Mission Alerts

Stonewood

Expire in 4h 37m

5 flash_on Survivor XP (x900)
9 flash_on Schematic XP (x900)
9 flash_on vBucks (x15)
5 storm mutations active

Plankerton

Expire in 4h 37m

23 flash_on Mini Reward Llama
28 flash_on Schematic XP (x600)
40 flash_on Pure Drop of Rain (x13)
8 storm mutations active

Canny Valley

Expire in 5h 18m

46 flash_on Ingredient: Active Powercell
52 flash_on Lightning in a Bottle (x5)
70 flash_on Transform Key: Sniper Rifle (Rare)
9 storm mutations active

Twine Peaks

Expire in 4h 37m

76 flash_on Lightning in a Bottle (x10)
76 flash_on Pure Drop of Rain (x20)
94 flash_on Storm Shard (x5)
10 storm mutations active
Stonewood: New missions in 7m
Plankerton: New missions in 7m
Canny Valley: New missions in 18m
Twine Peaks: New missions in 7m

Daily Llama

People Llama

x4 @ 350v

Yes, it's a people delivery llama. Just make your purchase and move along. Contains at least 7 people. Somehow.

Expires in 14h 26m

Battle Royale BR 1.9 Patch Notes
Originally posted by OV5

So I've never used a launchpad. How exactly do you place it? I feel like I've tried to place it on the ground but it won't actually place. I also don't know how to choose direction?

It's a brand new trap item, in addition to the Jump Pads. Placed the same way other traps are.

Battle Royale @fortnitegame
Prepare your gliders! Patch V.1.9 introduces Launch Pads, a new #FNBR item that flings you high into the air and le… https://t.co/aYLOyf5u5C
Originally posted by syoczek

Not sure if this has been discussed (if it did, let me know) but after a game ends I would like to see a summary of what factors had influence on my XP gain - for final position, kills, knockdowns and other ones, if there are any.

I always kinda wonder how much XP have I earned and I am never sure because you don't see a breakdown of the XP bar growth animation once you get back to the lobby.

Agreed - it's just a matter of finding the time to get it done. Even just simply showing how much experience you got would be a huge step up, but we want to do a lot more here.

Battle Royale Intentional Team Killing
Hey guys, Thanks for bringing this up in the forums. We want you to know that we are taking action against the malicious and serial team...

This is a visual bug that causes the players head to be the only thing visible. We are aware of this issue and working to get it solved. If you ever see anything like this be sure to report the bug while in-game by using the "feedback" option at the top right of the menu.

Originally posted by kappaCarl

Can we get some headshot noises pls and thx

Coming right up. Stay tuned.

Originally posted by ImMarcusHalberstram

Not sure if it's just for me but while I'm spectating a team mate I hear a load of noises like a shot missing you, it always happens in burst and my team mates can't hear it while they're playing.

Is this intentional as a way of not letting people get an advantage through spectators or is it a bug?

Heard it today as well when I was playing with a buddy. Still investigating! Not intentional.

Originally posted by Martijnvdp

They know about this and the sound guy said it will get fixed soon.

My man!

Originally posted by CowardAgent

I know it's an old comment but please don't disable it

We only would as a last resort. There is clearly player value with having it :-)

Battle Royale @fortnitegame
Tag your squad or duo partner for the weekend! Build, battle and rocket ride your way to victory. #FNBR @Ninja_TB… https://t.co/Qmgq6VXeMb

This review was helpful for me.

Originally posted by TheLunchTrae

Thank you guys for being so in touch with the community. And thanks for informing me of what that sound was supposed to be for.

Of course! This is an awesome community. :)

Originally posted by TheLunchTrae

Thanks for the update. What exactly was the noise supposed to be used for though?

It's the sound that plays when an equipped bush is "destroyed" (intended to play when someone takes damage). And it's not spatialized properly.

Originally posted by TheLunchTrae

Yes. Its very random and only happens during certain games.

