Mission Alerts

Stonewood

Expire in 4h 49m

9 flash_on Ingredient: Active Powercell (x2)
9 flash_on Mini Reward Llama
9 flash_on Hero XP (x750)
5 storm mutations active

Plankerton

Expire in 4h 49m

28 flash_on Pure Drop of Rain (x7)
34 flash_on Schematic XP (x1700)
34 flash_on Hero XP (x1900)
8 storm mutations active

Canny Valley

Expire in 5h 30m

46 flash_on Lightning in a Bottle (x5)
52 flash_on Schematic: Scythe (Uncommon)
52 flash_on Schematic: Floor Launcher (Uncommon)
9 storm mutations active

Twine Peaks

Expire in 4h 49m

88 flash_on Survivor XP (x3350)
100 flash_on Survivor XP (x4800)
100 flash_on Lightning in a Bottle (x15)
10 storm mutations active
Stonewood: New missions in 19m
Plankerton: New missions in 19m
Canny Valley: New missions in 51s
Twine Peaks: New missions in 19m

Daily Llama

Six Pack Llama

x10 @ 540v

It's like six Upgrade Llamas in one! Lots of items with a high upgrade chance.

Expires in 20h 38m

Battle Royale BR 1.9 Patch Notes
Originally posted by last_attack

Any word on Voice Chat for Mac? Right now Macs have all of the buttons for voice chat as of 1.8.0 but nothing works. Using discord is annoying and really frustrating for when I use "fill" in squad mode.

Note: for all the pc players out there if you have a random guy in your squad who isn't talking/or listening to directions it might be someone like me who has all the right gear its just voice-chat is broken for Macs... So it does impact you guys a little..

Other Threads for reference: https://www.epicgames.com/fortnite/forums/battle-royale/royale-with-cheese/85963-voice-chat-mac

https://www.epicgames.com/fortnite/forums/bugs-issues/bug-reports/93624-still-no-voice-chat-on-mac

https://www.reddit.com/r/FortNiteBR/comments/7a6aec/181_release_nov_2_400am_et/dp7i33e/

https://www.reddit.com/r/FortNiteBR/comments/7a4796/181_patch_notes_november_2nd_release/dp7i6a1/

Comments https://reddit.com/r/FortNiteBR/comments/7be1ua/_/dph9c60/?context=1

We're absolutely investigating support for voice chat on Mac, but we aren't sure which update it will arrive in yet. Sorry for the delay -- please bare with us!

I always find it so amazing that games have the potential for real-life social events like this. Props to your school for letting you do this and I hope you had a great time!

Battle Royale @fortnitegame
Battle Royale community, we’re sorry . Due to the upcoming controller sensitivity changes we have made in the V.1.9… https://t.co/fuX25CFORC

First and foremost, we're sorry. We messed up and caused frustration and confusion with our past changes to sensitivity.

We need to make one more change to controller sensitivity changes in V.1.9. (Mouse and keyboard players are not affected.)

The new scoped sensitivity and ADS sensitivity settings will allow players much more control than before, offering a wider range altogether. However, your scoped and ADS sensitivity settings will be affected. Due to the nature of the change, there was no easy way to convert existing settings.

We know how important sensitivity preferences are to you and we are sorry for the upcoming adjustment. As soon as patch V.1.9 is live, sensitivity will feel different and we encourage you to change your settings to find what’s comfortable for you.

First and foremost, we're sorry. We messed up and caused frustration and confusion with our past changes to sensitivity. We need to make...
Battle Royale BR 1.9 Patch Notes
Originally posted by Roninjinn

Awesome, thanks!

There isn’t a good way to map old settings to new :-/

Since the new launch pad isn't being released until tomorrow I think it's safe to assume this is a bug lol. Thanks for taking the time to report this to us! I'm going to go ahead and inform the QA team about this.

Battle Royale BR 1.9 Patch Notes
Originally posted by Roninjinn

Any chance you would be able to provide some sort of idea of how current settings would equate to new sliders? (I.E. If you are @ .3 on XY/this equates to 34 on new slider) Just a conversation table or something so we can get our settings as close to our normal as possible?

Let me dig into that.

