Sniper Rifle) is something we’d like to explore. Doing this would allow for tighter accuracy overall. We’ve run prototypes internally and it shows promise, but there are challenges preventing us from turning it on. Once those are sorted out, we’ll consider running a broader test.

Our goal is to provide a competitive experience without losing our unique playstyle and crazy over-the-top moments that Fortnite Battle Royale brings to the table. We look forward to your help as we continue to hone the experience.

For those of you who have strong feelings on this subject, we encourage you to participate in discussions on our forum. We also plan to spin up a PTR in the coming weeks where we can test out some different ideas and gather your feedback.

Cheers!
Eric Williamson



 

The Horde Bash update is coming on Thursday, Oct. 5, and along with some enraged husks, it brings a new mode, new weapons, new Heroes, and more!

Challenge The Horde Mode

It all starts in a staging area. You’ll have unlimited time, but limited resources to build a portable horde fort. Once you've designed the perfect fort, exit the staging area and party with up to three friends. Your forts will be ready for action when your team hits the ground. As you survive, you’ll receive more resources and more rewards to Challenge The Horde.

Scavenger Event

With the new update comes a new event llama. The Scavenger Llamas holds four new Heroes, nine weapons, two new Defenders. Earn the Scavenger currency by completing quests and playing the new Challenge The Horde mode. The Scavenger weapon set is delicate, but they’re all cheap to craft.

New Heroes

Introducing Scavenger Heroes with new, never-before-seen perks.

  • Raider Soldier - Loves the shotgun and close encounters.
  • Ammo Harvest Outlander - If you need ammo, this is your Hero.
  • Trap Specialist Constructor - Get a damage boost & durability boost.
  • Energy Thief Ninja - Generates and leeches energy from melee combat.

And More!

Along with modes, weapons, defenders and Heroes … the update includes over 25 new progressions quests with rewards that range from Scavenger tickets to Legendary items!

Battle Royale EA 1.6.4 Patch Notes

Expect update 1.6.4 to release later today, Sept. 29th

Heya Fortnite community,

This week’s update takes steady aim at community concerns with the Assault Rifle accuracy and weapon spread.  A detailed blog breaking down our thoughts and goals on weapon accuracy is coming next week!

The 1.6.4 release also includes a fix to a troublesome login issue and a rendering crash on Xbox.

 

EA1.6.4 Release Notes

 

Battle Royale

  • Balance
    • Adjustments to Assault Rifle.
      • White
        • Increased maximum accuracy by 10%.
        • Increased minimum accuracy by 22%.
        • Increased reload rate by 10%.
      • Green
        • Increased maximum accuracy by 8%.
        • Increased minimum accuracy by 20%.
        • Increased reload rate by 8%.
      • Blue
        • Increased maximum accuracy by 5%.
        • Increased minimum accuracy by 17%.
        • Increased reload rate by 5%.
      • Purple
        • Increased maximum accuracy by 3%.
        • Increased minimum accuracy by 14%.
        • Increased reload rate by 3%.
      • Orange
        • Increased minimum accuracy by 11%.
    • Optimal accuracy is achieved by aiming while crouching without movement.
  • Polish and Bug Fixing
    • Fixed an issue that caused a party to be unjoinable after the Host had left it.
    • Fixed issues with players joining lobbies.
    • Fixed a couple of server crashes.

PS4 Only

  • Fixed an issue that caused login failure after completing the login queue.

Xbox Only

  • Fixed a frequent rendering thread crash that was seen on Xbox.

Battle Royale EA 1.6.4 Patch Notes

Expect update 1.6.4 to release later today, Sept. 29th

Heya Fortnite community,

This week's update takes steady aim at community concerns with the Assault Rifle accuracy and weapon spread / bloom. The 1.6.4 release also includes a fix to a troublesome login issue on PS4 and a rendering crash on Xbox.

UPDATE - 1:00pm EDT:  Supply Drops and Duos are coming next week, along with a detailed blog breaking down our thoughts and goals on weapon accuracy. Expect leaderboards the following week.

EA1.6.4 Release Notes

 

Battle Royale

  • Balance
    • Adjustments to Assault Rifle.
      • White
        • Increased maximum accuracy by 10%.
        • Increased minimum accuracy by 22%.
        • Increased reload rate by 10%.
      • Green
        • Increased maximum accuracy by 8%.
        • Increased minimum accuracy by 20%.
        • Increased reload rate by 8%.
      • Blue
        • Increased maximum accuracy by 5%.
        • Increased minimum accuracy by 17%.
        • Increased reload rate by 5%.
      • Purple
        • Increased maximum accuracy by 3%.
        • Increased minimum accuracy by 14%.
        • Increased reload rate by 3%.
      • Orange
        • Increased minimum accuracy by 11%.
    • Optimal accuracy is achieved by aiming while crouching without movement.
  • Polish and Bug Fixing
    • Fixed an issue that caused a party to be unjoinable after the Host had left it.
    • Fixed issues with players joining lobbies.
    • Fixed a couple of server crashes.

PS4 Only

  • Fixed an issue that caused login failure after completing the login queue.

Xbox Only

  • Fixed a frequent rendering thread crash that was seen on Xbox.