Originally posted by drathanos
I had bought two troll llamas, but only got 2 fornitemare llamas today when I opened the loot tab. Should I not have gotten 4?
There was a small list that I missed that bought right at the end of the day. Just updated it so you might be good now. If not send me your in game name and platform and i can take a look.
The Pumpkin Airstrike. This was awesome.
Originally posted by Skodd
Nice, when can be expect that post?
Originally posted by WizRants
I have over 500+ matches played in the game, and since Day 1 the lag has seemingly gotten considerably worse as each day passes by. The 2 second lag spikes that were pretty common 2 weeks ago, have turned into 4-5 and sometimes 8 second lag spikes. It's not just me either, as everyone in my party was also experiencing some type of lag.
I suggested bringing back the lobby wait time, potentially to help the map load in a little bit better, but to no avail.
This game was beautiful (still is) when it first came out because it didn't have the LAG/FPS random drops that other new games seem to struggle with. I understand that with more players on the server, means more problems, as far as performance goes, but still, there has to be some sort of solution.
I see dev update #2, but then I see no mention about the lag spikes that console users are experiencing, so it could be possible that the devs are just currently unaware of how bad it actually is.
Is anyone else experiencing these problems?
EDIT: By bringing this topic to EPIC's attention, we might be able to help them notice just how big of a problem it really is for everyone. This needs to be the FIRST thing fixed. This issue needs to have priority OVER weapons changes/potion adds and other changes. Please Epic, Do not let this game follow down the same path as ARK: Survival Evolved.
EDIT 2: ARK: Survival Evolved also runs on Unreal Engine 4.
EDIT 3: If you're one of the few down-voting this post, you're essentially saying you don't want this game to improve.
Originally posted by Beregond_
Same problem as him, I bought 1 troll llama on saturday when it was about to expire (<1 minute), no event llamas yet, not even after restarting the game
There were a few that i missed. Should be updated now though. Please try again. If it doesn't work PM me your in game name and platform.
Originally posted by LazyCableMan
No llamas here. Just logged in
PM me your in game name and platform you play on. I'll take a look.
Just as an example of recent improvements, the 1.8 release eliminated over 20 large server hitches that happened in every match at 1-minute intervals. This was caused because of how expensive garbage collection of memory is with our huge object counts. These hitches directly manifested to players as random spikes of network lag (rubber banding.) We have more improvements like this coming.
Originally posted by sash-a
'Track server performance and number of missed frames -- as a first goal, we need to run at a solid 20 Hz.'
Only found out fortnite servers run at around an 18 tick rate recently, really appreciate that server performance is a priority for the dev team. Keep up the awesome work guys.
You mean BattleNonSense’s analysis? We struggle to hit 20 early game and then cap at 20. So it is worse in beginning but better in end.
It is a target rich environment for optimizations and our current focus is eliminating hitches as those have biggest impact on player experience.
Originally posted by blorfie
The part about the game running smoothest with <50 players is interesting, and definitely seems to line up with anecdotal evidence. Does this tie into your map design philosophy right now; i.e. are there relatively few POIs intentionally, to try and "thin the herd" to <50 players ASAP each game for performance reasons? I was wondering if the talk about adding more POIs goes hand-in-hand with improving performance for player counts above 50 (since it would probably take a bit longer for people to die off).
Either way, exciting stuff, and continuing to improve on these issues opens up a ton of possibility for the game.
This is independent of design philosophy - we see server performance as a temporary issue as we know we can improve it.
Originally posted by [deleted]
Quick summary is that we need to improve low end performance, but not at the cost of being fair. We have some initiatives surrounding performance starting up.
Originally posted by SafetyLad
When did you buy yours? I bought mine on Saturday and did not receive mine yet.
EDIT: Logged in again, got it now
Takes some time to grant them all. Everyone should have theirs now.
Originally posted by MagicReveler
I purchased the Troll Truck Llama partly because Epic stated that there would be an incoming extra 2 Fortnightmare LLamas per Troll Truck Llama purchased. (to make up for the bug that it only contained 500 Candy instead of 1500)
Just curious if anyone knows of an ETA on these? :)
You should see these now!
Originally posted by tiilller
I have noticed it only being 10 consistently in my games but the patch notes said 20. I think it should be 20 for squads 15 for duos and 10 for solo
We'll be bringing back more medium ammo for duos/squads in the 1.9 patch.
Originally posted by redeyemaster
They don't necessarily comment every day but I have yet to see a week go by that one epic staff member didn't comment and in two of my last three posts regarding the halloween event I've had direct commentary from staff.
They do actively read this sub.