Battle Royale BR 1.9 Patch Notes
Originally posted by [deleted]

[deleted]

We’re currently working on it and expect to be able to have internal playtests soonish. The branch it is in is hopefully ready by mid December.

Battle Royale BR 1.9 Patch Notes
Originally posted by mrcooldaddy

how about aim assist!!!

It is being worked on, hopefully ready by mid December.

Battle Royale BR 1.9 Patch Notes
Originally posted by Meltingteeth

I'll forgive you if you can tell us any updated thoughts you guys have surrounding the season store comments and criticism.

Any particular thread you can point me to?

Battle Royale BR 1.9 Patch Notes
Originally posted by 261TurnerLane

but I just got it how I like it again :(

I'm sorry :-( We handled this poorly.

Battle Royale BR 1.9 Patch Notes
Originally posted by Speedy97

Will this be early tomorrow or do i have to wait till Wednesday being in the UK?

We generally aim for starting downtime at 4 AM ET (local time here) and expectations generally are for it to not take more than 2 hours.

Battle Royale BR 1.9 Patch Notes
Originally posted by 261TurnerLane

OH MY GOD STOP FUCKING WITH THE SENSITIVITY EVERY CHANCE YOU GET

edit: wow, upvotes to downvotes. Gamers sure are touchy, huh? In case anyone was wondering, I was just teasing, the sensitivity issues have been frustrating, but you know, it's vidya. Everyone take a chill pill!

We messed up and this change is needed to address the issue :-/ Sorry!

Battle Royale BR 1.9 Patch Notes
Originally posted by Frozenscopes

My favorite part of new patches? Spending 20 minutes trying to fix my sensitivities again. /s

We've been screwing the pooch re: sensitivity changes. There is no better way to say it. Sorry!

Battle Royale BR 1.9 Patch Notes
Originally posted by Roninjinn

I wonder why they animated trees on consoles, but not PC?

Trees were already animated on PC and Mac. We fixed an issue that preventing them from being animated on consoles.

The animation is fairly subtle right now, but stay tuned...

Originally posted by mercyflushed

I love the line item “Heros”. Wtf is the update there?

That looks like a Typo! Thanks for pointing it out.

EDIT: Fixed!

Battle Royale BR 1.9 Patch Notes
Originally posted by p184

Added 2D hit sound effects for shield, body, and head bullet impacts.

New headshot sound? :O

Yep! New headshot sound + a little extra oomph when you get a headshot kill.

Battle Royale BR 1.9 Patch Notes
Originally posted by buckeyemonst3r

In my 145 games I’ve never gotten a launchpad. Is it legendary like the bush? I have no clue..

The Jump Pads are Rare (blue) and the Launch Pad is Epic (purple).

Battle Royale BR 1.9 Patch Notes
Originally posted by stipac56

i think its only when using it. running with it will be the same.

Correct

Battle Royale BR 1.9 Patch Notes
Originally posted by OV5

So I've never used a launchpad. How exactly do you place it? I feel like I've tried to place it on the ground but it won't actually place. I also don't know how to choose direction?

It's a brand new trap item, in addition to the Jump Pads. Placed the same way other traps are.

Battle Royale @fortnitegame
Prepare your gliders! Patch V.1.9 introduces Launch Pads, a new #FNBR item that flings you high into the air and le… https://t.co/aYLOyf5u5C
Originally posted by syoczek

Not sure if this has been discussed (if it did, let me know) but after a game ends I would like to see a summary of what factors had influence on my XP gain - for final position, kills, knockdowns and other ones, if there are any.

I always kinda wonder how much XP have I earned and I am never sure because you don't see a breakdown of the XP bar growth animation once you get back to the lobby.

Agreed - it's just a matter of finding the time to get it done. Even just simply showing how much experience you got would be a huge step up, but we want to do a lot more here.

Battle Royale Intentional Team Killing
Hey guys, Thanks for bringing this up in the forums. We want you to know that we are taking action against the malicious and serial team...

This is a visual bug that causes the players head to be the only thing visible. We are aware of this issue and working to get it solved. If you ever see anything like this be sure to report the bug while in-game by using the "feedback" option at the top right of the menu.