This will be fixed in the next update! Apologies.

Update V.1.9 releases on Tuesday, November 14. The Fortnitemares event is extended until Nov 29.

Numerous gameplay, controller sensitivity, and performance improvements are air-dropped into Fortnite Battle Royale. Save the World receives quality-of-life improvements across many of its systems and introduces a new set of stylish shotguns in the V.1.9 patch. 

Battle Royale Launch Pads

Prepare your gliders. The Launch Pad trap flings players high into the air and lets you re-deploy your glider mid-match! Traverse the battlefield in style as you soar over any obstacles in your path and surprise your enemies with an aerial assault.
  • Once deployed, the Launch Pad can be triggered by any player and has unlimited uses.
    • It cannot be picked back up.
    • It can be destroyed like any other trap.
Save the World Shotguns

Patch V.1.9 Introduces a brand new set of stylish shotguns! Each of these weapons can be looted throughout the world and their respective schematics can be found in Loot Llamas.
  • Semi-Auto Shotgun - Uncommon
  • Charger - Rare
  • Stallion - Epic
  • Stampede - Legendary

1.9 Patch Notes

Battle Royale

Weapons

  • Default controller sensitivity settings have been adjusted.
    • In previous updates, scoped sensitivity was too slow, even at the highest setting. This has been improved in V.1.9 to allow for a wider sensitivity range.
    • Controller sensitivity settings have been adjusted to range from 1 through 10 instead of 0.0 through 1.0.
    • You’re sensitivities may feel different with this update. As much as we didn’t want to change your preferred settings, it was necessary in order to improve the scoped sensitivity issue that many players have reported.
  • A new “Reset to Default” option has been added to the “Game” menu.
  • Firing, jumping, reloading, etc will no longer cancel targeting mode.

Gameplay

  • Introducing “Per Playlist Loot.”
    • Duo Playlist:  Medium Ammo stack increased from 10 to14.
    • Squad Playlist: Medium Ammo stack increased from 10 to 18.
    • This adjustment only applies to ammo found in Ammo Cans, Treasure Chests, and Supply Drops. Eventually this will be increased in Floor Loot as well.
  • Movement speed is now reduced by 20% when using your harvesting tool.
  • It’s now possible to build in many grass-covered areas that previously would not allow it.
  • Players can now build inside of shallow bodies of water such as Loot Lake.
  • Consumables will now appropriately fill to max item limit when picking up stacks of the same item.
  • Supply Drop health bar has been tweaked to reduce screen clutter.
Bug Fixes
  • Players who are in the Down But Not Out (DBNO) state no longer pick up resources and ammo automatically.
  • Fixed an issue which caused DBNO players to be eliminated if another teammate leaves the match even though another teammate is still alive.
  • You can no longer revive DBNO players through closed doors.
  • Fixed a bug which caused all hit effects to appear on the central point of a player.
  • You can now open and close doors while in build mode.
  • Players will no longer switch building pieces if they change material while targeting a structure. (Combat Pro controller configuration)
  • You will no longer automatically pick up resources if you have reached 999 resources of that type.
  • Damage numbers no longer overlap when damaging an enemy with a Sniper Rifle.
  • Clarified messaging notification that appears when a player is unable to loot during the reload animation.

Performance

  • Loading times have been improved.
  • Optimized visibility checks for objects to improve overall frame rate.
  • Improved performance when rendering shadows
  • Reduced lag spikes caused by server hitches.
  • Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match.
  • Fixed an issue that could cause the server to stall temporarily, resulting in rubber-banding.

Spectating

Bug Fixes

  • Storm effects are now visible while spectating a player that is outside the safe zone.

