Dev Tracker

Originally posted by RoarlandSteelskin

Reading out the questions and Zak mentioning specific issues (healing traps) he had heard mentioned were big improvements over previous videos.

Also the mentioning which ideas were test that are still being debated internally showed how and where feedback has an impact, rather than having to dissect a patch that may not come until month(s) later.

We hope to keep improving every time, and make sure to hit on your top questions!

Originally posted by joellllll

Can we have tonal hitsounds please.

This is something I'm experimenting with now. :)

Originally posted by la44y

This video just restored my faith back in Epic Games

<3

Originally posted by reeight

I've given up on playing Horde Bash:

  • If you don't queue with a full team of 4, you're screwed with having to build out an empty base. Even worse if the empty base is your first to defend.
  • If you play with newbies who don't put down Defenders, you're gimped if not screwed
  • If your team starts early & you join late, you're running around with no weapons & 25-75% less defences set up

Now I have problems making it out of Tier 1 since most of the dedicated players progressed too far. & that 'most' is a small % of folks who were playing FortNITE, since many gave up HordBase or FortNITE PvE all together.

While I appreciate the attempt at a new game mode & trying to correct it, I'll just focus my energies elsewhere.

Definitely get it may not be for everyone, but getting your feedback regardless helps improve upon the next time and even future events.

Fortnite @fortnitegame
Zak’s flying solo this week, but has some updates on Hero Balance, Horde Bash and Halloween! https://t.co/BqF6bylNKw
Originally posted by KenjiJU

The event is so time consuming in terms of progression and it's all just going to evaporate?

The progression is something that we are discussing internally on how we would retain those choices to the next Horde Bash event. And how we can allow you to use those choices you made in other ways!

Really sorry this happened to you! It's our mistake so it's the least we can do.

Let us know what you think of the latest update, and how you're finding the Hero Balance changes!

Drop any questions you have in the thread as well, for our next dev update :D

Battle Royale State of Development V2
Originally posted by arctyczyn

This is from our VP of Engineering, Dan Vogel:
 

Thanks for all your support, it’s been a crazy two weeks since we launched on September 26th :-)
 
We’ve picked up steam on the development side and have strike teams working on the below features and improvements:
 
Gameplay

  • Team communication incl. voice chat!
  • General squads / duo polish
  • Ongoing shooting and balance tweaks
  • Map POI (points of interest) and loot density improvements
  • Spectating improvements
  • Inventory improvements
  • Quality of life bug fixes
     

Controller

  • Alternate configurations
  • Controller revamp
  • Input latency improvements on console
  • Aim assist improvements
     
    UI
  • 10’ console experience of HUD (playing 10 feet from your TV)
  • “Invite system” polish
  • MOTD system improvements
  • QOL features for streamers and content creators (hiding HUD elements, etc.)
     
    Progression
  • Stats
  • Leaderboards
  • Cosmetics / loadout
  • Progression
  • Compendium / mission logs
     
    Engine
  • Anticheat
  • Console performance, stability, and memory
  • Server performance and hitch optimizations
  • Reduction of initial download size and ongoing patch sizes
  • Level streaming to allow variation for cosmetics
  • Low end PC compatibility support / improvements
     
    Online
  • Spinning up more data centers to reduce average ping times
  • Public test realm
     

Our general planning horizon is around 4-6 weeks and we hope to accomplish a decent percentage of the aforementioned in that timeframe. Having said that, life is not free of surprises and here is my favorite post on software development estimates ;-)

Which of these things on the list are you most looking forward to... let us know!

Battle Royale @fortnitegame
The Battle Royale train is chuggin' along 🚂! A deeper dive into our future feature plans - https://t.co/LdOv9GXK5M
Battle Royale State of Development V2

This is from our VP of Engineering, Dan Vogel:
 

Thanks for all your support, it’s been a crazy two weeks since we launched on September 26th :-)
 
We’ve picked up steam on the development side and have strike teams working on the below features and improvements:
 
Gameplay

  • Team communication incl. voice chat!
  • General squads / duo polish
  • Ongoing shooting and balance tweaks
  • Map POI (points of interest) and loot density improvements
  • Spectating improvements
  • Inventory improvements
  • Quality of life bug fixes
     

Controller

  • Alternate configurations
  • Controller revamp
  • Input latency improvements on console
  • Aim assist improvements
     
    UI
  • 10’ console experience of HUD (playing 10 feet from your TV)
  • “Invite system” polish
  • MOTD system improvements
  • QOL features for streamers and content creators (hiding HUD elements, etc.)
     