UI

Bug Fixes

  • The correct item slot will now be highlighted when switching between separate stacks of grenades.
  • Adjusted the Leaderboard page so the countdown timer is no longer clipping into the leaderboard.
  • Fixed a bug that resulted in a single consumed shield potion visually appearing as 100 points of shield.
  • The inventory menu no longer opens automatically when accesing the trap menu.
  • The “Combat Pro” controller config icons are now displayed correctly on the combat quickbar.
  • It is no longer possible to cancel matchmaking while trying to close the news window.
  • Upon leaving a match, the popup message no longer states: "Return to home base."
  • The “A Problem Occurred” message will no longer popup after each match has ended.
  • Fixed an issue which caused voice chat settings to not save properly.
  • The revive icon no longer turns red when another teammate is knocked into the DBNO state.
  • Moved the FPS display off the minimap when the “Show FPS” option is enabled on PC or Mac.
  • The “Code of Conduct” button links to the appropriately localized version of the CoC.

World

  • Trees are now animated on PS4 and Xbox One.
  • Added stairs to the Tomato Town tunnel that lead up to the top of the hill.
  • Swapped a few small shacks out for larger ruined houses on the west side of the island.
  • Adjusted the cliffs near the Risky River bridges.
    • We wanted to incentivize players to use the bridges a bit more.

Bug Fixes

  • You can no longer break the boats in Loot Lake by building on top of them. 
    • Breaking these boats would cause the treasure chests in them to be destroyed.
  • Fixed various LOD issues.
  • Patched up a few terrain seams.
  • Removed indestructibility of some objects.
  • Added collision to a number of objects.

Audio

  • Added 2D hit sound effects for shield, body, and head bullet impacts.
  • Added sound effects when highlighting locker items in the menus.
  • Lowered the volume of the DBNO alert by a small amount.
Bug Fixes
  • Fixed an issue which caused audio to occasionally cut out upon death.
  • Fixed an issue which caused bush audio to play randomly.
  • The “Friends Only” voice chat option now works as intended on Xbox One.
  • Footstep sounds no longer trigger after the player stops moving.
  • The Victory screen sound is now tied to the sound effect volume slider instead of the music volume slider.
  • Fixed an issue that would cause the DBNO alert to play when reviving squadmates.

General

  • Non-english keyboard keys can now be bound to inputs.
  • Fixed a couple of rare crashes.

Save the World

Gameplay

  • Added “Reset Game To Default” option to the Game Options menu.
  • It is no longer possible to craft ammo that will not fit in your backpack.
  • The Floor Freezing and Ceiling Drop traps can now be found in the world as loot from containers.
  • Shielder's now smoothly attach to enemies that are knocked back.
Bug Fixes
  • Players can now shoot down skull projectiles thrown by Lobbers and Flingers with double barrel shotguns.
  • Falling Traps will now show their max tier.
  • The upgraded Adrenaline Rush ability will once again resurrect players.
  • Fixed an issue that prevented players from purchasing the Increased Backpack Size node in the Research Tier 2 Skill Tree.
  • Fixed an issue which prevented the player from building after activating an ability in build mode.
  • Fixed an issue which prevented the wall attached to the Wall Launcher Trap from taking damage from a harvesting weapon.
  • Fixed an issue which caused the Atlas to spawn inside of terrain in the Hexylvania zone. 
  • Heroes
  • Added physics reactions to the Constructor’s DECOY ability when it is damaged.

Missions

Bug Fixes
  • Players were previously receiving lower reward chests than intended.
    • We will be compensating players shortly after the release of V.1.9.

UI

  • Updated the storm shield storage screen. 
    • Now sorts by rating.
    • Item filters now impact both backpack and storage panels. 
    • Inventory limits are enforced when depositing and withdrawing items.
    • Items can only be transferred highlighted and when your storage has sufficient capacity.
    • Items will now be transferred as full stacks.
    • The Switch Panel is only visible with the gamepad enabled 
  • FPS will now display above the minimap when enabled.
  • You can now scroll through item details with a controller when recycling items or schematics.
  • The crafting material list is now hidden when recycling schematics.
  • Hang-glider expedition slots in the skill tree have been renamed to 'Prop Plane.'
  • Updated hero perk’s descriptions to be consistent when describing magnitude changes such as energy cost, damage dealt, range.
  • A “Backpack full” message will now appear when attempting to pickup an item when your inventory is full. 
  • A “Can’t hold more of this item” message will now appear when attempting to pick up ammo and building materials when your inventory is full.
Bug Fixes
  • After rejoining a game in progress, gadget cooldown durations will now show the correct values.
  • Survivors are no longer referred to as workers in the Skill Tree.
  • The confirm button will no longer become unresponsive when crafting an item in the recycling menu.
  • The “slot item” button is no longer off center in the Collection Book.
  • Star level information will now correctly update for the Tire Drop trap.
  • Error messages will no longer become stuck on screen.
  • Fixed an issue which caused text to be cut off in the squad set bonus list.
  • Fixed an issue which caused text to be cut off in the Daily Rewards menu.

Art

  • We have visually updated each and every elemental enemy type.

Performance

  • You can never have too many traps! Overall game performance has been improved when traps are used in large numbers.

General

  • Twitch subscriber quests now award Mini-Llamas instead of Event Candy.
  • Troll Loot Truck Llamas now drop the correct number of event tickets.
 

Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here.
Originally posted by S-LG

Battle Royale players,

We will be deploying a hotfix at 3:00pm ET, Nov 10th to adjust the Bush consumable's rarity. There will be no downtime.

The Bush consumable has already brought so many funny and original moments to Battle Royale since its launch in patch V.1.8.2. However, we think it’s just too common and drops too frequently.

  • We will be reducing the Bush’s drop rate by 50% and reducing stack size from 2 to 1.

Our goal is to align the Bush’s rarity with other Legendary items. We hope players feel the same excitement and joy when looting this item as they do a Legendary Rocket Launcher or Sniper.

Let us know what you think about this change in the comments below!

Make sure you still keep the sheers and lawnmowers handy, because there will still be some bushes lurking about. However, you won't see nearly as many. Keep giving us your feedback on this change!

Battle Royale Moderator Retirement
Originally posted by BurlsteinBurl

Hello everyone,

I wanted to start off by saying I am extremely proud of what we accomplished together for Extra Life! We raised a lot of money for a great cause!

With that being said, and for those who are curious, I will be stepping down as moderator from both /r/Fortnite & /r/FortniteBR.

I first heard about Fortnite years ago before Alpha phase had even started. Once Fortnite was officially announced at E3 this year, I was ready to jump aboard the hype train. I quickly volunteered to assist in helping the subreddit and community grow. I was very active in /r/Fortnite during its infancy at that time through launch.

As our mod team grew, I transitioned to more of a backend role for the subreddit. While you may not have seen me active in the community, I was mainly working with modmail, modqueue, and most importantly, helping to build the foundation of a positive and recioprical relationship between Reddit and Epic Games. It has always been my goal to have this relationship be a strong and successful one, and I believe that goal has been accomplished.

My passion for the game grew further once Fortnite: Battle Royale was announced and we created /r/FortniteBR. Despite the ups and downs that came with it, I was excited to grow the community further.

Anyways, real life obligations has made it so I cannot devote as much time as I had hoped or liked in recent and upcoming days and it would not be fair to my fellow moderation teams to sit around and be dead weight. I leave both subs extremely proud of what we have built and I look forward to what Fortnite, /r/Fortnite, and /r/FortniteBR become.

If time allows down the road, I may come back, but right now, both subreddits are left in great hands.

-BurlsteinBurl (Burl)

We will miss you friend!

Battle Royale players,

We will be deploying a hotfix at 3:00pm ET, Nov 10th to adjust the Bush consumable's rarity. There will be no downtime.

The Bush consumable has already brought so many funny and original moments to Battle Royale since its launch in patch V.1.8.2. However, we think it’s just too common and drops too frequently.