    Progression
  • Stats
  • Leaderboards
  • Cosmetics / loadout
  • Progression
  • Compendium / mission logs
     
    Engine
  • Anticheat
  • Console performance, stability, and memory
  • Server performance and hitch optimizations
  • Reduction of initial download size and ongoing patch sizes
  • Level streaming to allow variation for cosmetics
  • Low end PC compatibility support / improvements
     
    Online
  • Spinning up more data centers to reduce average ping times
  • Public test realm
     

Our general planning horizon is around 4-6 weeks and we hope to accomplish a decent percentage of the aforementioned in that timeframe. Having said that, life is not free of surprises and here is my favorite post on software development estimates ;-)

Originally posted by immigs

I love you Eric

I love you too.

Originally posted by BrolyCR

Have my upvote, just feel unsatisfying to hit someone at the moment.

Sorry guys, this wasn't intentional! We'll fix the bug ASAP.

Originally posted by Ossii2k

ossii.
8 GB ram Intel Iris Pro Graphics 6200 intel i5 2.8 ghz

Thanks - we will sanity check and look into analytics for this card to see whether it is just you or broader issue.

Fortnite @fortnitegame
Stats have been re-enabled! Please note that it may take some time for stats to backfill. On to the umbrellas ☂️! https://t.co/g6EEGPn7wc
Originally posted by Ossii2k

I could get a stable 100 fps before but after the update I get 30 fps

What is your epic account name?

What is your machine setup /config?

Battle Royale False Positive - (10/12)
Originally posted by JuicelessMango13

Down vote me all you want, to have this happen 2x in less then a week is unacceptable

Agreed - this is not acceptable and we've taken steps to correct this more systemically.

A chance of being incorrectly kicked from a match (no ban and no action against account) remains.

The chance of a random crash is significantly higher... not sure whether that is a good or bad thing though.

Fortnite @fortnitegame
Technical Update on Stats - https://t.co/jcTRHAQghg TL;DR We're on it! And looking to prevent this in the future.
Greetings! Mooney here, bringing you folks a technical update courtesy of some of our engineers... I will update...
Originally posted by ndm250

Steps to reproduce: Slowly approach an ammo box from a distance, as soon as the box highlights white and does not display the interact prompt, try to open it. The issue may not be reproducible from all angles.

Expected Behavior: Whenever the ammo box is highlighted, I expect the ability to open it.

Consequences: Opening ammo boxes usually involves me spamming the interact key because I am uncertain when it'll open due to the inconsistency with visual feedbacks.

Assistive Image: https://imgur.com/a/5UzkP

Notice the highlighted ammo box with a lack of interact prompt.

How it makes me feel: Frustrated, Angry, Sad

Thanks a bunch for bringing this up. So while this may be frustrating at first glance there is a game play reason for having this interaction. It helps players see and immediately notice something they can interact with that they otherwise might not see without the highlight. Especially since there are no sounds to indicate an ammo box is near. The visual indicator informing the player they can actually loot the box is there to let players know they are actually within range to loot. Hope this helps!

Battle Royale Stats wrong?
Originally posted by LgcIX

Me and my friend have been keeping track of our wins since we started played, I had (48) When I checked stats I have 37. He has 44 wins, but only has 35 in stats. We've been playing for 2 and a half weeks on PS4 and we only got 2 wins yesterday. Is anyone else having the same problem as us?

Going to refer you to this link for more information. We will get things working properly as soon as possible! Good luck out there! https://www.reddit.com/r/FortNiteBR/comments/75z7zc/stats_being_taken_down_temporarily/

Originally posted by SalvationInDreams

Does a win also up the ticker for T10 and T25 or are those separate counters? I suspect it does but might as well ask!

It does. Placing second will increase both T10 and T25 eg.

Fortnite @fortnitegame
Stats will remain disabled currently while we investigate further, however all the data will be backfilled. Fear not!