  • We will be reducing the Bush’s drop rate by 50% and reducing stack size from 2 to 1.

Our goal is to align the Bush’s rarity with other Legendary items. We hope players feel the same excitement and joy when looting this item as they do a Legendary Rocket Launcher or Sniper.

Let us know what you think about this change in the comments below!

Battle Royale @fortnitegame
Battle Royale players, We will be deploying a hotfix at 3:00pm ET, Nov 10th to adjust the Bush item's rarity. Looki… https://t.co/MfYxOCTZ63
Battle Royale players, We will be deploying a hotfix at 3:00pm ET, Nov 10th to adjust the Bush’s rarity. There will be no downtime....
Battle Royale players, We will be deploying a hotfix at 3:00pm ET, Nov 10th to adjust the Bush’s rarity. There will be no downtime....
Originally posted by I2ecover

I shot 5 shots at a guy standing still and didn't hit a single one. Obviously I could've just missed 5 times but I adjusted each time and none of the 5 made contact. I may just have shit aim but it seemed like they were going straight through him. Also had a partner doing the exact same thing and missed 4 while the guy was standing still. Just curious if it's just me.

If this happens could you please report this as a bug using the "Feedback" option in the menu. If you are going to comment on this happening to you also please provide your in-game username as well as the platform you are playing on. Thank you very much and we appreciate you bringing this issue to our attention.

Originally posted by theaxeassasin

Thank you so much for finally commenting on this problem! It's been happening for weeks and people have been posting about it but nobody believes us and every post and comment keeps getting downvoted.

The problem itself is during some games the jump, build, and/or the inventory button will stop working. Sometimes only two of the buttons are unresponsive and the third is fine. It's always fixed when you die or the match is over, I haven't found a way to fix it otherwise. I'm on PS4 but I know this effects Xbox players too at least. Here are a bunch of posts mentioning it. As you can see nearly almost all got barely upvoted but they're all saying the same thing and have been for awhile now. It's the only problem this game has in my opinion.

/r/FortNiteBR/comments/79b5jk/i_cant_build_ps4/

/r/FortNiteBR/comments/7bz8hl/cant_build_jump_or_go_into_inventory_glitch/

/r/FortNiteBR/comments/7b96is/cant_jump_or_build/

/r/FortNiteBR/comments/76km4s/cant_access_inventory_or_build_anymore/

/r/FortNiteBR/comments/76nrng/bugs_xbox/

/r/FortNiteBR/comments/760j25/ps4_bug_cant_jump_building_menu_wont_appear/

/r/FortNiteBR/comments/7618i4/since_the_update_there_have_been_times_in_games_i/

/r/FortNiteBR/comments/79gayt/glitch_jump_inventory/

/r/FortNiteBR/comments/7625zg/not_able_to_jump_or_open_inventory_ps4

/r/FortNiteBR/comments/75qc48/glitch_not_being_able_to_build_jump_select/

/r/FortNiteBR/comments/79nskq/unable_to_build_and_jump_after_accessing/

/r/FortNiteBR/comments/79n5z2/bug_i_can_neither_jump_nor_build_nor_open_the/

/r/FortNiteBR/comments/79pcck/bug_unable_to_jump_or_build_after_entering/

What an extremely helpful reply, thank you very much!

Originally posted by droillest

But but but he said he hasn't gotten any shoutouts from the epic team and at twitch con he passed by the epic booth and no one said anything to him lol (this was the day he came back and streamed from twitchcon)

I couldn't make it but would've given him a high-five. Huge fan!

Originally posted by PadawanBraid

/u/JustMooney1 Has Epic considered adding a non-premium currency? Players would be much more incentivized to play if they could unlock skins by performing well in the game. There are a lot of great ideas here!

Interesting idea! I love seeing the level of engagement and passion this community has. Keep up the suggestions, we see you!